Commit Graph
100 Commits
Author SHA1 Message Date
KittyandGitHub 80dba07856 Remove a duplicate entry for Ares M4 Shrike (#204)
Remove a duplicate entry for Ares M4 Shrike
2025-10-08 21:25:28 +02:00
kitty624 5e97d389ee Remove a duplicate entry for Ares M4 Shrike 2025-10-08 21:23:19 +02:00
KittyandGitHub a27585d01d Changed misleading wording about Advanced Repairs (#197)
* Changed misleading wording for AdvancedRepairs setting
Changed wording to clarify that another setting in SkillSettings.ini is needed for mercs to do advacnced repairs.

* Added missing description for Advanced Repairs
Description lacked the fact that another setting in SkillSettings.ini is needed for mercs to do advanced repairs.
2025-10-01 05:05:50 +02:00
KittyandGitHub 3f14db6f4d Removed BDU as attachment for M1911 (#193)
Removed BDU as attachment for M1911
2025-09-28 22:50:32 +02:00
kitty624 573c079ad4 Removed BDU as attachment for M1911 2025-09-28 22:48:44 +02:00
KittyandGitHub 375454b688 Adding picture for hotkeys on keyboard in QWERTZ layout (#190)
Picture with some hotkey locations when using keyboard in QWERTZ layout
2025-09-26 00:07:14 +02:00
kitty624 86cadb61de Adding picture for hotkeys on keyboard in QWERTZ layout
Picture with some hotkey locations when using keyboard in QWERTZ layout
2025-09-26 00:01:14 +02:00
KittyandGitHub 69230893ff fixed .50 BMG CRATE (#180) from DemiDemiDeminutiv
.50 bmg couldn't be merged into crates due to wrong ammo type
2025-09-16 09:52:47 +02:00
KittyandGitHub d481cd1bc1 Added missing tag to Talon (#189)
Added tag AttachmentSystem 1 to Talon. It's an item meant for use with OAS, the tag now sets it to that.
2025-09-16 09:21:23 +02:00
kitty624 d5eea00907 Added missing tag to Talon
Added tag AttachmentSystem 1 to Talon. It's an item meant for use with OAS, the tag now sets it to that.
2025-09-16 09:18:07 +02:00
KittyandGitHub 01b71d699d Added foregrip to appropiate weapons (#188)
Added a built-in foregrip to weapons with graphics showing a built-in foregrip. Updated attachments of Rocket Rifle and Auto Rocket Rifle, giving them attachments simular to other weapons of that range and coolness.
2025-09-16 05:55:26 +02:00
kitty624 009ec0e643 Added foregrip to appropiate weapons
Added a built-in foregrip to weapons with graphics showing a built-in foregrip.
Updated attachments of Rocket Rifle and Auto Rocket Rifle, giving them attachments simular to other weapons of that range and coolness.
2025-09-16 05:49:59 +02:00
KittyandGitHub 6a16ffb427 Adjusted stand modifiers for HK MP5KA4 (#187)
Due to the newly added attachment of a foregrip, the stand modifiers of that weapon in items.xml are no longer needed. Removed them so that they don't add up to the ones provided by foregrip, would be to much otherwise.
2025-09-15 02:48:26 +02:00
kitty624 7ceff463c9 Adjusted stand modifiers for HK MP5KA4
due to the newly added attchemt of a foregrip, the stand modifiers of that weapon in items.xml are no longer needed.
Removed them so that they don't add up to the ones provided by foregrip, would be to much otherwise.
2025-09-15 02:42:41 +02:00
KittyandGitHub 3775aaf1fb Added built-in foregrip for HK MP5KA4 (#186)
Added built-in foregrip for HK MP5KA4.
This weapon those have one going by its graphic.
Made it a default attachment.
2025-09-15 02:02:59 +02:00
kitty624 307eb6246a Added built-in foregrip for HK MP5KA4
this weapon those have one going by its graphic
made it a default attachment
2025-09-15 01:59:14 +02:00
KittyandGitHub 31ff71a042 Added missing entries for some BDU pants #185
Added missing entries for some BDU pants
2025-09-13 22:52:21 +02:00
kitty624 251b6d3903 Added missing entries for some BDU pants 2025-09-13 22:50:03 +02:00
KittyandGitHub 68be2f745a Added Bear Traps as ActionItem (#184)
That way a Bear Trap can be placed in MapEditor (simular to a landmines, etc)
2025-09-13 21:40:40 +02:00
kitty624 aec6acfa63 Added Bear Traps as ActionItem
That way a Bear Trap can be placed in MapEditor (simular to a landmine, etc)
2025-09-13 21:36:47 +02:00
KittyandGitHub c3e78c4ccf Removed BigGunList-tag from scopes #183
Removed BigGunList-tag from scopes and fixed false coolness of stocks 1008 and 1009 (wrong number due to me testing stiff prior and forgetting to revert last time)
2025-09-13 21:06:30 +02:00
kitty624 3bd5264ed5 Removed BigGunList-tag from scopes
