2848 Commits
Author SHA1 Message Date
Asdow 5371ab5505 Adjust Ja2_options.ini 2025-08-08 20:36:09 +03:00
KittyandGitHub b8fabbc1e5 Pacos moves into rebel basement
Pacos moves into rebel basement
2025-08-08 00:05:57 +02:00
kitty624 ba76f2da95 Pacos moves into rebel basement
- npc script 101 Fatima
Pacos won't go into hiding in A10 anymore, instead will follow to basement entrance and enter it with us
- npc script 114 Pacos
can give us gifts when talked to, if Food quest is active (male and female variation)
current items are Marbels and LameBoyDisplay, considered palceholders for now
will change them in later commit for adding crafting recipes to player files (like RIS report)
record 18 was used to prevent boxing before delivering letter, changed that to record 20
(same content as former 18)
- map A10_b1
small adjsutment to placements to have Pacos at a fitting place
2025-08-07 23:53:28 +02:00
KittyandGitHub 6c079f5f6e IniOption ALWAYS_FOOD and some default changes (#165 )
IniOption ALWAYS_FOOD and some default changes

- added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD
- set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default
- climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg
-  with current items, that's only the Tactical Sling (0.2 kg)
2025-08-03 09:21:27 +02:00
kitty624 033cbb5735 IniOption ALWAYS_FOOD and some default changes
- added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD
- set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default
- climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg
- with current items, that's only the Tactical Sling (0.2 kg)
2025-08-03 09:07:53 +02:00
KittyandGitHub 6e13e6e4a4 Fixed typo in EnemyAmmoDrops.xml
Fixed typo in EnemyAmmoDrops.xml
2025-08-02 20:23:44 +02:00
kitty624 85ec1ecaa7 Fixed typo in EnemyAmmoDrops.xml 2025-08-02 20:20:56 +02:00
KittyandGitHub cd183d41ed Added missing AmmoTypes to Choices and Drop xml (#163)
Added missing AmmoTypes to Choices and Drop xml

Those xml didn't contain all the latest ammotypes, added them.
Also added comments for ease of modding files.
(comment with item name for item-id)
2025-08-02 19:34:54 +02:00
kitty624 e10bca4cad Added missing AmmoTypes to Choices and Drop xml
Those xml didn't contain all the latest ammotypes, added them
Also added comments for ease of modding files
(comment with item name for item-id)
2025-08-02 19:28:03 +02:00
KittyandGitHub 5825b7c37e Fixed Steyr Aug A2 in J9 (Tixa) (#162) from kitty624
Fixed Steyr Aug A2 in J9 (Tixa)
2025-08-01 05:25:37 +02:00
kitty624 1c3e69c767 Fixed Steyr Aug A2 in J9 (Tixa)
- two enemies in Tixa do have a Steyr Aug A2 set as dropable in
their MapEditor placement
- this did use a version of the Steyr Aug A2 with outdated attachments
- replaced those with up-to-date versions of Steyr Aug A2
2025-08-01 05:16:59 +02:00
KittyandGitHub 4dad7232ae Item updates (#161) from kitty624
Item updates

items.xml

    Soda (from vending machine), added drugtype
    Sawed-off and Super Shorty, item size changed to fit SG Holster
    Pepper spray and canister, item size added, prior didn't have one
    Added covert-tag to a few pistols with matching description text

drugs.xml

    added drugtype for Soda (vending machine)

pockets.xml

    changed pocket 25 for SG Holster
    lower itemsize allowed to restrict to short shotguns
2025-08-01 01:13:09 +02:00
kitty624 443a9cef43 Item updates
items.xml
- Soda (from vending machine), added drugtype
- Sawed-off and Super Shorty, item size changed to fit SG Holster
- Pepper spary and canister, item size added, prior didn't have one
- Added covert-tag to a few pistols with matching description text
drugs.ml
- added drugtype for Soda (vending machine)
pockets.xml
- changed pocket 25 for SG Holster
- lower itemsize allowed to restrict to short shotguns
2025-08-01 00:58:17 +02:00
KittyandGitHub 5822d1fd4f Qol Made choice about climbing with backpack easier (#160) from kitty624
Qol Made choice about climbing with backpack easier

Previously that choice required users themself to add tags to items.

Added those tags, and , to relevant backpack items in items.xml.

Changed the description in ja2options.ini to reflect that change.
2025-07-27 21:38:43 +02:00
kitty624 f0f551346d Qol Made choice about climbing with backpack easier
Previously that choice required users themself to add tags to items.
Added those tags, <AllowClimbing> and <BackpackWeightModifier>, to relevant backpack items in items.xml.
Changed the description in ja2options.ini to reflect that change.
2025-07-27 21:27:35 +02:00
KittyandGitHub 348552e7ca Merge pull request #151 from edawgsnizzle/master
Missing Rooftile
2025-07-16 03:22:46 +02:00
KittyandGitHub 5feb6807c8 Fixed outdated Steyr Aug A2 at I13, added loot variations to I13 (#159)
Fixed outdated Steyr Aug A2 at I13, added loot variations to I13:

