Commit Graph
468 Commits
Author SHA1 Message Date
Wanne 2f2c2cfe8a Merged from revision: 1953
- Trimmed texts in LoadScreenHints.xml to max. 190 characters

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1954 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-21 21:24:24 +00:00
Wanne 7d6722f0ac Merged from revision: 1949
- Added missing ini properties for UB-Version

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1950 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-19 13:50:52 +00:00
Flugente c60bcfd467 New Feature: strategic militia command allows ordering militia around in the map if someoen performs the STRATEGIC_MILITIA_MOVEMENT facility assignment.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1946 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-18 21:23:44 +00:00
Wanne 5e638bca21 Merged from revision: 1944
- Splitted big file "EnemyTaunts.xml" into several action specific Taunt files (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1945 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-14 07:33:35 +00:00
Wanne 089045d373 Merged from revision: 1941
- Removed EnemyTaunts_Attack.xml, because it is missing the action xml tags. I will add the complete file later

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1942 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-13 08:04:45 +00:00
Wanne 06c99d1093 Merged from revision: 1939
Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1940 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-12 17:23:44 +00:00
Wanne 1a4d07b24e Merged from revision: 1937
- Added new Enemy Taunts "Attack" file (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1938 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-12 11:00:27 +00:00
Flugente fb569653c1 Merged revision(s) 1935 from branches/ja2_data_official_2014:
- Fixed Buggler's incorrect Sector_Inventory_Buttons sti file upload (by anv)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1936 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-09 16:25:10 +00:00
Flugente f7249dbbd0 Merged revision(s) 1932-1933 from branches/ja2_data_official_2014:
- Enlarged move item toggle button in sector inventory (by anv)
- switched performance bonus of Hospital and Combat Support Hospital

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1934 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-06 18:28:29 +00:00
silversurfer a080b06257 - values added for scope effectiveness mechanism
- new defaults:
IRON_SIGHT_PERFORMANCE_BONUS = 20.0
LASER_PERFORMANCE_BONUS_HIP = 25.0
LASER_PERFORMANCE_BONUS_IRON = 15.0
LASER_PERFORMANCE_BONUS_SCOPE = 10.0
GRAVITY_COEFFICIENT = 6.0
SCOPE_RANGE_MULTIPLIER = 0.7
MAX_EFFECTIVE_RANGE_MULTIPLIER = 1.4
MAX_EFFECTIVE_RANGE_REDUCTION = 0.5
MAX_EFFECTIVE_USE_GRADIENT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1930 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-02 10:20:34 +00:00
Wanne faf33e9cb1 Merged from revision: 1922
- Updated Ja2_Options.INI and INIEditorJA2Options.xml comments (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1923 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-22 08:05:51 +00:00
Wanne 298eaa5528 Merged from revision: 1920
Fixes (by Buggler)
- removed IMPROVED_BOMB_PLANTING option, enabled by default
- removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1921 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-20 08:50:35 +00:00
Wanne dcc292bbf1 Visual tactical improvements (by Sevenfm)
1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised

2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)

3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp

4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)

Recommended settings for regular gameplay (from video example above):
INDIVIDUAL_ENEMY_NAMES = FALSE
INDIVIDUAL_ENEMY_RANK = FALSE
SHOW_ENEMY_RANK_ICON = 1
SHOW_ENEMY_HEALTH = 4
SHOW_COVER_INDICATOR = 2
SHOW_ENEMY_ADDITIONAL_INFO = 1
SHOW_ENEMY_WEAPON = TRUE

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1915 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-10 16:22:25 +00:00
Wanne da904f2ecb Externalizations (by Buggler)
- option for crepitus to attack a random player-controlled town, not just the originating town
- externalized creatures spreading hardcoded defines to Creatures_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1913 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-06 15:36:51 +00:00
Wanne db39147ec6 Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer:
0 - no bar
1 - default health bar
2 - small version of new bar
3 - large version of new bar
4 - small health bar + AP indicator
5 - large health bar + AP indicator

Note: cover indicators are enabled only in turnbased combat or when sneaking
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1912 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-03 17:15:57 +00:00
Wanne 0f542ca980 Bugfix: Fixed crash when closing laptop and playing with vanilla settings ("Data" folder)
- The Game looked for files (Helicopter feature repair, GameDir rev. 1897) in the "Data" folder, but those files were only in the "Data-1.13" folder
- I moved the files in the "Data" folder


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1911 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-02 09:53:25 +00:00
Wanne 08e5b61247 - Added CampaignStatsEvents.xml for "Data" folder, so the game can start with the Vanilla ja2.ini settings
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1910 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-02 08:14:47 +00:00
Wanne 0e77b9a691 Creature Externalization (by Buggler)
- externalized creature feeding sector CREPITUS_FEEDING_SECTOR to Mod_Settings.xml
- added more comments to CreaturePlacements.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1909 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-02 07:43:00 +00:00
Wanne d627a15a3d Creatures Externalizations (by Buggler)
- externalized creatures placement and composition to CreaturePlacements.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1907 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-01 12:52:31 +00:00
Wanne 3e59039de4 New Trait "Snitch" (by anv)
- Every midnight snitches will give you a report about their collegues' opinions
- All values configurable in Skills_Settings.ini, section [Snitch].
- Externalised Morale and Reputation Settings
  Morale_Settings.INI, Reputation_Settings.INI
  All values of events moved from code to Morale_Settings.ini and Reputation_Settings.ini.

