Commit Graph

  • e86b7fd705 - Added new version: 5353 o ja2.exe o Map Editor Wanne 2012-06-19 11:01:15 +00:00
  • 6fbda34a9d Externalized some hardcoded grid numbers to "Mod_options.ini" (by DepressivesBrot) - There is a new "Mod_options.ini" file located in the "Data" MOD folder - Only modders should make changes to the file. Wanne 2012-06-19 07:54:10 +00:00
  • 34ac8b352a - New Version: 5346 Wanne 2012-06-17 23:43:50 +00:00
  • 95e098cb08 ja2_options.ini update (by Flugente) - added a new option under [Tactical Fortification Settings] in the ini that governs wether any fortification options can be used while enemies are in the sector Wanne 2012-06-16 22:58:52 +00:00
  • 71c4163d70 XML Editor 0.97 -added ItemFlag to Items.xml. Only done as a dropdown for now. Will change to checkboxes or something in the future. MaddMugsy 2012-06-16 04:41:13 +00:00
  • f351a5c1f3 Enabled the HIGHSPEED_TIMER in the Ja2.ini, which is used for the feature "Fast Enemy AI Turns" in the ingame options Wanne 2012-06-13 07:53:42 +00:00
  • 779219a561 - Added new ja2_5343.exe which supports the new static fortifications feature Wanne 2012-06-12 16:22:21 +00:00
  • 7fbda56168 Bugfix: Static fortifications (by Flugente) - Changed Item type for shovel to "Misc-Item" (it cannot be used as a weapon anymore) Wanne 2012-06-12 16:08:13 +00:00
  • 0a9a0034a1 Fortification feature fixes (by Flugente) Wanne 2012-06-12 07:46:03 +00:00
  • 0f12824a48 - Added missing ini properties to the Data/APBPConstants.ini and Data/Ja2_Options.INI file Wanne 2012-06-11 08:48:38 +00:00
  • 45e9b9988d New Feature: static fortifications can now be built by mercs (by Flugente) - if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor - by using a full sandbag, you can build a sandbag barrier - by using a concertina stack, you can build a concertina wire barrier - this only works if the current map has sandbags/concertina wire in its tileset - with a shovel in your hand, you can remove a sandbag barrier - changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon. - for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822 o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature. Wanne 2012-06-11 08:34:38 +00:00
  • af0c3d652a - Added JA2 1.13 Executable files (Revision: 5334) o ja2 (JA2 1.13) o ja2_ub (JA2 Unfinshed Business 1.13) o MapEditor (JA2 1.13 Map Editor) o Addes missing ja2_options.ini entries Wanne 2012-06-08 20:11:04 +00:00
  • c6db7220d2 Added Zombie battle sounds MaddMugsy 2012-06-08 19:55:42 +00:00
  • b4fe5de662 Reverted changes for guns attaching to tripwire. There were way too many potentially breaking xml changes for this feature (and having guns with Attachment=True is probably asking for trouble); it has been moved to the code. MaddMugsy 2012-06-06 18:19:55 +00:00
  • a080166161 New Feature: Traps made out of guns and a piece of tripwire (by Flugente) - guns can now be attached to tripwire and then be used as tripwire-activatd traps o To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>) o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634 Wanne 2012-06-06 08:30:54 +00:00
  • bfc1766345 - Added German translation for Zombie INI values (by Flugente) Wanne 2012-06-04 08:14:21 +00:00
  • ba618ef5cf - Added missing entries for quiet training and quiet doctoring to Ja2_Settings.INI Wanne 2012-06-02 15:52:21 +00:00
  • 921e7a76c4 Zombie Update (by Flugente) - added soundfiles for zombies rising/attacking - the antidote drug type was wrong, corrected it - new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse - fixed drug-type for antidote (index: 1539) Wanne 2012-06-02 15:49:30 +00:00
