Commit Graph
13 Commits
Author SHA1 Message Date
Sevenfm 0048e75c80 Added new options:
- ENABLE_TA enables fire ambient sound
- VOLUME_TA controls fire ambient sound volume

Fire ambient sound is played in a loop when there is active fire effect on screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8738 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-24 10:06:06 +00:00
Flugente 0ddb33576a - When a roof collapses, 'debris smoke' can briefly cloud the debris. Requires GameDir >= r2309.
- Improved roof collapsing for small roofs.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 11:30:18 +00:00
Flugente f17829fac9 New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Also includes mechansim for easy implementation of new skills.

For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348

Requires GameDir >= r1848.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 23:05:37 +00:00
MaddMugsy c845f9f117 HAM5.5b2 merged in!
Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 23:45:46 +00:00
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00
lalien 43ca24dda8 Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
MaddMugsy 0e649e7239 -changed bAge from INT8 to UINT8 in LightEffects.h and SmokeEffects.h so that the effects can have a longer duration.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 00:24:14 +00:00
lalien 7abe11ebc1 - light effect changes added
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@209 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 00:07:40 +00:00
MaddMugsy cb4ba2fab9 -changed light and smoke effect durations back to UINT8s
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:48:25 +00:00
MaddMugsy a38002f606 - updated bullet tracer effect again to resolve a savegame compatibility issue and to fix the lighting effects
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 04:40:55 +00:00
MaddMugsy 454a0575d8 - added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int".

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 00:54:14 +00:00
lalien 8d448f9c64 Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00