Commit Graph
712 Commits
Author SHA1 Message Date
Wanne a6cade76ca BUGZILLA #510: Crepitus were still present in Tixa underground even in Realistic GameMode
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1300 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-05 22:09:48 +00:00
Wanne ad90dcc884 - Fixed comment for STRENGTH_TO_LIFT_HALF_KILO
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1295 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-30 10:45:13 +00:00
Wanne f22df5f30d - Fixed wrong description text for CAN_TRUE_CIVILIANS_BECOME_HOSTILE (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1293 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-28 08:47:04 +00:00
Wanne 39a6c78684 - Changed "Dr Q" Traits from "Hand-to-Hand/Martial Arts(Expert) & Night Ops" to "Hand-to-Hand/Martial Arts, Paramedic/Doctor & Night Ops", cause that fits better (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1291 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-27 06:18:05 +00:00
Wanne 5c04b9b1e1 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00
Starwalker 9d2e6426db gave NCTH-values to the HK LMGs with integral bipods where they were missing.
removed NCTH-values from LMGs (and SRs) that no longer have an integral bipod.
FN MAG can mount a Grippod now (found an after-market rail on the web...)
raised the number of 6.8mm SPC ammo at BR's and added a clip to Tony's inventory as well.
made Rifle-LAMs attachable to AICW (it has a rail on top).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1287 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-17 06:49:08 +00:00
Wanne 92524291d4 - Fixed double entries in CivGroupNames.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1286 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-17 06:16:56 +00:00
Starwalker 91bfd7ae30 changed binoculars back to being one-handed, because ChrisL will implement code that stops the exploit of having one in each hand to get double the bonus...
added a 'Use Item'-merge to get a Fumble Pak out of a Portable TV by using the Utility Knife.
changed Bubba's ammo from magazines to speedloaders (was mentioned on Bugzilla).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1284 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-02 14:00:49 +00:00
Wanne 2fcbaabab6 - Fixed some frames for Wildfire IMP camo faces (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1283 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-01 18:43:43 +00:00
Wanne 10beeb98b2 - Updated "Data-1.13/Scripts/initunderground.lua": Now it is possible to specify alternate loadscreens when loading a sector (by Realist)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1282 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-25 08:27:59 +00:00
Wanne 263fceec02 - Forget to set 50/50 chance for the new UB loadscreens
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1281 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-19 08:32:29 +00:00
Wanne c34ab43816 - Added 1.13 sector loadscreens (by Jazz)
- Added a few 1.13 matching sector loadscreens to alternate sector loadscreens in SectorLoadscreens.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1280 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-19 08:20:27 +00:00
Wanne 06fb2d1ff2 - Added missing camo faces for IMP 218.sti and 219.sti (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1279 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-19 07:23:27 +00:00
Wanne 4389c13eb9 - Added missing camo faces for IMP 216.sti and 217.sti (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1278 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-16 16:13:30 +00:00
Wanne 31e90b8ed2 - Fixed a few face portraits (corrected some sti frames) (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1277 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-11 07:59:12 +00:00
Wanne ad2767d806 - Fixed wrong mouth and eyes coordinates for Tex and Biggins in all the different Prof*.dat files
o Without the fix this leads to wrong face coordinates and then to blitter crashes when playing with READ_PROFILE_DATA_FROM_XML = FALSE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1276 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-03-14 09:09:49 +00:00
Starwalker 838b3f7b8d exchanged ammocrate pictures with better ones made by Smeagol
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1271 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-21 10:33:13 +00:00
Starwalker 68d9514927 corrected some wrong ammo-pointers.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1269 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-15 15:32:23 +00:00
inshy 01e333d902 -Added missing sounds for WF mercs
-Small fixes in edts for WF mercs

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1267 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-04 20:58:49 +00:00
Starwalker dc256086b0 adjusted Singleshot-AP costs for all guns, according to weapon overhaul results.
Fine-tuned values, so they should now show more differences if an AP-system above 100AP is used.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1266 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-02 15:18:35 +00:00
Wanne d232521d00 - Restored and reworked TableData/Items.xml and TableData/Weapons.xml. Both had items and weapons from Data-1.13 and therefore invalid Data!
- Fixed wrong price for 9x39mm Mag