and fixed coolness of stocks (had wrong number due to me testing things prior)
2025-09-13 21:02:51 +02:00
KittyandGitHub f318ecc54f Adjustments and updates (mostly attachment related)
Adjustments and updates (mostly attachment related)
Added graphics, fixed entries, added missing tags and entries.
Full details see single commit descriptions.
2025-09-13 20:11:25 +02:00
kitty624 1c0c298c74 Added graphics for treated and coated (red and green) variations of EOD and SWAT armor parts 2025-09-13 20:04:28 +02:00
kitty624 17f1f282bd Adjustments to Flamethrower
Part of the ongoing progress to restore functionalty of it.
Further steps will follow.
2025-09-13 19:58:09 +02:00
kitty624 3ac2914377 Added treated and coated EOD and SWAT armor parts and some adjustments
Added the treated and coated variations of EOD and SWAT armor parts.
Removed faulty and outdated entries.
2025-09-13 19:54:07 +02:00
kitty624 915cd2523b Adjustments, updates and text changes
Text changes for multi-grenade stacks (Cylinders, 4, 3) used with OIS/OAS to avoid confusion with modern grenade variations.
Text changes for built-in Grenade Launchers (i.e. OICW internal launcher), to avoid confusion with other launchers.
Text changes to M18 Claymore and Tripwire variations (multiple items used for placing those in networks or MapEditor), to avoid confusion with regular items of that kind.
Added AP cost to attachment point batteries.
Updated tags for Che G. Canteen to make it functional.
Text changes to Folding Stock and Retractable Stock variations (there are two pairs of each), to allow players to see ingame which one they found.
Adjustments to Flamethrower, to allow better functionalty. Palnned to flesh out further, considering this just a step.
Text changes to Flamethrower.
Changed graphic numbers for coated/treated (green/red) variations of EOD and SWAT armor parts. Thos now have graphics in correct colour.
Added missing tags to some items.
2025-09-13 19:34:44 +02:00
kitty624 f093eb6282 Added items and changed some text
Added M18 Claymore to allow to transform variations placed via network or MapEditor.
That way, if player finds and disarms them, they can transform to the standard M18 Claymore.
This will allow them to accept attachments and be stackable, simular to tripwire transformation.
Adjusted tooltip texts for tripwire and claymore.
2025-09-13 19:29:02 +02:00
kitty624 7a9dcebc25 Added Officers Coat 2025-09-13 19:26:49 +02:00
kitty624 fd8110dd5c Cleanup and adjustments
Removed false entries (i.e. QueenBugSpit+lasersight)
Added missing attachments to some weapons (i.e., AR57 variants now with retractable stocck)
2025-09-13 19:22:43 +02:00
kitty624 24ce7f060a Added Remote Defuse and Remote Combo 2025-09-13 19:20:58 +02:00
kitty624 267ec0f571 MERC Watch now also results in Detonator 2025-09-13 19:18:52 +02:00
KittyandGitHub cd9c2a9629 Painkiller: lowered effect and only available with disease feature
Painkiller: lowered effect and only available with disease feature
2025-09-09 22:14:32 +02:00
kitty624 ed1a5f01ee Painkiller: lowered effect and only available with disease feature 2025-09-09 22:11:32 +02:00
KittyandGitHub 0c8063eb7e Adding a separate attachment slot for batteries
Previously, a glitch could happen when one attachment used batteries while weapon did have a stock attachment as well.
Now batteries have their own attachment slot, no longer in conflict with slot for weapon stocks
2025-09-07 04:10:14 +02:00
kitty624 7305948209 Adding a separate attachment slot for batteries
previously a glitch could happen when one attachment used batteries while weapon did have a stock attachment as well
now batteries have their own attachment slot, no longer in conflict with slot for weapon stocks
2025-09-07 03:59:55 +02:00
KittyandGitHub 6132332787 Better graphic for Flamethrower (#178)
Better graphic for Flamethrower
taken from mod MFM by WilGates
2025-09-04 17:45:04 +02:00
kitty624 51342c6301 Better graphic for Flamethrower
taken from mod MFM by WilGates
2025-09-04 17:42:23 +02:00
KittyandGitHub d57f7ba7c5 Harmless or beneficial drugs don't trigger opinion about druguse anymore (#175)
Harmless or beneficial drugs don't trigger opinion about druguse anymore
removed tag opinionevent from reg-booster and enrgydrink
2025-08-23 16:51:21 +02:00
KittyandGitHub b2da63f7d9 Update Drugs.xml
fix missing tag

