Commit Graph
127 Commits
Author SHA1 Message Date
Flugente 5eb620ecce added a global modifier to singleshot temperature (for those who feel the current values are too low or high).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1532 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-25 17:26:29 +00:00
Wanne 0e260ef819 - Changed two MERC website options in the Data-1.13/Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1507 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-23 15:05:06 +00:00
Flugente 83daa2d2ee - added new icons, xml data and settings for the advanced repair/dirt system
- more under http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1496 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 00:02:57 +00:00
Wanne 2a9080e2ff Sandro's feature pack (by Sandro)
- GameDir files for the features
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1490 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 12:20:35 +00:00
Flugente 4dcaeac1fd new feature (by DepressivesBrot): a rough approximation of the position of the last enemy can be marked on the map
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1488 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-07 20:55:45 +00:00
Flugente dc2d84edba - OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not needed anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1487 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-04 17:54:08 +00:00
Flugente 18307209ab New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1486 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-02 22:31:20 +00:00
Flugente f4079e586d New feature: guns can now be fed externally
- added necessary face icons
- added description in ini
- as an example, the MG§ and the FN mag can now be fed externally with any 100-rnd 7.62 NATO mag. Internal feeding is possible from the LRAK vest
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307574/New_feature_Externally_fed_mac.html#Post307574

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1474 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-23 19:33:37 +00:00
Flugente 71d7bea33b New feature: food system requires mercs to eat and drink in order to survive
- added food items
- added food items to various mechants, BR and as enemy item choice
- added cantina facility
- canteens can now be refilled in sectors by pressing 'Ctrl' + '.'. Map/SectorNames.xml determines wether this is possible, and wether the water will be poisonous
- added new icons related to the food system

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1471 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-21 16:47:16 +00:00
Wanne 95e098cb08 ja2_options.ini update (by Flugente)
- added a new option under [Tactical Fortification Settings] in the ini that governs wether any fortification options can be used while enemies are in the sector

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1462 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-16 22:58:52 +00:00
Wanne 45e9b9988d New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822
o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature.

- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1455 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-11 08:34:38 +00:00
Wanne 921e7a76c4 Zombie Update (by Flugente)
- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:49:30 +00:00
Wanne 0ebb146225 - Added descriptions for the 2 new properties (USE_XML_TILESETS, NUM_P_ITEMS) to the INI Editor "INIEditorJA2Options.xml" file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1447 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-01 12:04:50 +00:00
MaddMugsy a443e8d8e9 1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:16:15 +00:00
Wanne 6a149dc4bc - New Feature: Zombie mod ingame option (by Flugente)
o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see:  http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 22:56:00 +00:00
Wanne 79b75cf988 - Fixed wrong comment for jump through window property (CAN_JUMP_THROUGH_WINDOWS)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1428 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:27:25 +00:00
MaddMugsy e385e2112b Vince's starting medkit and first aid kit no longer have 1% status
Temp file deleted
ACOG reference in INI file changed from saying it's a 10x scope to a 4x scope

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1426 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-17 17:30:28 +00:00
Wanne 3a034641d4 UB:
- Deleted unused "TableData/Text" folder
Updated ja2_options.ini
- Added missing properties
- Reworked wrong comment style
- Enabled the "USE_SCOPE_MODES" feature for Data-1.13


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1415 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-30 08:17:12 +00:00
Wanne e8079fccee - New Feature: Toggle scope modes (by Flugente)
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 08:47:13 +00:00
Wanne 531f4134c3 - New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich, Pics by smeagol)
o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon
o Raider and Kelly have one in their starting kit 4 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1380 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-01 15:38:40 +00:00
Wanne b2caea497a MERGED source game dir files from development trunk revision 4890 up to latest current revision 5105
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos

- A few more adjustments to the GameDir files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-23 20:30:23 +00:00
Wanne 9b70a7a0bc - Updated comments for the 3 new item size properties
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1358 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-02-01 16:31:21 +00:00
Wanne 3af9ae7b4f - New Externalization: Item size and weapon limits (by JMich)
o 3 new ja2_options.ini properties: MAX_ITEM_SIZE, MAX_WEAPON_SIZE, OLD_INVENTORY_ITEM_NUMBER
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=276115&page=1