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1263 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 10:19:21 +00:00
Starwalker ea2992bff1 corrected some gun and ammo weights
corrected some very wrong MinRangeForAimBonus values that somehow sabotaged some scopes (I have no idea how these crept in, SVN 1256 still had correct values)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1262 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 10:01:07 +00:00
Wanne 0a62ebd22b ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Starwalker 826c4a2590 added single 43mm grenades for use with NAS. May not be fully functional at this time and WILL NOT work without NAS. Item descriptions contain warning.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1256 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-12-06 09:54:14 +00:00
Starwalker c01e28c826 added big pics of single 43mm grenades (ChrisL)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1255 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-12-06 09:47:54 +00:00
Starwalker f7df2a754f repeated upload of items.xml due to earlier problems with foreign language descriptions of 9x18mm Glaser ammo.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1252 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 16:21:35 +00:00
Starwalker 71f8bb0027 added 9x18mm Glaser ammo.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1251 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 15:46:21 +00:00
Starwalker 0edc07a88e big pics for 9x18 Glaser ammo added
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1250 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 15:45:24 +00:00
Starwalker e5aa8b4f2b added .38 Match and HP Solid ammo (including ammo crates).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1246 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-28 11:32:17 +00:00
Starwalker a8bfd5d906 added .38 Match and HP Solid ammo (including ammo crates).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1245 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-28 11:31:51 +00:00
Starwalker 484dacc47a added pics for new .38Spc ammunition.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1244 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-25 13:13:56 +00:00
Starwalker 8f2f3002ec added some Unfinished Business items that were requested for modding work.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1237 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-15 10:05:58 +00:00
Starwalker c26f74f444 added some Unfinished Business items that were requested for modding work.
First try did not work properly because someone moved the language files without notifying me :-(

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1236 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-15 10:05:14 +00:00
Wanne 32e0fd4416 - Moved language specific XML files (e.g: German.*.xml, Russian.*.xml, ...) to language specific SVN GameDir folder: https://81.169.133.124/source/ja2/trunk/GameData
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-14 16:36:54 +00:00
Starwalker dd97e56c89 added some item pics from Unfinished Business, for later addition of those items.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1229 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-08-30 08:37:41 +00:00
Wanne 84b04b5348 - Updated German.Items.xml (by Toby)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1227 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-07-28 16:45:17 +00:00
Wanne c9392f01db Shortened description of CAWS (index = 33)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1226 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-07-22 08:31:27 +00:00
Wanne aaddc76215 - Updated German.Items.xml (by Toby)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1225 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-06-03 21:01:32 +00:00
Starwalker 2f40ed27b5 corrected description of AK-drum adapter
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1224 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-05-26 12:30:08 +00:00
Starwalker e0b6c2331d added attachability of Rod&Spring to some guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1223 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-05-26 11:49:34 +00:00
Starwalker a54d55eb7f removed ability to attach Trigger group from AEK-rifles.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1222 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-05-12 10:37:07 +00:00
Wanne a7d162c710 - Renamed SELF_TRAINING_DIVISOR to TRAINING_RATE_DIVISOR in Data-1.13/Ja2_Options.INI to reflect the property in the source. (by Headrock)
- In Data/Ja2_Options.INI it was already correct named TRAINING_RATE_DIVISOR

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1221 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-18 14:02:43 +00:00
Starwalker f7d5e736d7 added Beretta Cx4 Storm
corrected a few descriptions

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1220 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-01 06:46:16 +00:00
Starwalker 704326f1a5 added pic for Beretta Cx4 Storm
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1219 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-01 06:34:21 +00:00
Wanne 8b20c37313 - Fixed missing properties from APBPConstants.ini (spotted by Warmsteel, fixed by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1216 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-23 10:59:35 +00:00
Wanne 242a0f931f - New INI Editor (v1.5): Numeric values for (minvalue, maxvalue, defaultvalue, incement) in the "INIEditorJA2Options.xml" can now be set to numeric values
- Updated Facilities.xml (by Headrock)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1215 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-12 14:07:03 +00:00
Wanne c7535fb3a1 - Forgot to add the updated Data-1.13/Ja2_Options.INI which is used for the latest EXE Release
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1214 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-10 07:20:12 +00:00
Wanne 0db4b8c783 New EXE Release (Build: 3358)
New Map Editor Release (Build: 3358)

New Features
-------

- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
  sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
  that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
  Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
  Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts


Bugfixes
------

- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
  but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
  it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. 
  In all other builds it is set to FALSE.


Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
   2.) The Map Editor should load a map automatically
   3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
   4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
       Cols always have the same size than Rows. That's why you can't enter a number for Cols.
       Normal maps have a size of 160 rows X 160 cols
   5.) Now click on New map" or load an existing map
   6.) The map should have now the new size you entered for Rows
       If you loaded a map, the original map is placed in the center of the new big map
   7.) Make any changes you like to the map
   8.) Save the map. Depending on the mapsize it could take some minutes
   9.) The map will be saved in the Profiles folder

Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
   2.) Press "i" and you get an overview of the map.
       Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster

Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format

Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
   2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
   3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
   4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
       For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-07 18:46:35 +00:00
Wanne 104b9a09f0 New EXE Release (Build: 3342)
New Features
-------

- Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor
o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols)

- Added Multiplayer v1.5
o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs

Info
-------

- Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME
o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 19:08:06 +00:00
Wanne a1bed90236 Updated Facilities.xml (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1210 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-26 12:50:30 +00:00