Signed-off-by: Kitty <58940527+kitty624@users.noreply.github.com>
2025-08-23 16:49:11 +02:00
kitty624 3e26384202 Harmless or beneficial drugs don't trigger opinion about druguse anymore
removed tag opinionevent from reg-boster and energydrink
2025-08-23 16:42:06 +02:00
KittyandGitHub 7a62d7502d Sector C5 and D5 updated Commando in inventory of Kingpin goons (#174)
- replaced the Commando in their inventory with up-to-date version
 - now will have inbuild stock as intented
2025-08-19 01:10:58 +02:00
kitty624 ba3a53ae60 Sector C5 and D5 updated Commando in inventory of Kingpin goons
replaced the Commando in their inventory with up-to-date version
now will have inbuild stock as intented
2025-08-19 01:01:14 +02:00
KittyandGitHub f30cb3d12c Remove BDU Pants attachments from the M1911 pistol (#172)
Remove BDU Pants attachments from the M1911 pistol
2025-08-16 17:10:25 +02:00
KittyandGitHub d5abccd44a Some items meant for OAS now excluded when not using that #171
A.L.I.C.E. backpack
First Response KIt
gave tag AttachmentSystem and set it to 1 (OAS only) with this they won't show without using OAS
there are probably more that should get it, but gotta start somewhere
2025-08-16 08:15:58 +02:00
kitty624 757b267ac3 Some items meant for OAS now excluded when not using that
A.L.I.C.E. backpack
First Response KIt
gave tag AttachmentSystem and set it to 1 (OAS only)
with this they won't show without using OAS
there are probably more that should get it, but gotta start somewhere
2025-08-16 08:06:54 +02:00
KittyandGitHub 3d1e9fc34c Adjusted MercProfiles to expanded and sorted nationalities (#168)
associated source change

