Commit Graph

  • 4b4012c8f3 new feature: dynamic flashlights allows useable flashlights Flugente 2013-05-03 23:29:01 +00:00
  • 9f4a2ed5c4 - Added random stats for Bernie and It (by Thor) Wanne 2013-05-03 07:43:24 +00:00
  • ef6dc4e66d - Added ini property to control how long (in seconds) the load screen should be visible before disposal: Default: 2 seconds o This is needed, so we can read the new loadscreen hints text o Property name: ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL Wanne 2013-05-02 20:50:03 +00:00
  • 9a81f23715 - Updated LoadScreenHints.xml Wanne 2013-05-02 17:01:30 +00:00
  • bab38403d2 - Added reworked "Bernie" faces (now he looks older) (by anv) Wanne 2013-05-02 16:55:31 +00:00
  • 5333f20dbd - changed disabilities for Sam, Kaboom and Needle - externalised rocket rifle gridno Flugente 2013-05-02 00:29:17 +00:00
  • 2695e597c8 Changes (all by anv): - added voicesets for It, Bernie and Ears - added battle sounds for Elroy (previously overlooked somehow) - added some hate talk to Spike, Boss, Leech, Rusty and Sidney - fixed wrong ammo in Weasel's equipment - added some cheap knives to Mouse's and Elroy's kits, so they can make use of their new traits right away - unlocked extra banter dialogue for some mercs (quote 45) - added new gargantuan MercOpinions.xml, containing 255 opinion records per merc. Most new ones are 0 by default, I changed those for buddies and foes to 25/-25. Flugente 2013-04-30 22:26:20 +00:00
  • 0b74357acb added a few hints Flugente 2013-04-29 23:07:21 +00:00
  • 4e3602c493 added soundset for Stella (by merc05) Flugente 2013-04-29 23:02:52 +00:00
  • 6af50c68f6 Feature improvement: allow accessing other merc inventories when ACCESS_OTHER_MERC_INVENTORIES is TRUE. Even works with dying mercs. Flugente 2013-04-28 22:57:53 +00:00
  • 84d3d23cb5 - added soundset for Smoke (by merc05 & steggieav) - fixed one sound for Moses (by merc05) Flugente 2013-04-27 02:22:12 +00:00
  • a4f42acd01 feature improvement: if MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS is TRUE, one can taboo equipment for specific militia classes Flugente 2013-04-27 00:59:18 +00:00
  • fd945411f3 new feature: load screen hints can now be defined in TableData/LoadScreenHints.xml. Flugente 2013-04-24 21:08:14 +00:00
  • 96dcc49d43 added covert ops trait to Elroy and Mouse Flugente 2013-04-21 02:45:24 +00:00
  • c3c3b13615 added soundset for Moses (by merc05) Flugente 2013-04-21 02:18:13 +00:00
  • cbbec28281 -added Mouse's soundset (nice!) by merc05, with slight edits (by anv) -added soundsets for Elroy, Rev, Dyno, Skitz and Weasel (by anv) -fixed few errors in Doc's and Hurl's dialogue (by anv) -added Skitz and Weasel (by anv) -improved Hurl's an Boss's face (by anv) Flugente 2013-04-18 22:44:43 +00:00
  • 49fae8757a AI.ini: changed player plan to 'Legacy', otherwise autobandage no longer works. feynman 2013-04-18 20:01:51 +00:00
  • a8fb1f0641 - Fixed wrong merc opinions for Blood Wanne 2013-04-16 08:54:48 +00:00
  • 4faa0b2ae0 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1649 4f8fa57e-7814-0410-bad4-adc449f26b7c Wanne 2013-04-14 22:59:47 +00:00
  • 98fba7a430 Added ini files for new modularized tactical AI feynman 2013-04-14 15:43:16 +00:00
  • 3131c92712 added team-specific modifiers for AI suppression Flugente 2013-04-11 21:32:00 +00:00
  • 24370ab679 - Updated MercProfiles.xml and MercStartingGear.xml (by Thor) o Ira: Added compact binoculars to the gear o Hurl: new paramedics skill o A few other adjustments o Cleaned MercStartingGear.xml file (removed tags with default values) which shrinks the xml file Wanne 2013-04-11 20:07:27 +00:00
