Shadooow
210101463e
fixed inability to turn around or aim gun while standing in a knee deep water
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9220 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-12-20 16:36:53 +00:00
Sevenfm
1ee875be61
New ingame options screen (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-17 07:50:20 +00:00
Flugente
433a41f03b
Fix: use of uninitialized variables
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9083 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-14 21:05:59 +00:00
Shadooow
e3e0226071
fixed incorrect squad name when selecting merc with option USE_XML_SQUADNAMES = TRUE
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9045 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-24 17:07:53 +00:00
Shadooow
43dfa982a5
Bright future is here, introduced turning AP costs into pathing AP prediction. Full changelog:
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- fixed camera action AP cost shown and made soldier to turn towards target
- fixed handcuffs, jar and can actions AP cost shown calculating pathing cost twice and not calculating stance change at all
- fixed refueling and repairing pathing leading to inside vehicle
- fixed endless clock issue when trying to refuel from spot next to vehicle
- fixed endless clock issue when trying to repair vehicle/SAM site during combat
- fixed refuel, repair and jar actions not costing any AP in turn based mode
- fixed multiple actions not calculating and substracting AP cost for turning
- fixed using toolkit asking whether player wants to attack ally
- fixed issue where the required AP cost for melee attack was not recalculated when changing movement mode
- allowed to start repairs on robot manually from tactical mode
still a problem:
- repairing during combat still does nothing as soldiers cannot go into assignment while there are enemies on map
- we need new function to return action gridno for actions on vehicles, FindAdjacentGridEx is not working very well
- soldiers doesn't turn during interactive actions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-20 11:42:57 +00:00
Sevenfm
a2e0080227
Re-allowed diagonal melee attacks, this time it will work correctly and game actually use this in pathing too, which was not the case before (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-16 18:46:37 +00:00
Sevenfm
09ea9f3fb7
Fix for knife and punch attacks attack from GridNo (by Shadooow).
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This fixes punching and stabbing target through door and improves attacking at prone target which was previously calculating shortest route only to the "main" GridNo of the prone target despite he occupies two in this position. It also removes the possibility of attacking from diagonal tile - it was never intended to happen and was calculating APs incorrectly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-14 19:50:22 +00:00
Sevenfm
9d4829ef5a
Fix: incorrect cursor when using wire cutters (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8978 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-25 13:58:32 +00:00
Sevenfm
e23e473333
Exploit fix: don't allow "apply item to others" cursor to reveal position of invisible enemy.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-25 12:26:58 +00:00
Sevenfm
b8aac91b9e
Fixes (by Shadooow):
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- fixed AP cost shown at the cursor when pressing ALT during RUN mode since game doesn't allow to "reverse run" and forces walking
- shows walking cursor instead of running if ALT is held
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-23 06:42:09 +00:00
Sevenfm
b6f15b2347
Add robots to enemy groups (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Sevenfm
4cab0e2bdf
Experimental tweak: stop muzzle flash at the end of the attack, to allow visibility check and interrupt to work correctly.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-03-14 18:33:06 +00:00
Sevenfm
1abb292f8e
New militia order: Move to (works in realtime only, switches militia soldier to DTATIONARY/DEFENSIVE).
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Cancel current AI order when giving militia order.
Check if desired stance is possible here when ordering militia to crouch/prone.
Green AI: reworked climb code (only climb up, only at the start of the turn, disable for STATIONARY).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8947 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-26 12:14:11 +00:00
Sevenfm
f3d35c9401
Strip clothes: drop item to soldier's level if no place in inventory.
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HandleTalkInit:
- use SoldierToSoldierLineOfSightTest to check sight to person
- increased talking range for militia to TACTICAL_RANGE
When checking if radio set equipped for using with militia command feature, don't check for AP_RADIO as the game will deduct AP_TALK when giving order.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8942 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-17 20:31:44 +00:00
Sevenfm
417fa661c6
Smart tree top hiding: more optimization.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8941 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-17 15:36:02 +00:00
Sevenfm
75f5f35ea0
Added 0.1s delay to hide tree top when moving cursor to prevent flickering when moving mouse over trees.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8937 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-17 06:22:39 +00:00
Sevenfm
7c1e9e3200
New ingame option: Smart tree tops.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8936 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-16 17:22:44 +00:00
Sevenfm
0ccecc472c
Fix: UI attack handling prioritised interactive structures over target soldiers even if target soldier was explicitly provided causing deadlocks e.g. when trying to punch enemy overlapped by a door (by anv).
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ReInitMergedItem: show item id, attachment id when doing assert.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8935 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-13 05:48:17 +00:00
Sevenfm
02cba3e1e5
When changing stance from UI, first stop cowering.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8930 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-10 20:20:09 +00:00
Sevenfm
e39158569b
Long jump:
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- change to stationary stance before jumping (fixes problems with jumping from moving animation)
- switch to standing animation before jumping if soldier is prone (allows to correctly jump from prone stance)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-01-14 17:40:33 +00:00
Flugente
ce61a0b85b
Fix: if no squad name is provided in xml, fall back on hardcoded name
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-15 21:23:53 +00:00
Flugente
098dc8e280
Disease update:
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- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451
- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.