https://github.com/1dot13/source/commit/11202d7e7e595012233a4c93874c4e42b355f6c0
2025-08-14 13:20:20 +02:00
KittyandGitHub b8fabbc1e5 Pacos moves into rebel basement
Pacos moves into rebel basement
2025-08-08 00:05:57 +02:00
kitty624 ba76f2da95 Pacos moves into rebel basement
- npc script 101 Fatima
Pacos won't go into hiding in A10 anymore, instead will follow to basement entrance and enter it with us
- npc script 114 Pacos
can give us gifts when talked to, if Food quest is active (male and female variation)
current items are Marbels and LameBoyDisplay, considered palceholders for now
will change them in later commit for adding crafting recipes to player files (like RIS report)
record 18 was used to prevent boxing before delivering letter, changed that to record 20
(same content as former 18)
- map A10_b1
small adjsutment to placements to have Pacos at a fitting place
2025-08-07 23:53:28 +02:00
KittyandGitHub 6c079f5f6e IniOption ALWAYS_FOOD and some default changes (#165 )
IniOption ALWAYS_FOOD and some default changes

- added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD
- set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default
- climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg
-  with current items, that's only the Tactical Sling (0.2 kg)
2025-08-03 09:21:27 +02:00
kitty624 033cbb5735 IniOption ALWAYS_FOOD and some default changes
- added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD
- set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default
- climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg
- with current items, that's only the Tactical Sling (0.2 kg)
2025-08-03 09:07:53 +02:00
KittyandGitHub 6e13e6e4a4 Fixed typo in EnemyAmmoDrops.xml
Fixed typo in EnemyAmmoDrops.xml
2025-08-02 20:23:44 +02:00
kitty624 85ec1ecaa7 Fixed typo in EnemyAmmoDrops.xml 2025-08-02 20:20:56 +02:00
KittyandGitHub cd183d41ed Added missing AmmoTypes to Choices and Drop xml (#163)
Added missing AmmoTypes to Choices and Drop xml

Those xml didn't contain all the latest ammotypes, added them.
Also added comments for ease of modding files.
(comment with item name for item-id)
2025-08-02 19:34:54 +02:00
kitty624 e10bca4cad Added missing AmmoTypes to Choices and Drop xml
Those xml didn't contain all the latest ammotypes, added them
Also added comments for ease of modding files
(comment with item name for item-id)
2025-08-02 19:28:03 +02:00
KittyandGitHub 5825b7c37e Fixed Steyr Aug A2 in J9 (Tixa) (#162) from kitty624
Fixed Steyr Aug A2 in J9 (Tixa)
2025-08-01 05:25:37 +02:00
kitty624 1c3e69c767 Fixed Steyr Aug A2 in J9 (Tixa)
- two enemies in Tixa do have a Steyr Aug A2 set as dropable in
their MapEditor placement
- this did use a version of the Steyr Aug A2 with outdated attachments
- replaced those with up-to-date versions of Steyr Aug A2
2025-08-01 05:16:59 +02:00
KittyandGitHub 4dad7232ae Item updates (#161) from kitty624
Item updates

items.xml

    Soda (from vending machine), added drugtype
    Sawed-off and Super Shorty, item size changed to fit SG Holster
    Pepper spray and canister, item size added, prior didn't have one
    Added covert-tag to a few pistols with matching description text

drugs.xml

    added drugtype for Soda (vending machine)

pockets.xml

    changed pocket 25 for SG Holster
    lower itemsize allowed to restrict to short shotguns
2025-08-01 01:13:09 +02:00
kitty624 443a9cef43 Item updates
items.xml
- Soda (from vending machine), added drugtype
- Sawed-off and Super Shorty, item size changed to fit SG Holster
- Pepper spary and canister, item size added, prior didn't have one
- Added covert-tag to a few pistols with matching description text
drugs.ml
- added drugtype for Soda (vending machine)
pockets.xml
- changed pocket 25 for SG Holster
- lower itemsize allowed to restrict to short shotguns
2025-08-01 00:58:17 +02:00
KittyandGitHub 5822d1fd4f Qol Made choice about climbing with backpack easier (#160) from kitty624
Qol Made choice about climbing with backpack easier

Previously that choice required users themself to add tags to items.

