- added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD
- set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default
- climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg
- with current items, that's only the Tactical Sling (0.2 kg)
Added missing AmmoTypes to Choices and Drop xml
Those xml didn't contain all the latest ammotypes, added them.
Also added comments for ease of modding files.
(comment with item name for item-id)
- two enemies in Tixa do have a Steyr Aug A2 set as dropable in
their MapEditor placement
- this did use a version of the Steyr Aug A2 with outdated attachments
- replaced those with up-to-date versions of Steyr Aug A2
Item updates
items.xml
Soda (from vending machine), added drugtype
Sawed-off and Super Shorty, item size changed to fit SG Holster
Pepper spray and canister, item size added, prior didn't have one
Added covert-tag to a few pistols with matching description text
drugs.xml
added drugtype for Soda (vending machine)
pockets.xml
changed pocket 25 for SG Holster
lower itemsize allowed to restrict to short shotguns
items.xml
- Soda (from vending machine), added drugtype
- Sawed-off and Super Shorty, item size changed to fit SG Holster
- Pepper spary and canister, item size added, prior didn't have one
- Added covert-tag to a few pistols with matching description text
drugs.ml
- added drugtype for Soda (vending machine)
pockets.xml
- changed pocket 25 for SG Holster
- lower itemsize allowed to restrict to short shotguns
Qol Made choice about climbing with backpack easier
Previously that choice required users themself to add tags to items.
Added those tags, and , to relevant backpack items in items.xml.
Changed the description in ja2options.ini to reflect that change.
Previously that choice required users themself to add tags to items.
Added those tags, <AllowClimbing> and <BackpackWeightModifier>, to relevant backpack items in items.xml.
Changed the description in ja2options.ini to reflect that change.
Fixed outdated Steyr Aug A2 at I13, added loot variations to I13:
map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2
added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but will always have a Steyr Aug A2)
map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2
added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but always a Steyr Aug A2)
Speech file formats take precedence in order of mp3 > ogg > wav
Data-1.13 had two of Speck's lines as .ogg format which would then get loaded even in UB instead of UB specific lines that were in .wav format.
* Trying to walk past him, he will now stop the player, move to the correct tile, trigger the mine explosives and turn hostile
* Threatening him will close the dialogue, he moves to the correct tile, triggers explosives and turns hostile
* Shooting him makes him turn hostile. Does not trigger explosives. Game keeps freezing if he gets interrupted while on his way to the tile where bombs are set off so this functions as a workaround.
LOBOT:
- Added graphics for the Officer's Coat
- Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor)
- Added a separate palette for the Guardian Vest
Items:
- The Officer's Coat can now also be attached to most vest armors
LOBOT:
- Fixed and renamed several filters in Filters.xml and the related LogicalBodyType .xml files
- Leather jackets now display longsleeved graphics
Items:
- Added a new Army Cap hat, uses the existing ballcap LOBOT graphics
LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items
Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
LOBOT:
- Added a new blunt melee weapon strike animation, currently used by the Retractable Baton, Shovel and Pipe Wrench
- Touched up some .sti files
- Changed SWAT Vest, Leggings and Helmet color to a more subdued one
LOBOT:
- Fixed SPAS 12 and basic shotgun ground shadows and water animation palettes
- Added palettes and filters for desert and urban camouflage jackets and pants, originally made by shadics
- Added palettes and filters for green and blue berets, originally made by shadics
Items:
- Changed Field Uniform into Woodland BDU jacket, can be worn in the vest slot and also attached to most body armors, +15% woodland camo, +5% desert camo, reduced armor values, can't take ceramic/titanium plates anymore
- Added Desert (+15 desert camo, +5 woodland camo) and Urban (+15 urban camo) BDU jackets, otherwise identical to above
- Added Woodland (+10 woodland camo, +3 desert camo), Desert (+10 desert camo, +3 woodland camo) and Urban (+10 urban camo) BDU pants, can be worn in the legs slot and also attached to most leg armors
- Added Green and Blue Berets, originally made by shadics
- Gave the Underarmor Camo Shirt +5% stealth bonus
- Folding Stock (folded) and Retractable Stock (retracted) now have their own distinct inventory images
- Touched up Fire Extinguisher inventory images
LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files