Sevenfm
b6f15b2347
Add robots to enemy groups (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Flugente
8e4961f021
Fix: various compile warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-24 19:27:34 +00:00
Flugente
3b3abc2bc6
We can play external dialogue lines for NPC merchants via the lua function HandleNPCMerchantQuote(...)
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20611&goto=360388&#msg_360388
Requires GameDir >= r2550.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8821 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 20:21:39 +00:00
Flugente
97fa0c8e90
Added interface functions fo lua
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8819 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-11 18:33:20 +00:00
Flugente
ea1892c788
New feature: factories allows facilities to create items
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360075&#msg_360075
Requires GameDir >= r2534
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8804 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-17 20:52:27 +00:00
Sevenfm
9e1b5338a6
More AI logging information.
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PanicAI: use correct movement and stealth mode when determining AP needed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-08 22:39:21 +00:00
Sevenfm
8b53d273f9
New tags in CivGroupNames.xml: Side, CustomSide allow setting custom side for civilian group.
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NewEye: fix possible bug.
InitShopKeeperSubTitledText: correctly initialize data.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-27 10:51:45 +00:00
Sevenfm
77f5a7770d
l_SetMercProfiles: allow serting zero values for sSectorX and sSectorY.
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Added more restriction for using grenades in CalcBestThrow:
- blinded soldier can only attack recently seen/heard opponents
- limit explosives type when attacking zombies
- limit smoke grenade use
- limit explosives type when attacking robots, vehicles and tanks
- don't use grenades against dying enemies
- limit explosives type when attacking collapsed enemies
- don't use flare if soldier is in light
- don't use flares against opponents on roof
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8736 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-20 18:01:18 +00:00
Sevenfm
6386338422
Lua code improvements.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-09 12:19:56 +00:00
Sevenfm
e35c52821f
Improved Lua code:
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- default values
- array bounds
- min/max values
- correct variable types
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8726 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-09 12:11:18 +00:00
Sevenfm
9e6412a937
Lua: initialize return values to prevent returning garbage if soldier is not found.
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Improved r8104 fix to allow Fatima quest (civilians and NPCs with profile can go off screen).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8725 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-08 17:17:59 +00:00
Flugente
c92290155f
Character lines can be replaced before playing via HandleReplaceQuote(...) in Overhead.lua.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-12-02 22:02:04 +00:00
Sevenfm
c7cac0dff2
FindClosestBoxingRingSpot: player boxer should try to move out of ring as close to Darren as possible.
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LUA: added new functions SetgfBoxersResting(), SetgubBoxersRests() to change boxers status.
ResetBoxers(): keep gfBoxerFought[] unchanged as it will be reset every day at 15:00 by HourlyQuestUpdate() in HourlyUpdate.lua
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8687 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-08-13 09:39:47 +00:00
Flugente
ef23819dc8
Fix: ALLOW_EXTRA_CIVILIANS did not affect CreateArmedCivilain
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8672 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-03-12 20:55:39 +00:00
Flugente
494dbc6e69
Store the profile type in the profile structure and remove superfluous code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Flugente
492790cbf0
Fix: lua function CheckMiscFlags1 checks the wrong flags
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-02 00:56:15 +00:00
Flugente
100eea196b
New feature: quest & intel map overlay
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499
Requires GameDir >= r2424
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 21:26:37 +00:00
Flugente
80674249cc
New feature: bloodcat/zombie/bandit raids on player-controlled sectors
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154
Requires GameDir >= r2420
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 14:42:01 +00:00
Flugente
524fc502f8
Fix: clean up email functions (WIP)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-12 22:57:13 +00:00
Flugente
e55b480996
New feature: Getting and using intel allows for more spy-related roleplay.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475
Requires GameDir >= r2401.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente
dd3129ac11
New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981
Requires GameDir >= r2400
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-10 23:41:52 +00:00
TheBob
b60a94afc5
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
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Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-05-19 13:40:34 +00:00
Flugente
125fda3905
minor code cleanup
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8393 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-03-11 13:19:20 +00:00
Flugente
d08b4d13b9
New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722
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GameDir >= r2350 is required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-12-11 12:43:41 +00:00
Flugente
68294910b8
- New command: On [Alt] + [N], all team members in the sector try to put on gas masks
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- Fix: gasmask status was not always evaluated correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8315 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-14 21:07:49 +00:00
Flugente
258e9c24a0
New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-05 22:22:50 +00:00
Wanne
8c3902e1b6
Fixed compilation error that was popping up when compiling a non English version
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8299 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-13 09:18:33 +00:00
Flugente
99f5be0ed7
New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447
This is fully savegame compatible.