Added those tags, and , to relevant backpack items in items.xml.

Changed the description in ja2options.ini to reflect that change.
2025-07-27 21:38:43 +02:00
kitty624 f0f551346d Qol Made choice about climbing with backpack easier
Previously that choice required users themself to add tags to items.
Added those tags, <AllowClimbing> and <BackpackWeightModifier>, to relevant backpack items in items.xml.
Changed the description in ja2options.ini to reflect that change.
2025-07-27 21:27:35 +02:00
KittyandGitHub 348552e7ca Merge pull request #151 from edawgsnizzle/master
Missing Rooftile
2025-07-16 03:22:46 +02:00
KittyandGitHub 5feb6807c8 Fixed outdated Steyr Aug A2 at I13, added loot variations to I13 (#159)
Fixed outdated Steyr Aug A2 at I13, added loot variations to I13:

map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2

added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but will always have a Steyr Aug A2)
2025-07-15 04:36:58 +02:00
kitty624 62fda3c2ac Fixed outdated Steyr Aug A2 at I13, added loot variations to I13
map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2
added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but always a Steyr Aug A2)
2025-07-15 04:22:27 +02:00
KittyandGitHub dbb6762173 Removed tags for detonators (#148) from kitty624
Removed tags for detonators
no longer needed and also previously been unused
2025-04-09 21:23:16 +02:00
kitty624 03e5bb61f7 Removed tags for detonators
no longer needed and also previously been unused
2025-04-09 21:19:31 +02:00
KittyandGitHub 3519efb60d LOBOT: Officer's Coat, palette fixes (#147) from Hazapuza
LOBOT: graphics for Officer's Coat, palette fixes
2025-03-26 12:56:09 +01:00
KittyandGitHub acd611f950 LOBOT: Various fixes to filters, added a new Army Cap hat (#146) by Hazapuza
LOBOT: Various fixes to filters, added a new Army Cap hat
2025-03-24 05:43:12 +01:00
KittyandGitHub 8a0cebd049 Cowboy Hat item and LOBOT graphics (#145) from Hazapuza
Added a Cowboy Hat item and LOBOT graphics, minor changes and fixes
2025-03-21 23:18:46 +01:00
KittyandGitHub ca1cef4576 LOBOT: Updated Filters.xml... (#143) from Hazapuza
LOBOT: Updated Filters.xml...
2025-03-20 20:31:00 +01:00
KittyandGitHub c23cabd8de LOBOT: New blunt melee weapon strike ... (#142) from Hazapuza
LOBOT: New blunt melee weapon strike animation, other small refinements
2025-03-19 22:00:07 +01:00
KittyandGitHub a346fa2790 Yet more LOBOT (#141) from Hazapuza
Yet more LOBOT fixes, new BDU jacket and pants items, new berets,...
2025-03-09 17:55:13 +01:00
KittyandGitHub 83bac5f0c3 More LOBOT (#140) from Hazapuza
More LOBOT .sti file fixes, new graphics for Pepper Spray, new...
2025-03-07 20:51:59 +01:00
KittyandGitHub 897d4116ca LOBOT add missing palette (#139) from Hazapuza
Fixed a crash caused by missing palette files
2025-02-28 15:08:38 +01:00
KittyandGitHub a25d867cea LOBOT updates and fixes (#138) from Hazapuza
LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes
2025-02-28 02:13:41 +01:00
KittyandGitHub 0110505164 Fix Items.xml classindex (#133)
Fixed Items.xml classindex of Flashlight(s) and RifleGrenadeDevive to match their entry in weapons.xml
2025-01-24 22:10:52 +01:00
kitty624 2beafda349 Fix Items.xml classindex
classindex of Flashlight(s) and RifleGrenadeDevive changed to match their entry in weapons.xml
2025-01-24 22:06:01 +01:00
KittyandGitHub 40935c7e77 Fix Staring Gear Carp (#128) 2025-01-07 19:56:14 +01:00
kitty624 0700d8b378 Fix Carp Starting Gear Carp
- fixed doublette in tags in set Ammo
- added additional AP ammo
2025-01-07 19:51:32 +01:00
kitty624 b9be2b3c91 Fix Starting Gear Carp
- had two times tag big0 in set "ammo", which doesn't work
- fixed doubled tag and also added additional one
- this set will now come with ammo in Ball, AP and Glaser
2025-01-07 19:42:26 +01:00
KittyandGitHub 3864ec9e04 Reintroduction of Intro and Outro video files
past issues for video files (blackscreen on start) appear to be solved

