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source/Tactical
ChrisL bf4ae66494 BUGFIX 538 - Added a condition so that if a door is not openable, iChance will be reset to 0 in time for the merc to make the "this is impossible" speech.
2nd correction.  My fix left iChance uninitialized when the personality modifiers were being applied, meaning they no longer counted.  I've put the iChance initialization back where it was and slightly altered the condition so we simply resent iChance to 0 when the lock is impossible.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-21 16:54:24 +00:00
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