Lesh
92b7bd8417
-CTD fix in Tixa in function FindBestPath in PathaAi.cpp
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-07 20:37:08 +00:00
MaddMugsy
f83af12336
-restored previous light check changes
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-fixed enemies getting closer w/out firing
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@283 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 19:16:31 +00:00
MaddMugsy
fe1a16b63b
-removed inlightatnight checks
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 18:43:27 +00:00
MaddMugsy
039b9211b7
-got rid of redundant gas mask checks
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@265 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 16:09:47 +00:00
MaddMugsy
60696b4c68
-removed inlightatnight check from FindBestNearbyCover, since it was already being checked in a different way :p
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 16:05:03 +00:00
MaddMugsy
43eac493ae
-removed lighted spots from valid locations to move to for flanking, finding cover and running away
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-moved the running out of lighted areas code to after the main Red AI - this will prevent enemies from running into and back out of lighted areas; however, it might also mean that they end up running straight through the light sometimes
-enabled AI to fire at opponents seen by other AIs on Expert & Insane
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 15:50:59 +00:00
MaddMugsy
1075047acc
-build error fix
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@257 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 23:48:12 +00:00
MaddMugsy
80aca50c9b
-reverted a couple minor ai changes from ja2cw mod
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 23:38:06 +00:00
lalien
7d0eabb361
- added some required functions for new AI
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 20:26:48 +00:00
MaddMugsy
8546984b6f
-reverted most AI changes
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-spreadsheet update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@200 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 17:47:52 +00:00
MaddMugsy
75d9e1b1c7
-updated AI to use some features from Ja2CW
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 03:48:02 +00:00
lalien
8d448f9c64
Data and Source v1.13 Mod High Resolution version from 2006-04-15
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien
e54aeb96aa
Original Source for 1.13 Mod High Resolution version from 12/06/05
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00