GameDir >= r2333 is required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-02 19:03:28 +00:00
Flugente
7b6f3d8441
New LUA functions: via GetModderLUAFact and SetModderLUAFact, a modder can set up to 1000 INT32 values exclusively in LUA scripts. This can be used to store mod-specific data in save games without additional code required
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8276 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-26 20:44:42 +00:00
Flugente
0955d6ddfd
Fix: bad LUA functions (by sevenfm)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 21:30:39 +00:00
Flugente
503523a9fa
New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949
Requires GameDir >= r2325
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 20:57:03 +00:00
Flugente
7bb401b1fb
New feature: We can now create non-profile-based merchants via lua.scripts.
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Requires GameDir >= r2320.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-15 17:11:29 +00:00
Flugente
1b8a368108
Fix: UB cannot be compiled
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-22 20:03:32 +00:00
Flugente
01ffd3eaf2
New feature: spawn extra civilians via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8132 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-03 14:40:17 +00:00
Flugente
12ae810316
- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
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Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-06 12:44:57 +00:00
silversurfer
50c764ee04
Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
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- corrected some typos for parameters from DifficultySettings.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 16:27:56 +00:00
Flugente
eff368f099
- New Quest: if Kingpin is unaware Maria escaped with the player's help, he enlists the player to kill the DaSilvas
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- Moved civ factions for mod compatibility (UC)
Does not break savegame compatibility.
Requires GameDir >= r2252.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7889 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-13 17:26:16 +00:00
Flugente
e77f8f2bd6
Kyle takes over the San Mona leather shop once his quest is over
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7887 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-04 12:56:31 +00:00
Flugente
7c69e12df8
- Lua function HandleSectorLiberation(...) is called whenever we liberate a sector
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- Lua function RecruitRPCAdditionalHandling(...) is called whenever we recruit a RPC
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7880 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-31 15:13:21 +00:00
Flugente
c9bcf90966
Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
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GameDir >= r2204 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-08 22:11:16 +00:00
silversurfer
3704d9b8e4
cleanup of old code after move of difficulty settings to new file DifficultySettings.xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-02 19:03:20 +00:00
Flugente
ee27f27895
removed obsolete code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 20:42:20 +00:00
Wanne
684e1d6148
Externalized Difficulty Settings
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- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings
These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00
Wanne
344797f6af
New Feature: Added up to 15 game difficulty settings (by Jazz)
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- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 10:30:40 +00:00
Flugente
36e9d15edc
New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
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For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918
Requires GameDir >= r2099.
Does not break savegame compatibility.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Wanne
981c81b4b4
Moving Tanks Feature (by anv)
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- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-18 18:10:07 +00:00
Wanne
5d5e02f207
Merged from revision: 7262
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Fixes (by anv)
- fix: comparison feature would sometimes show comparison with empty sector inventory slots,
- fix: enemy taunts aimed at NOBODY could cause out of range,
- fix: list of boxers fought per day is properly reset when fight club reopens,
- fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses),
- fix: boxing opponents won't try to call reinforcements any more.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-03 18:42:29 +00:00
Flugente
6448b332ec
Merged revision(s) 7251 from branches/ja2_source_official_2014:
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code cleanup & removed some warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-01 21:50:14 +00:00
Flugente
30060f0595
Merged revision(s) 7166-7177 from branches/ja2_source_official_2014:
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- Flagmasks are unsigned, and should be called and treated as such
- Fix: experience gain from interrogation was too high
- Fix: chance of a prisoner becoming militia was calculated wrong
- default weight maximum for MOVE ITEM assignment increased from 30 to 40 kg
- Fix: snitches report the same event multiple times
- Fix: snitches treat vehicles as persons
- Fix: selection of launchables is inefficient, an does not take into account wether items are depending on day/night cycle
- new key combination: in strategic, pressing [CTRL] + [E] wile both a merc's inventory and the sector inventory are open will fill the merc's inventory with sector items
- trivial code cleanup
- if prisoners are taken in a sector that houses a prison, that prison can also be selected to house them
- Fix: distributing newly taken prisoners in a prison sector no longer redistributes all prisoners, only the new ones
- GetClosestFlaggedSoldierID can also be called without evaluation of sight
- Fix: Covert Ops: throwing/lobbing items or shooting rockets is deemed suspicious behaviour
- Fix: boxing was broken by loading a savegame
- Fix: campaign history rarely recorded kills in autoresolve
- There is no reason why the IDs that boxers are reset to before they are reinitialised would ever need to be altered by a modder. Required script change in stable GameDir r2024.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-04-30 21:36:18 +00:00
Wanne
896c1e3e24
Reworked Briefing Room Feature (mission based JA2) (by Jazz)
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- Briefing room feature must be enabled in ja2_options.ini (BRIEFING_ROOM)
- Briefing room can be accessed from the laptop. Enter key "SN5631" and then click the exit button
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327839/Reworked_Feature_Mission_based.html#Post327839
- see: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Modding.txt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:03:47 +00:00