Requires GameDir >= r2553.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-25 22:42:44 +00:00
Sevenfm
7f8fc44a7d
Improved code to update scope mode when changing stance.
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ChangeScopeMode: use NOWHERE instead of 0 as incorrect target gridno.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-30 00:48:52 +00:00
Sevenfm
b729583bcb
Switch from alt weapon holding when changing stance in realtime.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-29 06:15:36 +00:00
Sevenfm
bc2a3dd0fc
UIHandleNewBadMerc: create soldier at interface level.
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RemoveBlood: correctly remove blood on specified level.
UpdateBloodGraphics: update rendering.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-26 05:37:05 +00:00
Sevenfm
c0f36bc6c2
Hotkeys:
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- use SHIFT key to move in formation
- Ctrl+Alt+G: toggle formation
- G: toggle light effects
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-02 20:05:31 +00:00
Sevenfm
9e1b5338a6
More AI logging information.
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PanicAI: use correct movement and stealth mode when determining AP needed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-08 22:39:21 +00:00
Sevenfm
f10590587a
New option AUTO_HIDE_PB (TRUE) enables auto hiding of the progress bar when mouse cursor is on the top map row.
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AI soldiers will now avoid staying at top map row.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-05 08:20:42 +00:00
Flugente
47a89e3725
New feature: mercs on administration assignment boost the effectivity of other mercs
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=356696&#msg_356696
Requires GameDir >= r2472
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-14 20:48:07 +00:00
Flugente
84d08a8821
A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756 ) to create blood bags (<bloodbag>-tag, item #1757 ) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
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Requires GameDir >= r2467.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8662 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-10 16:26:48 +00:00
silversurfer
6b601809d0
Fix: The game incorrectly deducted AP_CHANGE_TARGET for raising a weapon.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8637 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-11-08 13:34:17 +00:00
silversurfer
384572098b
- fixed incorrect rounding in several places in the code
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- diagonal movement now uses the proper amount of AP and BP
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8634 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-11-03 16:11:21 +00:00
silversurfer
7f5d83d220
improved the "open door from the side" code to make the merc turn into the proper direction
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8633 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-31 17:00:44 +00:00
silversurfer
3723ebfa43
Fix (by Sevenfm) - noise volume was capped so less important noises could be stored in the AI noise memory
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New feature - mercs can now also open doors from the side instead of the front
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8630 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-30 14:16:51 +00:00
Flugente
494dbc6e69
Store the profile type in the profile structure and remove superfluous code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Flugente
e55b480996
New feature: Getting and using intel allows for more spy-related roleplay.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475
Requires GameDir >= r2401.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente
5bdd23ac13
New animations: added animations for crouched walking with weapons aimed for all merc bodytypes (made by Taro)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8496 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-10-15 17:10:49 +00:00
Flugente
e643c1ea57
- Hospital healing now uses the same function as normal healing
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- If surgery would not heal anything, don't do it
- removed unnecessary defines
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-23 23:05:30 +00:00
Flugente
99f5be0ed7
New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447
This is fully savegame compatible.
GameDir >= r2333 is required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-02 19:03:28 +00:00
Flugente
1a56d4a473
Fix: jumping over a merc allowed moving through walls
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-07 19:54:56 +00:00
Flugente
be346d07ef
- Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended
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- armed vehicles always get the 'mounted' bonus for their guns
- removed unused code
- increased ASD starting resources
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 20:07:56 +00:00
Flugente
9e97538d89
New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
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This is savegame compatible. GameDir >= r2305 required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente
8a84db40d4
Fix: enemy tanks spawned by cheats are not added to the sector count
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-18 19:26:41 +00:00
Flugente
7fed5fd5dd
- Sandbags no longer need to be filled.
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- Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-12 21:14:48 +00:00
Flugente
f4f124c7b0
- Obliterating a sector will now destroy tanks as well.
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- Spawning a new enemy via [Alt] + [b] can create tanks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7928 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-23 19:14:21 +00:00
Flugente
c241c0ea7b
Fix: if a map was saved before entry points had been defined, it could not be loaded again.
...
This has been fixed, and we also print out a warning to that a mapper can fix the map.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7802 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-31 18:36:19 +00:00
Flugente
6e824810ab
- Fix: profile id was used instead of profile's face id
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- Fix: squad names were not used correctly
- Change: spotter minimum preparation time lowered to 2 turns (was 3)
- Change: spotter ct bonus has been doubled
- Cahnge: spotter cth bonus now works for rifles and sniper rifles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7774 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-09 18:19:34 +00:00
Flugente
94ded57962
New Feature: tracking allows rangers to track past movements.
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Fro more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337545#Post337545
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7646 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-04 20:03:18 +00:00
Flugente
760a1b16f1
Feature improvement:
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- via StructureConstruct.xml and StructureDeconstruct.xml, one can now define which structures can be removed and created via items and the fortifications feature.
For more information, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335557#Post335557
does not break savegame compatibility. Requires GameDir >= r2140.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7491 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-07 00:11:16 +00:00
Flugente
e00897b91b
New Feature: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279
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Does not break savegame compatibility.
Requires GameDir revision >= r2130.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7457 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-30 17:34:25 +00:00