Commit Graph
1146 Commits
Author SHA1 Message Date
Asdow bfb724eab9 Use SoldierID 2024-12-01 18:23:52 +02:00
Asdow de56f653ec Use SoldierID 2024-11-30 23:47:00 +02:00
Asdow 79b57c326e Move check for surgery into its own function 2024-11-30 18:29:55 +02:00
Asdow c2b1ac0109 use SoldierID 2024-11-30 18:29:17 +02:00
Asdow 5bbbec18bb Use SoldierID 2024-11-30 17:06:11 +02:00
Asdow 24656f2810 Use SoldierID 2024-11-30 15:20:18 +02:00
Asdow 0d97e36c34 Use SoldierID 2024-11-21 23:56:44 +02:00
Asdow d687956cf1 Remove unused function 2024-11-21 21:53:48 +02:00
Asdow 94f2e830e0 Lessen repetition 2024-11-21 21:53:36 +02:00
Asdow 67c8081104 Use SoldierID 2024-11-21 21:29:28 +02:00
Asdow 0dc2ceabb2 Use SoldierID 2024-11-21 19:48:54 +02:00
Asdow 1ec2867ced Use SoldierID
Fixed if conditions as well
SOLDIERTYPE::ubProfile would never match with values above NOBODY
2024-11-20 23:02:39 +02:00
Asdow a9120ef984 Remove unused function 2024-11-20 22:35:55 +02:00
Asdow a50a6de1b5 Make fewer calls to MercPtrs 2024-11-20 22:34:30 +02:00
Asdow 9d0ec49e88 Use SoldierID 2024-11-20 21:17:19 +02:00
Asdow 63fe0be512 Use SoldierID
Rename function parameter to make it clear it needs to be profileID
Change the parameter type to UINT8
2024-11-20 21:10:44 +02:00
Asdow dbc4135974 Use SoldierID 2024-11-20 21:03:08 +02:00
Asdow bb1c63d4e8 Convert to SoldierID 2024-11-20 20:12:05 +02:00
Asdow 8e4307b2fb Use SoldierID 2024-11-20 19:56:38 +02:00
Asdow cabb50a361 Update Game Event Hook.cpp 2024-11-20 00:48:40 +02:00
Asdow c7e654a1d9 Update Town Militia.cpp 2024-11-20 00:28:38 +02:00
Asdow 235ddfa782 Update Game Event Hook.cpp 2024-11-20 00:23:08 +02:00
Asdow 94a5972a85 Perform explicit casts from UINT8 to UINT16 for SoldierID 2024-11-18 23:38:00 +02:00
Asdow 66bd1e41c2 Correct loops 2024-11-18 18:27:14 +02:00
Asdow fa56a7ad6d Update Scheduling.cpp 2024-11-18 17:34:41 +02:00
Asdow f49013307f Convert to SoldierID 2024-11-18 01:01:57 +02:00
Asdow b74ccf3ddc Convert to SoldierID 2024-11-17 23:45:48 +02:00
Asdow f50bdf99cc Convert to SoldierID 2024-11-17 20:41:09 +02:00
Asdow 9532fbfe2c Convert to SoldierID 2024-11-17 19:41:34 +02:00
Asdow 34f0b40f93 Convert functions and globals to SoldierID 2024-11-17 14:53:52 +02:00
Asdow 61c5a41bea LocateSoldier() & HandleMercLeavingEquipmentInDrassen() & HandleMercLeavingEquipmentInOmerta() 2024-11-17 01:35:49 +02:00
Asdow c475f9e4e6 Convert MapScreenCharacterSt::usSolID to SoldierID 2024-11-17 01:25:00 +02:00
Asdow 2918801f75 AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID 2024-11-16 20:55:08 +02:00
Asdow 42d5ecb923 HandleLeavingOfEquipmentInCurrentSector() to SoldierID 2024-11-16 20:09:14 +02:00
Asdow cd720a639a Fix Dismiss Merc not working after selecting several soldiers 2024-11-16 19:25:44 +02:00
Asdow 3ff4cc0c19 GENERAL_SAVE_INFO members to SoldierID 2024-11-16 01:22:20 +02:00
Asdow 75deccbc44 Convert SOLDIERTYPE::ubRobotRemoteHolderID to SoldierID 2024-11-15 23:56:26 +02:00
Asdow ee429fd1f4 Convert SOLDIERTYPE->ubAttackerID to SoldierID 2024-11-15 22:51:48 +02:00
Asdow b98732daa7 Convert gusSelectedSoldier to SoldierID 2024-11-15 19:06:34 +02:00
Asdow e9c8124dc2 Fix UB compilation 2024-11-15 19:05:19 +02:00
Asdow cba88ab2bc Update LuaInitNPCs.cpp
convert l_ACTION_ITEM_SEX (lua_State *L) to use SoldierID properly
2024-11-15 01:34:10 +02:00
Asdow d07dcf477a Update Scheduling.h 2024-11-15 01:30:28 +02:00
Asdow 0def972901 Convert SetInfoChar & DrawFace to use SoldierID 2024-11-15 01:28:06 +02:00
Asdow 1327d186ed Use usSolID directly
usSolID *is* ubID from Menptr!
2024-11-14 01:08:38 +02:00
Asdow c04cc4cfcc Update Map Screen Interface.h 2024-11-14 01:00:05 +02:00
Asdow 1345d92521 Convert Soldier Find.cpp to SoldierID 2024-11-14 00:45:50 +02:00
Asdow 3c2592881f Fix ShadeMapElements function declaration 2024-11-11 11:15:36 +02:00
Asdow 6c33009fab Remove bLastKnownEnemies from SECTORINFO
As per the old comment, even though the field value is updated partially according to whether there are known enemies present or not, it's not used for anything.
2024-11-11 00:14:51 +02:00
Asdow fcf2b27d1a More UINT8 -> UINT16 changes 2024-11-11 00:08:30 +02:00
Asdow 0089e0a640 Change strategic enemy amounts to UINT16 2024-11-10 22:02:46 +02:00