  • 0ebb146225 - Added descriptions for the 2 new properties (USE_XML_TILESETS, NUM_P_ITEMS) to the INI Editor "INIEditorJA2Options.xml" file Wanne 2012-06-01 12:04:50 +00:00
  • 5bea46c2d0 XML Editor .96: -Added PoisonPercentage tag to items.xml and ammotypes.xml (Called Poison Power in the editor) -Added Cure Drug Type MaddMugsy 2012-05-30 10:48:22 +00:00
  • a443e8d8e9 1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs 2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs 3. 7.62x51mm ammo box sizes increased to 22. 4. P4-P9Item files removed. 5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini 6. USE_XML_TILESETS removed from ja2.ini MaddMugsy 2012-05-30 10:16:15 +00:00
  • 79d6b18b61 - Fixed type in Items.xml - Added new drug comment in Drugs.xml Wanne 2012-05-30 08:00:16 +00:00
  • f1aed8775f - New drug: antidote cures poisoning (by Flugente) o Item#: 1539 Wanne 2012-05-30 07:53:03 +00:00
  • 6a149dc4bc - New Feature: Zombie mod ingame option (by Flugente) o The Zombie option can be enabled in the ingame option screen o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings]) wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous -> New Tag in Items.xml: <PoisonPercentage> -> New Tag in AmmoTypes.xml: <PoisonPercentage> o see: http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 Wanne 2012-05-29 22:56:00 +00:00
  • 1e847f78a9 - Removed (hide) Spooky from M.E.R.C website o If you want to have him back on M.E.R.C, just remove the comment block at the end of the MercAvailability.xml file Wanne 2012-05-29 20:47:24 +00:00
  • b04a4748f6 - Fixed "OldAIMArchive.xml" for "Data" folder (added missing veterans) - Removed unused WF merc entries from AIMBIOS.EDT ("Data") folder - Added missing "TOPTION_QUIET_TRAINIG" to Ja2_Settings.INI Wanne 2012-05-29 20:25:57 +00:00
  • ced802412a - Updated JA/DG Merc MOD (by Dimitri) o Edited some lines for Spooky to make them better sounding and compressed too big ones, example 069. Made the GAP files. o Edited Spooky's stats. Shadow is now Hated1 instead of Hated3. 033 line is now for HeadShot. No Meddeposit and weekly salaries. o Spooky moved to MERC. Edited his BIO files. From 63 AIM to 18 MERC. Edited his StartingGear because only one Kit is availible at MERC. o Added a very old mini mod - "Dynamo and Shank cured faces". o Added and fixed over 20 new lines for Reuban, Kelly and others. Wanne 2012-05-29 10:19:47 +00:00
  • 1c58e66b7a - Updated/improved "Spooky'" speech and battle sound files (by Dimitri) Wanne 2012-05-25 23:17:35 +00:00
  • 6e0bf34e61 - Fixed missing <AttachmentClass> tag in "Data\TableData\Items.xml" - Added comment block for "Data\TableData\Drugs.xml" Wanne 2012-05-25 22:21:02 +00:00
  • f63e8411ed Updated Lookup table xmls MaddMugsy 2012-05-25 17:07:58 +00:00
  • 858e76a7d3 XML Editor Version .95: - added Iron Sight to Lookup\AttachmentClass.xml - extended AttachmentComboMerge out to 20 possible attachments - added new merge types - Explosive (Easy), Mechanical (Easy), Mechanical (Hard). Existing Explosive merge type renamed to Explosive (Hard). MaddMugsy 2012-05-25 17:04:59 +00:00
  • 6a751ce25a - Bugfix: Fixed the problem when playing with vanilla ("Data" folder), that you cannot train any militia (the training action was always disabled) Wanne 2012-05-18 13:06:14 +00:00
  • 1d689e7c7b - Fixed wrong entries Data/TableData/Magazines.xml which resulted in wrong items after hiring a merc Wanne 2012-05-18 11:54:33 +00:00