Currently list of snitches (trait 22)
Beth (Data)
Bud (Data-1.13)
Buzz (Data-1.13)
Carp (Data-1.13)
Ears (Data-1.13)
Gary (Data-1.13)
Hurl (Data-1.13)
Lance (Data-1.13)
Leon (Data-1.13)
Weasel (Data-1.13)

- Separate traits limits for IMP and predefined mercs.
MAX_NUMBER_OF_TRAITS = 10
NUMBER_OF_MAJOR_TRAITS_ALLOWED = 5

MAX_NUMBER_OF_TRAITS_FOR_IMP = 3
NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP = 2

see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1906 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-01 12:34:18 +00:00
Wanne 65cd14b5b4 Visual info feature (by Sevenfm)
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1905 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-30 17:34:53 +00:00
Wanne 08d14d1641 Hide heli refuel site in airspace mode before discovering them (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1902 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-27 09:36:07 +00:00
Flugente 970a4777db New Feature: Campaign History collects combt data and displays battle reports on the website
For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1901 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-22 23:19:49 +00:00
Wanne 30e67289bd Externalization (by Buggler)
- Externalized HELICOPTER_TOWN_LOYALTY_CHECK in Helicopter_Settings.INI
- Added more comments to CREATURE_MEANWHILE_CUTSCENE in Mod_Settings.ini 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1900 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-22 02:59:25 +00:00
Flugente 34212b4d37 New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1896 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-19 19:54:34 +00:00
Wanne 4a04ae925b Improved Auto Fast Forward (by Sevenfm)
- New options in ja2_options.ini

AUTO_FAST_FORWARD_ENEMIES:
0 - default behavior
1 - auto fast forward only enemies that are not seen by player's team
2 - auto fast forward only invisible enemies
3 - auto fast forward all enemies

AUTO_FAST_FORWARD_MILITIA:
0 - default behavior
1 - auto fast forward only militia that does not see enemies
2 - auto fast forward militia always

Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1895 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-18 13:50:50 +00:00
Wanne 2969c33b4a New options in ja2_options.ini (by Sevenfm)
1) PLAYER_HIT_COUNT = 0
This works as ENEMY_HIT_COUNT option, but for player mercs.
Possible values: 0 - 4

2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE
Show additional info in tactical tooltip:
- APs lost due to suppression
- Suppression Tolerance
- Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect )
- AI morale level

3) SHOW_ENEMY_WEAPON = TRUE
Show enemy weapon name above soldier - after health, name and rank.
You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1893 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-16 09:22:48 +00:00
Wanne 4d48bd4439 - Added hotkey list location in Help Screen (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1892 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-16 08:54:12 +00:00
Wanne 482c7e513f Small visual changes (by Sevenfm)
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html

1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters:
  3 - show damage as white asterisks
  4 - show damage as red asterisks
  Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100

2) Suppression tactical tooltip now shows suppression points from last attacks.
Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack.

3) It is now possible to show suppression values above soldier, just as hit count.
There are new options in ja2_options.ini

Possible values:
 0 - do not show
 1 - show on moving hit counter
 2 - show above soldier
The values are color coded:
 Suppression is light gray
 Shock is yellow
 AP loss is blue
 Morale hit is green

SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0

This option defines if values are shown as numbers or asterisks (1..5, using scale)
SHOW_SUPPRESSION_USE_ASTERISK = FALSE

This option defines if only 1 asterisk is shown or several (1..5) to represent value
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE

Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated.
SHOW_SUPPRESSION_COUNT_ALT = TRUE

------------

* Recommended settings for playing *
ENEMY_HIT_COUNT = 4
SHOW_SUPPRESSION_COUNT = 2
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0
SHOW_SUPPRESSION_USE_ASTERISK = TRUE
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE
SHOW_SUPPRESSION_COUNT_ALT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1891 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-10 11:06:49 +00:00
Wanne 392b9b306b Updated Merc Random Stats Feature (Jenilee)
- randomized gear kits are now an ini setting: MERCS_RANDOM_GEAR_KITS = TRUE/FALSE.
I made the gear randomization optional because it seems to cause trouble for people that don't use AIMNAS. SO hopefully this still lets them enjoy the random merc feature!

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1890 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-06 18:02:46 +00:00
Wanne f47f264dd6 New option ALTERNATE_MOUSE_COMMANDS in Ja2_Options.ini (by Sevenfm)
- With this option = TRUE, mousewheel is inverted for changing stance with ALT+mousewheel, also some new mouse actions are possible.
- Alternate mouse actions: see "Docs\Manual\JA2_113_Alternate_Mouse_Commands.xlsx"
  https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/Docs/Manuals/JA2_113_Alternate_Mouse_Commands.xlsx

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1889 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-06 16:47:41 +00:00
Wanne 5bca89541e New MOD-Setting (by Jazz)
- CREATURE_MEANWHILE_CUTSCENE: Play the meanwhile cutscene ordering the release of creatures?