therefore reintroducing of video files (from an unpacked Intro.slf)

using a directory instead of .slf for ease of access
2025-01-04 19:03:04 +01:00
kitty624 3bbfc274f3 Reintroduction of Intro and Outro video files
- past issues for video files (blackscreen on start) appear to be solved
- therefore reintroducing of video files (from an unpacked Intro.slf)
- using a directory instead of .slf for ease of access
2025-01-04 18:41:48 +01:00
KittyandGitHub 6088175555 LBE update (#125)
LBE update
small changes to possible combos
Tactical Sling can now be used with 3-day Pack and Blackhawk Patrol Pack as well
2025-01-02 00:01:24 +01:00
kitty624 8e79f13631 LBE update
small changes to possible combos
Tactical Sling can now be used with 3-day Pack and Blackhawk Patrol Pack as well
2025-01-01 23:57:46 +01:00
KittyandGitHub c339482221 Merge pull request #123 from FunkyFr3sh/master
update to cnc-ddraw 7.1
2024-12-31 21:23:21 +01:00
KittyandGitHub aad9946899 Fix ja2options.ini UB-vanilla
accidently previously committed the one for UB-1.13 here
fixed with correct ini
that way preserving vanilla settings, instead of overwriting with 1.13 settings
2024-12-26 12:25:10 +01:00
kitty624 a2504dfa0b Fix ja2options.ini UB-vanilla
accidently previously committed the one for UB-1.13 here
fixed with correct ini
that way preserving vanilla settings, instead of overwriting with 1.13 settings
2024-12-26 12:21:11 +01:00
KittyandGitHub 5b77f9e03c Update Backgrounds.xml in JA2 vanilla
Update Backgrounds.xml in JA2 vanilla, to allow functionalty of Alternative_IMP_Creation
2024-12-26 11:32:40 +01:00
kitty624 cee087e64a Update Backgrounds.xml in JA2 vanilla
- to allow functionalty of Alternative_IMP_Creation
2024-12-26 11:28:29 +01:00
KittyandGitHub 42cd748f2c Update/Fix JA2 vanilla
- added UB-tilesets to allow to use them for JA2 maps in JA2 vanilla as well (follow up to previous commit)
- added missing "Alternative_IMP_Creation" entry into Data/ja2options.ini
2024-12-26 11:00:36 +01:00
kitty624 6ad650c6f7 Update/Fix JA2 vanilla
- added UB-tilesets to allow to use them for JA2 maps in JA2 vanilla as well
(follow up to previous commit)
- added missing "Alternative_IMP_Creation" entry into Data/ja2options.ini
2024-12-26 10:41:29 +01:00
KittyandGitHub 620fb75073 Fix using UB-tilesets in JA2-mapeditor
- using "UB tilesets for JA2" by Snap as template
-  in tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with more appropriate JA2 graphics
- updated ja2set.dat in Data/BinaryData to match this change
- added updated ja2set.dat in Data-1.13/BinaryData, as preperation for comming update to sector fortification
- adjusted ja2setdat.xml in Data and Data-1.13 to match the changes
- added a ja2setdat.xml to Data-UB, this one will match the UB-tilesets in UB
- NOTE:
- The UB-tilesets in 1.13 are solely meant to be used with 1.13
- UB-1.13 and UB-vanilla DON'T use the UB-tilesets in Data-1.13
- UB-1.13 and UB-vanilla use the UB-tilesets in Data-UB instead
- to edit UB-maps, use UB-mapeditor
- to edit JA2-maps, use JA2-mapeditor
- editing JA2, tileset Generic 1 (directory 0) will be the default tileset
- editing UB, the default tileset will be Heavy Snow (directory 50)
- that's why ja2set.dat and ja2setdat.xml differ between JA2 and UB
2024-12-26 09:31:45 +01:00