  • 186cb5e86e - Updated GameInit.lua (for the Data-JA2Demo MOD) Wanne 2012-05-18 11:22:43 +00:00
  • a25a149ec5 - Added the JA2 Demo as a new 1-13 MOD (by Jazz) o Now you can play the JA2 Demo (P1 - Demoville) maps with the features of 1.13 o The Demo has to be started with a special compiled 1.13 demo executable o This demo is as close as possible to the original JA2 Demo o There is a special "ja2_Demo.ini" file for the demo settings. Wanne 2012-05-18 10:57:24 +00:00
  • 2703eeeb64 - Enabled the "Auto Fast Forward Mode" in the ingame options for the "Data-1.13" folder per default Wanne 2012-05-18 10:53:59 +00:00
  • 79b75cf988 - Fixed wrong comment for jump through window property (CAN_JUMP_THROUGH_WINDOWS) Wanne 2012-05-18 10:27:25 +00:00
  • 942a5cf16e - Added new example and usage of a new LUA Method called "HireMerc()" where we can hire a specific merc by the LUA method call Wanne 2012-05-18 10:05:05 +00:00
  • e385e2112b Vince's starting medkit and first aid kit no longer have 1% status Temp file deleted ACOG reference in INI file changed from saying it's a 10x scope to a 4x scope MaddMugsy 2012-05-17 17:30:28 +00:00
  • 8a4232a235 - Updated AIMBIOS.EDT for the JA/DG v3.0 MOD Wanne 2012-05-16 14:44:58 +00:00
  • c3fcbfb55d JA/DG Merc MOD v3.0 (by Dimitri) - Fixed a lot of speech files - Added some new speeches from JA1 series. (Spike, Snake, Vinny and many others) - Fixed Ivan's quotes - Organized merc's salaries - Edited merc's stats and traits - Gary moved to A.I.M. from M.E.R.C Wanne 2012-05-15 22:00:38 +00:00
  • 166b3dbc97 - Updated MercProfileEditorLanguages.xml (Chinese) (by zwwooooo) Wanne 2012-05-09 17:46:06 +00:00
  • 408feb756f - Small gun pictures (MDGUNS.sti) correction/enhancement for 1.13 (by Nik) Corrected so far: 14,21,24,25,28,29,84,86,87,88,110,115,117,135,136,137,155,165,179,180,243,272,304,305,306,315,316,317,325 see here: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/304511/Searchpage/1/Main/19888/Words/Nik/Search/true/Small_gun_pictures_correction_.html#Post304511 Wanne 2012-05-09 13:15:14 +00:00
  • 8a010414f4 - Added new prone bandaging animations (by PasHancock) Wanne 2012-05-06 14:47:32 +00:00
  • bf57244ce8 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1420 4f8fa57e-7814-0410-bad4-adc449f26b7c Wanne 2012-05-05 21:16:48 +00:00
  • ef031f650d XML Editor 0.93b -Added grid context menu item to filter excluding selected value MaddMugsy 2012-05-05 02:14:22 +00:00
  • d1560062ab XML Editor .93: -Changed ItemClasses from a lookup grid to an editable grid, so ppl can add their own item combinations (ie: for pockets.xml) -In GridUtility, when creating a combobox column w/an extra blank entry, the decimal data type would screw up the grid. Changed it so that the data types of the rebuilt table columns are set to the same as the source columns. -Added "Ammo/Grenade" and "Grenade/Misc" to the ItemClass lookup table values (again for pockets.xml) -Added Separability lookup table -Changed inseparable tag to integer -Fixed issue with ItemDataForm text losing data set name -# of item images is now determined by looking at the Interface folder for mdpXitem.sti files -Added new options to grid context menus: -- Remove Filter - to remove any applied filters -- Filter by Selected Value - only works if grid is editable -- Apply Value to Selected Column - only works if grid is editable - Add, Multiply and Set operations included MaddMugsy 2012-05-04 20:17:30 +00:00
  • 64aa85f0d3 XML Editor .93 -Changed inseparable tag to integer, with values: 0-removable, 1-inseparable, 2-replaceable -Added Separability lookup table -Fixed issue with ItemDataForm text losing data set name MaddMugsy 2012-05-01 19:03:55 +00:00