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1357 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-02-01 16:16:55 +00:00
Wanne 84d990e7fb MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-18 11:58:16 +00:00
Wanne ac74dca8b2 - New Externalization: Mute when item spotted in turn based mode
ja2_options.ini: ITEMS_SPOTTED_NO_TALK

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1348 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-12-11 20:28:39 +00:00
Wanne b49efc47de - Added 3 INI-Properties (DISABLE_STRATEGIC_TRANSITION, DISABLE_LAPTOP_TRANSITION, FAST_WWW_SITES_LOADING) for fast loading and skipping transitions
o The source code changes are in revision: 4806

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1344 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-11-18 10:16:13 +00:00
Wanne 16d5d34fb4 - Fixed comment for STRENGTH_TO_LIFT_HALF_KILO
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1295 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-30 10:45:13 +00:00
Wanne 26bc7d5603 - Fixed wrong description text for CAN_TRUE_CIVILIANS_BECOME_HOSTILE (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1293 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-28 08:47:04 +00:00
Wanne 7e5ba8bd71 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00
Wanne 71cb695318 ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Wanne 878f4f5c7e - Renamed SELF_TRAINING_DIVISOR to TRAINING_RATE_DIVISOR in Data-1.13/Ja2_Options.INI to reflect the property in the source. (by Headrock)
- In Data/Ja2_Options.INI it was already correct named TRAINING_RATE_DIVISOR

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1221 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-18 14:02:43 +00:00
Wanne b765e3f383 - Forgot to add the updated Data-1.13/Ja2_Options.INI which is used for the latest EXE Release
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1214 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-10 07:20:12 +00:00
Wanne 988e5789bd New EXE Release (Build: 3329) incl. HAM 3.6
Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open

New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-21 22:22:32 +00:00
Wanne 2cd892b5a5 New EXE Release (Build: 3287)
Changes
-------

- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size. 

* New settings *
o gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
o gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.

* Removed settings *
o gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE); 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1202 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-23 09:42:38 +00:00
Wanne e2723a20d9 New EXE Release (Build: 3274)
Bugfixes
--------

- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*

New Features
------------
- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-21 13:30:13 +00:00
Wanne 730733d52a - Added new ja2_options.ini property(BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS) from HAM 3: Not used in current SVN EXE.
- Updated INI Editor xml to use the new property


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1188 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-04 07:39:08 +00:00
Wanne f21baf307b - Bugfix: Fixed property "CHANCE_OF_SHIPMENT_LOST"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1171 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-14 11:51:42 +00:00
Wanne dbd84f211e - Updated VFS info file
- Disabled Real-Time Sneak per default

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1170 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-14 08:39:23 +00:00
Wanne 9dd337119d New EXE Release (Build: 3042)
New Features
------------
- Spread Patterns MOD
o TableData/SpreadPattern.xml & additional (optional) <spreadPattern> Tag in TableData/Items.xml

Bugfixes
--------
o Mine income was not correctly initialized in GameSettings
o Need for soldier sleep was calculated wrong
o Stop Time when Skyrider arrives in the destination sector
o On "sell all" also unreachable items were sold
o Stop time compression when shipment and email arrives
o Fixed duplication of items from shipment. This bug occured, when loading a savegame with at least 2 depending shipment orders
o Re-enabled stealing from delivery sector (ja2_options.ini: STEALING_FROM_SHIPMENTS_DISABLED)
o Re-enabled & externalized chance that whole shipment is lost (ja2_options.ini: CHANCE_OF_SHIPMENT_LOST)
o Re-enabled delivery from John Kulba