kitty624 fc1233eb2c Fix using UB-tilesets in JA2-mapeditor
- using "UB tilesets for JA2" by Snap as template
- in tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with
more appropriate JA2 graphics
- updated ja2set.dat in Data/BinaryData to match this change
- added updated ja2set.dat in Data-1.13/BinaryData,
as preperation for comming update to sector fortification
- adjusted ja2setdat.xml in Data and Data-1.13 to match the changes
- added a ja2setdat.xml to Data-UB, this one will match the UB-tilesets in UB
NOTE:
- The UB-tilesets in 1.13 are solely meant to be used with 1.13
- UB-1.13 and UB-vanilla DON'T use the UB-tilesets in Data-1.13
- UB-1.13 and UB-vanilla use the UB-tilesets in Data-UB instead
- to edit UB-maps, use UB-mapeditor
- to edit JA2-maps, use JA2-mapeditor
- in JA2-MapEditor, tileset Generic 1 (directory 0) will be the default tileset
- in UB-MapEditor, the default tileset will be Heavy Snow (directory 50)
- that's why ja2set.dat and ja2setdat.xml differ between JA2 and UB
2024-12-26 09:09:04 +01:00
KittyandGitHub dd56027461 Update Ja2_Options.ini UB-1.13 and UB-vanilla (#118)
- added the missing entries for Alternative_IMP_Creation
- set Backgrounds to FALSE in UB-1.13 and UB-vanilla
- ID in MercProfiles differs for some mercs between UB and 1.13
- that and the associated backgroundnumber in MercProfiles results in mismatching background in UB
- until UB gets updated with own Backgrounds.xml to avoid this, backgrounds set to false
2024-12-26 08:51:04 +01:00
kitty624 f75efd6bee Update Ja2_Options.ini UB-1.13 and UB-vanilla
- added the missing entries for Alternative_IMP_Creation
2024-12-26 08:38:54 +01:00
KittyandGitHub 609c48a4c2 LBE fix and changes (#112)
- new pocket added
    replaces previously used pocket for belts at LRAK-Vest
    restricted useable item sizes to focus more on belts, drums and such
- new silhouette added
    used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
    pocket for weapon was misplaced (medium sized pocket at small slot)
    moved to correct slot to avoid glitch
    added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
    pocket is for default inventory knife slot, type and restriction unneeded, already restricted to knives and throwing knives
2024-12-22 10:43:16 +01:00
kitty624 c3a2f9513f LBE fix and changes
- new pocket added
replaces previously used pocket for belts at LRAK-Vest
restricted useable itemsizes to focus more on belts, drums and such
- new silhouette added
used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
pocket for weapon was misplaced (medium sized pocket at small slot)
moved to correct slot to avoid glitch
added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
pocket for default inventory knife slot, type and restriction unneeded,
already restricted to knives and throwing knives
2024-12-22 10:23:52 +01:00
KittyandGitHub ba038fbec7 Adjusted belt feeding (#111)
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
2024-12-22 07:14:06 +01:00
kitty624 9f95be134b Adjusted belt feeding
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
2024-12-22 07:07:40 +01:00
KittyandGitHub b1e411a023 Adjusted item prices out of UINT16 range (#109)
some item prices were higher than allowed by UINT16 (>65535) lowered them
2024-12-21 22:43:03 +01:00