rftrdev and GitHub
9e5bc3cdd4
Update Skills_Settings.ini ( #41 )
2023-08-11 11:27:08 -07:00
rftrdev and GitHub
3d9e482414
Growth modifiers gamedir changes ( #40 )
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* Replace bEvolution with fRegresses
An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress
* Update growth modifiers for specific mercs
Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value
Len: extremely slow
Spike: extremely slow
Henning: extremely slow
Pops: extremely slow
Wally: very slow (Marksmanship only)
Carp: slow
Leon: extremely slow
Sam: extremely slow
* Add default growth modifiers (0) to the rest of the mercs
2023-08-09 18:35:42 -07:00
Kitty and GitHub
2dcd67de37
Merge pull request #39 from kitty624/mercprofiles
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Balance attempt MercProfiles.xml
2023-08-05 21:57:11 +02:00
kitty624
5e4e673de3
Update MercProfiles.xml
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balance attempt, as discussed in discord
- give high-price mercs more traits
- more available radio-operators
- change some trait-choices that seemed unreasonable/bad fit according to Bio of merc
- preperation for further planned changes
2023-08-05 21:09:18 +02:00
Asdow and GitHub
c0bfccbea2
Create SectorNames.xml ( #38 )
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Renamed traversable sectors according to original Unfinished Business campaign
2023-07-25 18:50:13 +03:00
Asdow and GitHub
15516af424
Lobot: Added blood pools to 3 death animations ( #37 )
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* LOBOT: Add blood pools to most common death anims
* Move HasRifleInHand layerprop down in priority
Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
rftrdev and GitHub
9899f7cbca
Add reduced stat growth options to ja2_options.ini ( #36 )
2023-07-21 22:53:30 -07:00
Asdow and GitHub
994b11ab6e
Update F_N_PRNE_kevlar.sti ( #35 )
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Fix faulty sprite for female merc
2023-07-19 15:37:39 +03:00
rftrdev and GitHub
577a21bf78
Add missing transport group options ( #34 )
2023-07-05 18:30:38 -07:00
rftrdev and GitHub
cf11a63583
Transport group gamedir changes ( #33 )
2023-07-04 20:57:43 -07:00
FunkyFr3sh and GitHub
6798a8bf4c
update to latest cnc ddraw ( #32 )
2023-07-04 20:24:44 -07:00
CptMoore and GitHub
67a9860ed9
Merge pull request #31 from 1dot13/trigger-fix-2
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trigger-fix-2
2023-03-29 19:59:42 +02:00
CptMoore and GitHub
f7b5c791e0
trigger-fix-2
2023-03-29 19:59:34 +02:00
CptMoore and GitHub
f3e0a28e80
Merge pull request #30 from 1dot13/trigger-fix
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trigger-fix
2023-03-29 19:57:12 +02:00
CptMoore and GitHub
b2800577a2
trigger-fix
2023-03-29 19:56:58 +02:00
FunkyFr3sh and GitHub
bf85b2e948
Use better default shader ( #29 )
2023-03-29 10:14:11 +03:00
Asdow and GitHub
f669fa4bdd
Added default setting for alternate pathfinding ( #28 )
2023-02-15 11:53:17 +02:00
Asdow and GitHub
b938c00e10
Lobot: Fix dual wielding sawed off shotguns ( #27 )
2023-01-25 15:58:19 +02:00
Asdow and GitHub
157123e7ff
Add defaults for new option ( #25 )
2023-01-22 23:36:16 +02:00
CptMoore and GitHub
d0a6bcb154
Merge pull request #24 from 1dot13/fix-trigger-source
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Fix (3) trigger-source workflow.
2023-01-22 00:46:45 +01:00
CptMoore
fab4937b0d
Fix (3) trigger-source workflow.
2023-01-22 00:46:24 +01:00
CptMoore and GitHub
a09464999c
Merge pull request #23 from 1dot13/fix-trigger-source
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Fix for trigger-source workflow.
2023-01-22 00:45:14 +01:00
CptMoore
aa3a59c99d
Fix for trigger-source workflow.
2023-01-22 00:42:40 +01:00
CptMoore and GitHub
dab8a3b78d
Merge pull request #22 from CptMoore/add-source-trigger
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Add trigger-source workflow.
