The overlays were authored on Windows, where a filesystem that folds case hid
the fact that thousands of translated files spell their path differently from
the gamedir file they are meant to replace: Data-1.13/Mercedt/170.EDT over
Data-1.13/MercEdt/170.EDT, 149_ATTN.wav over 149_ATTN.WAV. Copying an overlay
onto gamedir on a case-sensitive filesystem leaves both files instead of
replacing one, and VFS, which folds case itself, then serves whichever the
directory happened to yield first.
Every overlay path is now spelled component for component the way gamedir
spells it. gamedir was already self-consistent, so nothing there moves and no
new convention is invented. The transformation is mechanical and no file gains
or loses content:
git diff --shortstat HEAD~1 HEAD
5374 files changed, 0 insertions(+), 0 deletions(-)
git diff --name-status -M HEAD~1 HEAD | cut -f1 | sort -u
R100
git ls-tree -r --name-only HEAD gamedir-languages | wc -l
28884, the same as before
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
-Added and translated new missing letters in EMAIL.EDT
-Fixed variety of the names and nicknames spelling in EDTs
-Added new missing information about hot-keys in HELP.EDT
-Added and translated new missing text for mercs that referring to a new buddy
-Added and translated new missing text for NPCs
-Small changes in XMLs
-Added and translated missing snitch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@7929 3b4a5df2-a311-0410-b5c6-a8a6f20db521
-Added quests.edt with translated new quests.
-Fixed mistakes in Speck quotes
-Fixed grammar in Russian XMLs
-Fixed variety of the names and nicknames spelling in all XMLs.
-Fixed some mistranslation in XMLs
-Added new translations for items.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@7925 3b4a5df2-a311-0410-b5c6-a8a6f20db521