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1888 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-05 08:24:27 +00:00
Wanne 498a791c5b Extended "Merc Random Stats Feature" (by Jenilee)
- Added 4th option for MERCS_RANDOM_STATS (MERCS_RANDOM_STATS = 4)
  o full randomization of mercs, including traits, gear kits and all statistics
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328769.html#Post328769

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1887 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-03 10:14:35 +00:00
Wanne a1c114e879 Updated Enemy Taunts (by anv)
- Moved "EnemyTaunts.xml" to "EnemyTaunts\EnemyTaunts.xml". Required by EXE Revision >= 6659
- Added new Taunts_Settings.INI property: TAUNT_CENSORED_MODE (set to TRUE if you want a more lighter version of enemy taunts)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1884 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-28 08:29:19 +00:00
Wanne 3580bf7450 - Fixed typo mistake in Taunts_Settings.INI (thx to cnagorneac)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1883 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-27 19:11:23 +00:00
Wanne ac7ff5b05b Small convenience feature - improved bomb planting (by Sevenfm)
- new INI option: IMPROVED_BOMB_PLANTING
- With new option IMPROVED_BOMB_PLANTING = TRUE, if you hold SHIFT key while planting new mine, then another mine with same item id will be taken automatically from your merc's inventory. If no such item found, any mine will be taken. If you plant tripwire-triggered mine, then only tripwire-triggered items will be taken. This new feature work only in realtime.
If you are making tripwire network, then this feature can be used to plant another tripwire item with network and hierarchy settings taken from previously planted tripwire. You just plant tripwire as usual, selecting it's settings from dialogue, then if you plant another one while holding SHIFT key, those settings will be used for new tripwire, instead of showing you dialogue
- I hope this small improvement will save you some time for building large and complicated defensive minefields.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1882 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-24 11:09:22 +00:00
silversurfer b88f43b888 fixed incorrect <usItemClass> for LAW (item 51)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1878 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-22 17:53:18 +00:00
Wanne 2dd7bf1cc5 Enemy Taunts Update (by anv)
- replaced 5 different riposte tags with one <riposte_quote>XXX<riposte_quote>, where XXX can be any quote number, that taunt is supposed to be answer to. All but quotes 20-22 use random enemy witnessing quote to taunt, these three - last attacker.
- added above ripostes + some more.
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/4/Externalised_taunts.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1877 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-20 13:27:22 +00:00
Wanne 016c963926 Updated Enemy taunts feature (by anv)
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328330.html#Post328330

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1876 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-19 07:53:34 +00:00
Wanne 776ebb668b - Fixed typo in EnemyTaunts.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1875 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-18 19:51:42 +00:00
silversurfer 61b395cb87 - new icon 62 in ItemInfoAdvancedIcons.sti for displaying PercentRecoilModifier in UDB
- new item property modifiers in Item_Settings.ini for recoil of guns

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1873 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-16 16:27:07 +00:00
silversurfer 3efb342515 - Added new tags for heli tile index and missing tag in helisites.xml (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1872 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-16 10:44:13 +00:00
Wanne 98c1b5a7b4 - Externalized heli refuel sites (Map/HeliSites.xml)
- Added more default tags to empty startinggearkits
- Added comments to minerals.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1871 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-15 19:37:06 +00:00
Wanne 2f1371d56f New Feature: Different Mineral Types for Mines (by Jazz & Buggler)
- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml)
- The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua)

- Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip
o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1870 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-12 09:58:46 +00:00
Wanne 9f9b9ebfa4 Adjustments (by Buggler)
- MERCS_RANDOM_BELL_DISTRIBUTION = True for bell curve distribution; False for uniform distribution in Ja2_Options.ini
- Turn off MERCS_RANDOM_STATS
- Double MAX_MERC_DEATHS in 1.13 as current AIM + MERC roster is twice that of vanilla

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1865 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-11 09:57:51 +00:00
Wanne 1db6dcf0e6 - Added <uiIndex> Tag to the EnemyTaunts.xml, because of localized version support
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1863 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-11 09:47:49 +00:00
Wanne bedfc7a926 New Feature: Externalized Enemy taunts (by anv)
- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1860 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-10 08:27:54 +00:00
Wanne f46311da82 Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1857 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-05 12:39:40 +00:00
Wanne cfc7e94858 Reworked JA1/DG mercs (by anv)
- Animated new Smoke faces
- Revised Postie, Reuban, Leon and Bud's dialogues (replaced 11khz battle sounds with better quality equivalents, replaced some quotes with better fitting, unlocked 045s, etc.)
- Leon now immediately hates all of his progeny, including both drunk and sober Larry
- Replaced some default nationalities/sexism/racism values for DG mercs

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1853 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-01 13:21:51 +00:00
Wanne 3a12cb844c - Deleted unused files from old encyclopedia
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1851 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-31 12:13:43 +00:00