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1159 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-28 18:05:27 +00:00
Wanne 2a738e4bce - Updated property description text (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1157 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-26 13:39:28 +00:00
Wanne d750bd9964 - Updated (added/deleted) a few HAM properties in the Ja2_Options.INI. These properties are still used by the game
- Added tags to some XML files which is used by the SpreadPatterns MOD (latest SVN EXE does not include Spread Patterns MOD)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1155 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-25 18:18:43 +00:00
Wanne 44652a9911 New EXE Release (Build: 2949)
New Features
------------
Enhanced IMP Creation
o INFO: Customize your IMP more personally (hair, clothes, ...)
o Soldier Tooltips can now be toggled on/off in the option screen
o Removed "Random IMP personality" from option screen
o Removed CUSTOM_PERSONALITY, CUSTOM_ATTITUDE, ALLOW_SOLDIER_TOOL_TIPS, IMP_STARTING_LEVEL from ja2_option.ini
o Added IMP_STARTING_LEVEL_COST_MULTIPLIER, IMP_BONUS_POINTS_FOR_DISABILITY, IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN to ja2_options.ini
o New Files in the Data\Laptop folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1133 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-04 10:50:30 +00:00
Wanne a8a39162c9 Added 2 new INI Entries for the "Real Time Mode" in the [JA2 Tactical Settings]: ALLOW_REAL_TIME_SNEAK, QUIET_REAL_TIME_SNEAK
Info: There is no new EXE yet, which supports the "Real Time Mode"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1130 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-02 10:30:06 +00:00
Wanne 05251d4458 - Added new INI entries for Ultra Dynamic Tooltips (UTD): ALLOW_UDT_RANGE, ALLOW_UDT_DETAIL, UDT_MODIFIER. The current EXE in SVN does not support the UTD yet.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1129 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-05-27 12:41:12 +00:00
ChrisL 62bbd03468 Forgot to include these updated ini files with the build.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1114 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-16 15:23:13 +00:00
Wanne 5b0b08b40a Updated Price Modifier in Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1109 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-08 18:26:45 +00:00
Wanne 8d266b6dc7 Adjusted a few HAM Settings to be more "1.13 like" in the Ja2_Options.INI and removed the ja2_options.ini connection inside the HAM comments (thx to Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1105 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-01 21:04:53 +00:00
Wanne d098e49131 New ja2.exe (build: 2651)
New Features:
- Headrock's HAM 2.8:
- Zathras' Multiplayer UI Patch

Bugfixes:
- New option "Force turn mode" is always disabled when playing a multiplayer game
- Max Merc limit in multiplayer was not evaluated when hiring merc
- Press "ESC" while green progress bar on laptop loads -> Buttons are still visible although Laptop is closes
- Fixed szSoundEffects definition
- Minor fix to allow the bullet graphic to render properly when the shopkeeper panel is open.
- Fixed a bug when creating the application, it was only possible to start ONE instance of the game. Now it is possible to start as many instances of the game you would like.
- Temporary fix for game freeze when a path contains duplicate tiles

Also non English Versions (German and Russian) of ja2.exe are available
How to update these Versions from SVN, take a look at the Bears Pit thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=201700&page=1#Post201700 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1104 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-04-01 13:41:26 +00:00
Wanne 53a8ed71a1 Added missing INI Editor properties for the Many Merc update
Changed the new property "TONY_USES_BR_SETTINGS" from "FALSE" to "TRUE"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1087 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-02-09 18:31:59 +00:00
Wanne 48dd5177f0 Added missing "ja2_options.ini" properties for last exe build (2567):
AUTO_SAVE_ON_ASSERTION_FAILURE
---------------------
GAME_PROGRESS_MINIMUM
GAME_PROGRESS_INCREMENT
IMP_STARTING_LEVEL
SMART_GOGGLE_SWITCH
AUTOMATICALLY_FLAG_MINES
--------------------
MAX_NUMBER_PLAYER_MERCS
MAX_NUMBER_PLAYER_VEHICLES
MAX_NUMBER_ENEMIES
MAX_NUMBER_CREATURES
MAX_NUMBER_REBELS
MAX_NUMBER_CIVS
---------------------
NEW_AGGRESSIVE_AI
---------------------
TONY_USES_BR_SETTING
DEVIN_USES_BR_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1083 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-02-02 17:37:34 +00:00