  • eaeacc7f7c XML Editor 0.92 -Fixed a bug where a few of the item grid columns would cause an error to be displayed. MaddMugsy 2012-04-30 17:39:53 +00:00
  • 3a034641d4 UB: - Deleted unused "TableData/Text" folder Updated ja2_options.ini - Added missing properties - Reworked wrong comment style - Enabled the "USE_SCOPE_MODES" feature for Data-1.13 Wanne 2012-04-30 08:17:12 +00:00
  • 17deb41b59 Corrected numbering on Drugs.xml files XML Editor 0.91 - Reduced DefaultAttachment to 10 fields from 20 - Enabled AvailableAttachmentPoint to go up to 10 fields MaddMugsy 2012-04-30 05:02:51 +00:00
  • bdeb2ef516 Added AttachmentPoint.xml Set DrugType tags in Data\Items.xml Removed extra type #18 from Drugs.xml MaddMugsy 2012-04-28 00:21:10 +00:00
  • 6f8e261ea3 New feature: new drug system (by Flugente) - added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. - Control effect magnitude in Drugs.xml. Added new drugs in Items.xml. - gave Buns drugs in Kit 5 for demonstration reasons, added drugs to Howard's inventory. - see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950 Wanne 2012-04-27 13:28:35 +00:00
  • 92fd56dde7 XML Editor v0.87 - removed detonator and remotedetonator tags from items.xml MaddMugsy 2012-04-22 02:25:32 +00:00
  • 1bd8b34ca3 XML Editor updated to .86 - allows use of Directional, ubHorizontalDegree, ubVerticalDegree tags XML files updated after running through the editor MaddMugsy 2012-04-20 21:30:09 +00:00
  • ed025ce5da - Tripwire / Claymore / Makeshift Mines update (by Flugente) o Items.xml: the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them. o Items.xml: the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though. o Explosives.xml: the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly o see 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556 Wanne 2012-04-20 10:44:46 +00:00
  • d3364143e3 New version of XML Editor (.84) -displays error messages when row copying fails - messages from child rows are suppressed (for now anyway) MaddMugsy 2012-04-16 17:22:15 +00:00
  • c3d38741f1 - Updated Cover Display & Mines Display Hotkeys.txt with additional Mines hotkeys Wanne 2012-04-14 17:05:38 +00:00
  • 59a9a89edf - Bugfix ActionItems.xml (by Jazz) o Fixed wrong item indexes for <BombItem> o Removed UB specific LUA code from the ExplosionControl.lua (Data and Data-1.13) Wanne 2012-04-14 13:05:10 +00:00
  • 6e199cb65a XML Editor updated with new attachment classes - sling, remote detonator, "defuse" (defuser?) MaddMugsy 2012-04-14 07:45:19 +00:00
  • 69c8109200 - Added gunsling to Reapers weapon (Gearkit 3) to test the new gun sling feature (by Flugente) Wanne 2012-04-13 22:43:32 +00:00
  • 2a4a71d0b1 - New Feature: Rifle Sling (by Flugente) o This attachment fits most ARs, Rifles and SMGs. When attached, moving the gun from the main hand to the rifle sling slot does not cost APs when 'Inventory Manipulation costs AP' is turned on. o When a merc would drop his gun because of damage taken, it is instead moved to the rifle sling slot if possible. o A gun in the main hand or rifle sling slot cannot be stolen when a rifle sling is attached. Wanne 2012-04-13 08:20:12 +00:00
  • 4b878d0c6c - Removed the additional P4-P9 items from the Ja2Set.dat.xml file - Re-Added the USE_XML_TILESETS property to ja2.ini - Now you can start a game with USE_XML_TILESETS = TRUE (using Data-1.13\Ja2Set.dat.xml) or USE_XML_TILESETS = FALSE (using Data-1.13\BinaryData\Ja2Set.dat), because both files should contain identical data Wanne 2012-04-12 20:56:58 +00:00
