Asdow
bfb724eab9
Use SoldierID
2024-12-01 18:23:52 +02:00
Asdow
de56f653ec
Use SoldierID
2024-11-30 23:47:00 +02:00
Asdow
79b57c326e
Move check for surgery into its own function
2024-11-30 18:29:55 +02:00
Asdow
c2b1ac0109
use SoldierID
2024-11-30 18:29:17 +02:00
Asdow
5bbbec18bb
Use SoldierID
2024-11-30 17:06:11 +02:00
Asdow
24656f2810
Use SoldierID
2024-11-30 15:20:18 +02:00
Asdow
0d97e36c34
Use SoldierID
2024-11-21 23:56:44 +02:00
Asdow
d687956cf1
Remove unused function
2024-11-21 21:53:48 +02:00
Asdow
94f2e830e0
Lessen repetition
2024-11-21 21:53:36 +02:00
Asdow
67c8081104
Use SoldierID
2024-11-21 21:29:28 +02:00
Asdow
0dc2ceabb2
Use SoldierID
2024-11-21 19:48:54 +02:00
Asdow
1ec2867ced
Use SoldierID
...
Fixed if conditions as well
SOLDIERTYPE::ubProfile would never match with values above NOBODY
2024-11-20 23:02:39 +02:00
Asdow
a9120ef984
Remove unused function
2024-11-20 22:35:55 +02:00
Asdow
a50a6de1b5
Make fewer calls to MercPtrs
2024-11-20 22:34:30 +02:00
Asdow
9d0ec49e88
Use SoldierID
2024-11-20 21:17:19 +02:00
Asdow
63fe0be512
Use SoldierID
...
Rename function parameter to make it clear it needs to be profileID
Change the parameter type to UINT8
2024-11-20 21:10:44 +02:00
Asdow
dbc4135974
Use SoldierID
2024-11-20 21:03:08 +02:00
Asdow
bb1c63d4e8
Convert to SoldierID
2024-11-20 20:12:05 +02:00
Asdow
8e4307b2fb
Use SoldierID
2024-11-20 19:56:38 +02:00
Asdow
cabb50a361
Update Game Event Hook.cpp
2024-11-20 00:48:40 +02:00
Asdow
c7e654a1d9
Update Town Militia.cpp
2024-11-20 00:28:38 +02:00
Asdow
235ddfa782
Update Game Event Hook.cpp
2024-11-20 00:23:08 +02:00
Asdow
94a5972a85
Perform explicit casts from UINT8 to UINT16 for SoldierID
2024-11-18 23:38:00 +02:00
Asdow
66bd1e41c2
Correct loops
2024-11-18 18:27:14 +02:00
Asdow
fa56a7ad6d
Update Scheduling.cpp
2024-11-18 17:34:41 +02:00
Asdow
f49013307f
Convert to SoldierID
2024-11-18 01:01:57 +02:00
Asdow
b74ccf3ddc
Convert to SoldierID
2024-11-17 23:45:48 +02:00
Asdow
f50bdf99cc
Convert to SoldierID
2024-11-17 20:41:09 +02:00
Asdow
9532fbfe2c
Convert to SoldierID
2024-11-17 19:41:34 +02:00
Asdow
34f0b40f93
Convert functions and globals to SoldierID
2024-11-17 14:53:52 +02:00
Asdow
61c5a41bea
LocateSoldier() & HandleMercLeavingEquipmentInDrassen() & HandleMercLeavingEquipmentInOmerta()
2024-11-17 01:35:49 +02:00
Asdow
c475f9e4e6
Convert MapScreenCharacterSt::usSolID to SoldierID
2024-11-17 01:25:00 +02:00
Asdow
2918801f75
AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID
2024-11-16 20:55:08 +02:00
Asdow
42d5ecb923
HandleLeavingOfEquipmentInCurrentSector() to SoldierID
2024-11-16 20:09:14 +02:00
Asdow
cd720a639a
Fix Dismiss Merc not working after selecting several soldiers
2024-11-16 19:25:44 +02:00
Asdow
3ff4cc0c19
GENERAL_SAVE_INFO members to SoldierID
2024-11-16 01:22:20 +02:00
Asdow
75deccbc44
Convert SOLDIERTYPE::ubRobotRemoteHolderID to SoldierID
2024-11-15 23:56:26 +02:00
Asdow
ee429fd1f4
Convert SOLDIERTYPE->ubAttackerID to SoldierID
2024-11-15 22:51:48 +02:00
Asdow
b98732daa7
Convert gusSelectedSoldier to SoldierID
2024-11-15 19:06:34 +02:00
Asdow
e9c8124dc2
Fix UB compilation
2024-11-15 19:05:19 +02:00
Asdow
cba88ab2bc
Update LuaInitNPCs.cpp
...
convert l_ACTION_ITEM_SEX (lua_State *L) to use SoldierID properly
2024-11-15 01:34:10 +02:00
Asdow
d07dcf477a
Update Scheduling.h
2024-11-15 01:30:28 +02:00
Asdow
0def972901
Convert SetInfoChar & DrawFace to use SoldierID
2024-11-15 01:28:06 +02:00
Asdow
1327d186ed
Use usSolID directly
...
usSolID *is* ubID from Menptr!
2024-11-14 01:08:38 +02:00
Asdow
c04cc4cfcc
Update Map Screen Interface.h
2024-11-14 01:00:05 +02:00
Asdow
1345d92521
Convert Soldier Find.cpp to SoldierID
2024-11-14 00:45:50 +02:00
Asdow
3c2592881f
Fix ShadeMapElements function declaration
2024-11-11 11:15:36 +02:00
Asdow
6c33009fab
Remove bLastKnownEnemies from SECTORINFO
...
As per the old comment, even though the field value is updated partially according to whether there are known enemies present or not, it's not used for anything.
2024-11-11 00:14:51 +02:00
Asdow
fcf2b27d1a
More UINT8 -> UINT16 changes
2024-11-11 00:08:30 +02:00
Asdow
0089e0a640
Change strategic enemy amounts to UINT16
2024-11-10 22:02:46 +02:00