map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2

added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but will always have a Steyr Aug A2)
2025-07-15 04:36:58 +02:00
kitty624 62fda3c2ac Fixed outdated Steyr Aug A2 at I13, added loot variations to I13
map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2
added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but always a Steyr Aug A2)
2025-07-15 04:22:27 +02:00
Asdow b97e5cb90a Externalized UB bloodcat quest sector 2025-06-25 22:54:22 +03:00
Asdow 0cd872a3b2 Fixes quest ending if you kill bloodcats before talking to Betty first 2025-06-25 22:53:38 +03:00
Asdow 3a5be2bd39 Fix Speck speech after hiring a merc
Speech file formats take precedence in order of mp3 > ogg > wav
Data-1.13 had two of Speck's lines as .ogg format which would then get loaded even in UB instead of UB specific lines that were in .wav format.
2025-06-25 16:26:55 +03:00
Asdow 6dc2cd329e Use correct backgrounds for UB mercs
Gaston, Stogie and Manuel had wrong backgrounds as the profiles we use in UB are different from the ones that were added to JA2
2025-06-25 13:45:12 +03:00
Asdow b52b42b82d Improve ini setting descriptions
* Externalized the fan tunnel starting sector exitgrid location that was still hardcoded.
2025-06-24 22:53:03 +03:00
Asdow ffe72a156b Update Biggins NPC script
* Trying to walk past him, he will now stop the player, move to the correct tile, trigger the mine explosives and turn hostile
* Threatening him will close the dialogue, he moves to the correct tile, triggers explosives and turns hostile
* Shooting him makes him turn hostile. Does not trigger explosives. Game keeps freezing if he gets interrupted while on his way to the tile where bombs are set off so this functions as a workaround.
2025-06-24 19:34:23 +03:00
edawgsnizzleandGitHub 6ed41b15d5 Missing Rooftile
replaced missing rooftile
2025-05-25 05:26:41 +10:00
Asdow a9ba654eb7 Add weekly & bi-weekly salaries
UB will rely on weekly salary as the onetime fee and new M.E.R.C members were working for free
2025-04-25 23:07:58 +03:00
Asdow 47267a6194 Remove duplicate salary
UB Gaston (profile 58) had salary tags duplicated with the latter tags having value 0 making him a free mercenary. A veritable oxymoron!
2025-04-25 22:23:51 +03:00
KittyandGitHub dbb6762173 Removed tags for detonators (#148) from kitty624
Removed tags for detonators
no longer needed and also previously been unused
2025-04-09 21:23:16 +02:00
kitty624 03e5bb61f7 Removed tags for detonators
no longer needed and also previously been unused
2025-04-09 21:19:31 +02:00
KittyandGitHub 3519efb60d LOBOT: Officer's Coat, palette fixes (#147) from Hazapuza
LOBOT: graphics for Officer's Coat, palette fixes
2025-03-26 12:56:09 +01:00
Hazapuza 2509b025ce LOBOT: graphics for Officer's Coat, palette fixes
LOBOT:
- Added graphics for the Officer's Coat
- Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor)
- Added a separate palette for the Guardian Vest

Items:
- The Officer's Coat can now also be attached to most vest armors
2025-03-26 08:28:25 +02:00
KittyandGitHub acd611f950 LOBOT: Various fixes to filters, added a new Army Cap hat (#146) by Hazapuza
LOBOT: Various fixes to filters, added a new Army Cap hat
2025-03-24 05:43:12 +01:00
Hazapuza 1b904ccb89 LOBOT: Various fixes to filters, added a new Army Cap hat
LOBOT:
- Fixed and renamed several filters in Filters.xml and the related LogicalBodyType .xml files
- Leather jackets now display longsleeved graphics

Items:
- Added a new Army Cap hat, uses the existing ballcap LOBOT graphics
2025-03-23 20:11:01 +02:00
KittyandGitHub 8a0cebd049 Cowboy Hat item and LOBOT graphics (#145) from Hazapuza
Added a Cowboy Hat item and LOBOT graphics, minor changes and fixes
2025-03-21 23:18:46 +01:00
Hazapuza e92581f2ed Added a Cowboy Hat item and LOBOT graphics, minor other changes and fixes
LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items

Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
2025-03-22 00:12:15 +02:00
KittyandGitHub ca1cef4576 LOBOT: Updated Filters.xml... (#143) from Hazapuza
LOBOT: Updated Filters.xml...
2025-03-20 20:31:00 +01:00
Hazapuza b8b675ab92 LOBOT: Updated Filters.xml...
...to correctly display Woodland BDU Jacket when it's attached to a vest armor item.
2025-03-20 16:06:04 +02:00
KittyandGitHub c23cabd8de LOBOT: New blunt melee weapon strike ... (#142) from Hazapuza
LOBOT: New blunt melee weapon strike animation, other small refinements
2025-03-19 22:00:07 +01:00
Hazapuza ca22a7d9b6 LOBOT: New blunt melee weapon strike animation, other small refinements
LOBOT:
- Added a new blunt melee weapon strike animation, currently used by the Retractable Baton, Shovel and Pipe Wrench
- Touched up some .sti files
- Changed SWAT Vest, Leggings and Helmet color to a more subdued one
2025-03-19 21:16:27 +02:00
edawgsnizzleandGitHub 55fa6749e2 Fixed IMP Male 4 voice (#137)
* Add files via upload