  • e37410ff9b XML Editor - Made attachment classes sort by name in dropdowns MaddMugsy 2012-04-12 19:53:36 +00:00
  • abe8c84546 New version of editor with some extra bitwise attachment class combos MaddMugsy 2012-04-12 19:14:27 +00:00
  • 92d39c0cbd AttachmentClass.xml changed to NasAttachmentClass.xml. (New AttachmentClass.xml added to Lookup folder instead) New version of XML Editor with above change, plus TripWire, TripWireActivation and new AttachmentClass tags added. Cleanup of xml files in Data folder after running them through the editor. Removed references to non-existant item id 1525. MaddMugsy 2012-04-12 18:43:45 +00:00
  • d98484fb7b - Bugfix: Fixed the problem with the klaxon and flare items from ActionItems.xml (by Jazz) o There was the bad numbering of objects in tag <BombItem> Wanne 2012-04-12 16:49:02 +00:00
  • e8079fccee - New Feature: Toggle scope modes (by Flugente) o This allows you to toggle between a gun's different scopes via the '.' key. Y o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the [Tactical Gameplay Settings] section in the ja2_options.ini o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items. o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038 - WARNING: This feature breaks savegame compatibility. Wanne 2012-04-12 08:47:13 +00:00
  • 22c2692cf4 Replaced vanilla Item_Transformations.xml with an empty one, since there are no rags (or any transformations) in vanilla ja2 MaddMugsy 2012-04-12 08:01:45 +00:00
  • 58e67791a8 XML Editor updated - JMich fixed a possible crash scenario at start. - Fragmentation data values are now able to go above 100 in Item Data form. Added fragments to Fragmentation Rocket and VOG Jumping Grenade Allowed old Talon GL to be more than a paperweight if/when it is found on the vanilla maps MaddMugsy 2012-04-11 17:00:52 +00:00
  • e4e75c2e8a - BUGZILLA #606: Fixed wrong spelling of "Ceramic Armor Insert.wav" sound o Because of wrong spelling, this sound was never loaded and reported in the "game_log.log" file Wanne 2012-04-11 16:39:37 +00:00
  • b7539ac692 xml editor working dir fix MaddMugsy 2012-04-11 05:32:33 +00:00
  • 641a32c505 minor xml editor update to allow copying inventory table rows directly MaddMugsy 2012-04-11 02:08:16 +00:00
  • 943f04c012 Added PocketPopups.xml file MaddMugsy 2012-04-10 23:26:37 +00:00
  • 1abfffd2aa Changes for HAM 5 MaddMugsy 2012-04-10 23:16:43 +00:00
  • 3d13b63b35 removed boolean tags from AttachmentClass.xml New version of XML Editor MaddMugsy 2012-04-10 22:48:44 +00:00
  • 08a13e97dd - Updated comment section for ActionItems.xml Wanne 2012-04-10 18:13:34 +00:00
  • ef9833bc8f - New Map Editor: Build: 5178 o Fixed error when playing / loading maps then where saved after Revision 5064 when the Overheated Weapon feature was included! --> The gMapInformation struct (Version, Edgepoints, ...) was not read correctly from the map file o Use this map editor together with the latest SCI (Build: 5171) --> http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301591&page=1 Wanne 2012-04-10 17:41:28 +00:00
  • c02df2eb2f - Added a special JA2 1.13 executable, where you can create the "ja2Set.dat.xml" file from the "ja2set.dat" file o Developer note: It is "special", because it is the latest version of the source, but does not have the P4-P9 items included in the exe (which is needed to generate the xml file from the dat file) Wanne 2012-04-10 14:10:01 +00:00