2023-01-22 00:27:18 +01:00
CptMoore
2a8925a1b0
Add trigger-source workflow.
2023-01-22 00:25:13 +01:00
Asdow and GitHub
affc574d81
Lobot: Fix flying back with bloodspurt animation ( #20 )
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There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.
Using regular flying back animation as a placeholder until animations with gore are implemented.
2023-01-20 13:16:49 +02:00
Asdow and GitHub
833f4a1d35
Lobot ( #19 )
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Make use of new attachment filter criterion for lobot
Balaclava still requires to be defined as a valid attachment for helmets, but kneepads should now show up already when they are attached to leg armor.
2023-01-19 14:22:32 +02:00
majcosta and GitHub
f068b47442
make default Highlight Mercs be false ( #18 )
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changed with PR#
2023-01-19 00:08:22 +02:00
Asdow and GitHub
8bdf65957d
Fix rendering mistake in EOD pants for big male ( #17 )
2023-01-16 13:39:51 +02:00
dpapadam and GitHub
053ccef9b0
Update Explosives.xml ( #16 )
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<ubType>12 is FIRE RETARDANT, Setting to <ubType>11 for DEBRIS SMOKE
2023-01-16 01:26:16 +02:00
Asdow and GitHub
71e25e8b6f
Merge pull request #14 from 1dot13/LOBOT
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New graphics for LOBOT
2023-01-15 02:09:23 +02:00
Asdow
29be6a32e8
EOD suit for big male
2023-01-15 01:59:12 +02:00
Asdow
adda846ba6
Update Hats.stp
2023-01-14 15:25:51 +02:00
Asdow
c443d12875
Fix regular male EOD helmet when prone
2023-01-14 15:24:57 +02:00
Asdow
c271367d36
Fix rolling with rifle and eod suit on
2023-01-14 14:59:33 +02:00
Asdow
d14a91aa55
Added alternative eod helmet graphics
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When prone and wearing eod helmet and vest, the vest collar needs to cover part of the helmet
2023-01-14 14:34:00 +02:00
Asdow
9f0411c034
Remove EOD helmet and vest from other filters
2023-01-14 02:39:05 +02:00
Asdow
2c51175185
Added EOD suit animations for female
2023-01-14 02:38:25 +02:00
Asdow
0dd516ecea
update EOD vest sti files
2023-01-13 19:19:20 +02:00
Asdow
b2169e2d2f
Update LOBOT xml files
2023-01-13 18:43:02 +02:00
Asdow
8891e9520c
EOD suit anims for regular male
2023-01-13 18:38:31 +02:00
Asdow
1cd94aa504
Add spectra & balaclava for big male and female
2023-01-12 20:41:21 +02:00
Asdow
cd3fec5665
Added balaclava, heavy armor vest and holsters for regular male
2022-11-19 20:04:39 +02:00
Asdow
6f618903f0
Added Kevlar vest graphics
2022-11-18 19:47:20 +02:00
Asdow and GitHub
9c0cdbce5a
Merge pull request #11 from 1dot13/LOBOT
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Update Filters.xml
2022-11-10 19:57:55 +02:00
Asdow
dabcb10944
Update Filters.xml
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Fix typo, for whatever reason this error only triggered in JA2_vanilla vfsconfig
2022-11-10 19:57:13 +02:00
Asdow and GitHub
7704c78d22
Merge pull request #8 from 1dot13/LOBOT
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- Add Sawnoff shotgun animations to LOBOT
- Move LOBOT xml data to Data from Data-1.13
-- Items.xml uiIndexes match between 1.13 and Vanilla so a separate filters.xml is not needed for Data-1.13
2022-11-10 19:33:28 +02:00
Asdow
b6955889a0
Move LOBOT tabledata to Data from Data-1.13
2022-11-10 19:29:28 +02:00
rftrdev and GitHub
5cd339d402
Gamedir changes for ARC missions ( #7 )
2022-11-07 00:35:37 -08:00
Asdow and GitHub
acb594963a
Merge pull request #9 from 1dot13/resolution
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Update Ja2.ini
2022-11-06 14:04:01 +02:00