* Add files via upload

* Delete Data-1.13/Speech/169_064.GAP

* Delete Data-1.13/Speech/169_004.WAV

* Delete Data-1.13/Speech/169_004.GAP

* Delete Data-1.13/Speech/169_005.WAV

* Delete Data-1.13/Speech/169_007.WAV

* Delete Data-1.13/Speech/169_009.GAP

* Delete Data-1.13/Speech/169_009.WAV

* Delete Data-1.13/Speech/169_037.WAV

* Delete Data-1.13/Speech/169_055.GAP

* Delete Data-1.13/Speech/169_055.WAV

* Delete Data-1.13/Speech/169_064.WAV

* Delete Data-1.13/Speech/169_067.WAV

* Delete Data-1.13/Speech/169_069.GAP

* Delete Data-1.13/Speech/169_069.WAV
2025-03-09 18:44:46 +01:00
KittyandGitHub a346fa2790 Yet more LOBOT (#141) from Hazapuza
Yet more LOBOT fixes, new BDU jacket and pants items, new berets,...
2025-03-09 17:55:13 +01:00
Hazapuza 6f5821a1b2 Yet more LOBOT fixes, new BDU jacket and pants items, new berets, minor item/text changes and fixes
LOBOT:
- Fixed SPAS 12 and basic shotgun ground shadows and water animation palettes
- Added palettes and filters for desert and urban camouflage jackets and pants, originally made by shadics
- Added palettes and filters for green and blue berets, originally made by shadics

Items:
- Changed Field Uniform into Woodland BDU jacket, can be worn in the vest slot and also attached to most body armors, +15% woodland camo, +5% desert camo, reduced armor values, can't take ceramic/titanium plates anymore
- Added Desert (+15 desert camo, +5 woodland camo) and Urban (+15 urban camo) BDU jackets, otherwise identical to above
- Added Woodland (+10 woodland camo, +3 desert camo), Desert (+10 desert camo, +3 woodland camo) and Urban (+10 urban camo) BDU pants, can be worn in the legs slot and also attached to most leg armors
- Added Green and Blue Berets, originally made by shadics
- Gave the Underarmor Camo Shirt +5% stealth bonus
- Folding Stock (folded) and Retractable Stock (retracted) now have their own distinct inventory images
- Touched up Fire Extinguisher inventory images
2025-03-09 17:30:28 +02:00
KittyandGitHub 83bac5f0c3 More LOBOT (#140) from Hazapuza
More LOBOT .sti file fixes, new graphics for Pepper Spray, new...
2025-03-07 20:51:59 +01:00
Hazapuza 79ebdd1fec More LOBOT .sti file fixes, new graphics for Pepper Spray, new Balaclava and Woodland Camo Pants items, assorted other minor fixes and changes
LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
2025-03-07 21:44:29 +02:00
KittyandGitHub 897d4116ca LOBOT add missing palette (#139) from Hazapuza
Fixed a crash caused by missing palette files
2025-02-28 15:08:38 +01:00
Hazapuza e9700f2a09 Fixed a crash caused by missing palette files 2025-02-28 16:04:11 +02:00
KittyandGitHub a25d867cea LOBOT updates and fixes (#138) from Hazapuza
LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes
2025-02-28 02:13:41 +01:00
Hazapuza dd27eab64f LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes
- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
2025-02-28 03:00:11 +02:00
HazapuzaandGitHub 7a6987ca99 Merge branch '1dot13:master' into 1dot13-gamedir-dev 2025-02-10 22:58:02 +02:00
edawgsnizzleandGitHub 6097fd891f New AI Voice dialogues for Kyle Lemmos and Tina (#135)
* Add files via upload

* Add files via upload

Kyle Lemmons additional voice dialogue

* AI generated Tina's missing voice dialogues

Not 100% happy with tina's generated voice (due to lack of sample audio) but it's better than nothing. The existing dialogue doesn't really match her merchant type either.

* Rename 129_011.gap to Data-1.13 /Npc_Speech/129_011.gap

* Delete Data-1.13 /Npc_Speech directory

* Delete 129_012.gap

* Delete 129_011.wav

* Delete 129_012.wav

* Delete 129_013.wav

* Delete 129_015.wav

* Delete 129_016.wav

* Delete 129_017.wav

* Delete 129_018.gap

* Delete 129_018.wav

* Delete 129_019.gap

* Delete 129_020.gap

* Delete 129_019.wav

* Delete 129_021.wav

* Delete 129_020.wav

* Delete 129_022.gap

* Delete 129_022.wav

* Delete 129_023.wav

* Delete 129_024.gap

* Delete 129_024.wav

* Delete 129_025.gap

* Delete 129_025.wav

* Delete 129_026.wav

* Delete 129_027.gap

* Delete 129_027.wav

* Add files via upload
2025-02-09 10:18:59 +01:00