  • 2b08c1000f - Removed the "USE_XML_TILESETS" from ja2.ini and ALWAYS set it to enabled (1) in the game, so the game always uses the ja2set.dat.xml file, because with the old way (USE_XML_TILESETS = 0) it will not work anymore. Wanne 2012-04-10 13:34:53 +00:00
  • 41bd2a0802 1. AttachmentClass and Silhouette xml files moved from Lookup folder to main TableData folder 2. Added and updated some of the required files from HAM5. Others will be added when the code is ready. HAM5 XML changes have been included for use with the latest XML Editor code. These changes will be ignored by the game. 3. AttachmentClass changes by Flugente applied to xml file. MaddMugsy 2012-04-09 22:35:54 +00:00
  • 2d4e4f76dc reverted tonyin pventory.xml and saminventory.xml to restore zero values added attachment tag =1 to kac masterkey MaddMugsy 2012-04-08 17:47:18 +00:00
  • d2ba98aa1f fixed uiIndex ordering in SamInventory.xml and TonyInventory.xml MaddMugsy 2012-04-02 16:34:39 +00:00
  • 531f4134c3 - New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich, Pics by smeagol) o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon o Raider and Kelly have one in their starting kit 4 Wanne 2012-04-01 15:38:40 +00:00
  • 72af0a6819 Added p4-p9items to Data folder to fix vanilla JA2 Updated comments in JA2.ini and Ja2_UB.ini. XML Tilesets are now REQUIRED, unless someone changes the way they work in the exe somehow. MaddMugsy 2012-03-31 08:35:44 +00:00
  • 07504db812 Fixes: MercProfiles.xml (Vanilla & 1.13) (by Buggler) Wanne 2012-03-29 20:10:38 +00:00
  • 46d642022b Trimmed off items with 0 quantities from shopkeeper inventory xmls. Replaced remaining magazines with ammo boxes in Sam's inventory MaddMugsy 2012-03-26 23:09:26 +00:00
  • 4a03d5a417 Added AP to all ammo names for AP ammo. Fixed some ammo box BR descriptions. MaddMugsy 2012-03-26 07:28:17 +00:00
  • 4f18f32a6a - Updated ja2_ub.ini Wanne 2012-03-25 22:29:50 +00:00
  • 2981d0b74d - Updated ja2.ini & ja2_ub.ini Wanne 2012-03-25 22:28:47 +00:00
  • e97a00e725 fixed br name and desc for 12 gauge slug box MaddMugsy 2012-03-25 07:32:06 +00:00
  • 967891046c -removed two unused entries from the end of TonyInventory.xml MaddMugsy 2012-03-24 02:32:13 +00:00
  • 135d25808e - Replaced wrong Magazines.xml (by Madd Mugsy) - Added JA2_Map_Editor_Tutorial.pdf Wanne 2012-03-23 21:29:27 +00:00
  • b2caea497a MERGED source game dir files from development trunk revision 4890 up to latest current revision 5105 Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: Wanne 2012-03-23 20:30:23 +00:00
  • 2b382449a5 - Added additional version of the JA2LOGO.sti (JA2LOGO_2.STI) (by Lejardo) o If you want to use this logo, you just have to set in the file "Data-1.13\TableData\Layout\LayoutMainMenu.xml" Wanne 2012-03-23 10:04:05 +00:00
  • fdbed817ed - Added alternate shooting animation for big merc (M_SR_AM2.sti) (by Sandro) - Added alternate shooting animation for big merc when standing in water (MW_SR_AM.sti) (by Sandro) - Added and renamed the original animations with a *.original" suffix Wanne 2012-03-15 09:23:06 +00:00
  • 03cdd81071 - Fixed Terry's 064_099 sound files ( by Buggler) o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301454#Post301454 Wanne 2012-03-15 08:58:51 +00:00
  • b58c8150ec - Translated EncyclopediaQuests.xml to English (by Asthner) Wanne 2012-02-29 09:57:28 +00:00
  • 5ed8d45ad0 - Reworked the comments block in the Vehicles.xml file Wanne 2012-02-26 16:10:34 +00:00
  • 9ccbf056fe - Fixed "Hummer" going hostile when encountered in a sector o The <neutral> tag was set to 0 (enemy) instead of 1 (neutral, friendly) Wanne 2012-02-08 12:11:37 +00:00