  • 7e5a28fc0c - Fixed and reworked LUA scripts (by Jazz) o Updated LUA documentation (moved to new server): http://legion.itzg.pl/mzgb/pmwiki/pmwiki.php?n=JaggedAlliance2UBV1.Jav113lua Wanne 2013-04-11 19:18:19 +00:00
  • 2c647a5589 - MercProfileEditor 2 (Beta) by Jazz) o This new version of the "Merc Profile Editor" allows you to edit and view any kind of XML files that are not supported by the XML Editor -> MercProfiles.xml, Vehicles.xml, Emails, ... o Just extract the ZIP-Package to the JA2 Installation directory and start the editor with "MercProf2beta2.exe" Wanne 2013-04-11 18:43:55 +00:00
  • 0e58a77ab5 - Added random stats for Hurl and Doc (by Thor) Wanne 2013-04-10 12:56:51 +00:00
  • ea7b233e9c new drug: M99 (#1634) uses the Etorphine drug effect (#22). Stuns a target, but can also kill it if overdosed. Flugente 2013-04-09 21:11:39 +00:00
  • 426ffe306b - Added another missing files for the new DG mercs Wanne 2013-04-08 07:51:51 +00:00
  • 0c9a609749 - Added missing faces for Hurl and Doc Wanne 2013-04-08 07:47:25 +00:00
  • 3f38e18c50 - Added missing Reuban to OldAIMArchive.xml Wanne 2013-04-04 22:22:41 +00:00
  • 247c076478 New Mercs: Hurl (MERC) & Doc (AIM) (by anv) - added Doc's voicepack (provided by steggieav), with slight edits - added Hurl's and Turtle's voicepacks - added hate talk for Fidel and Biff - removed neon glow from Turtle face Wanne 2013-04-04 22:17:07 +00:00
  • abdd94cdbb - Changed INI-Property "RANDOM_STATS" from int (0 - 3) to boolean value FALSE = Do not use random stats (JA2 vanilla setting) TRUE = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml" Wanne 2013-04-04 21:50:47 +00:00
  • b2bda98e75 - Added Fix and ReadMe for Windows 8 o How to get the game working and how to fix the slow/laggy performance on Windows 8 Wanne 2013-03-30 20:03:05 +00:00
  • 8b047e15a8 - INIEditorJA2Options.xml: Fixed empty lines and spaces for English Texts Wanne 2013-03-28 19:36:19 +00:00
  • 797302cf10 - Added a few missing entries in the INIEditorJA2Options.xml o But there are still a few (~ 20) entries left ... Wanne 2013-03-27 23:21:52 +00:00
  • 6729be5300 - Added INI option to enable/disable random merc stats (MERCS_RANDOM_STATS) 0 = Do not use random stats (JA2 vanilla setting) 1 = Use random stats for ALL merc from the file "TableData\RandomStats.xml" 2 = Use random stats for SELECTED merc, that have random stats defined in "TableData\RandomStats.xml" Wanne 2013-03-27 23:20:51 +00:00
  • 932b3f48f6 - Updated "Data-1.13/TableData/RandomStats.xml" (by Thor) o Added random stats for the new DG mercs Wanne 2013-03-27 23:18:26 +00:00
  • fd080b8d62 better cursor (by Thor) Flugente 2013-03-27 22:15:31 +00:00
  • f5225997d9 Fixes (by anv & Thor) o Stella: Fixed salary o Moses: Replaced "devolve" with "none" Wanne 2013-03-27 22:08:33 +00:00
  • 1d3b4ec8b8 added apbp constants and icons (by Thor) for the 'apply items to persons'-feature Flugente 2013-03-27 22:03:05 +00:00
  • 2ec2967730 - Added a few comments to the Email/EmailMercLevelUp.xml file Wanne 2013-03-24 20:19:08 +00:00
  • 4a4458a361 - Added Dyno and Turtle to M.E.R.C (by anv) - Reworked camo faces and created non camo face for Shadow and Monk (by anv) - Reworked Smoke animated portrait (by anv) - Added small 65 and 33 portraits for IMP 218 (previously she used the same as IMP 219) (by anv) - see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/28/Jagged_Alliance_Deadly_Games_M.html Wanne 2013-03-24 19:50:15 +00:00
  • d0d99d0198 added stun gun to enemy item choices Flugente 2013-03-24 19:33:26 +00:00
  • cbcde9015d - bodies are now twohanded - removed admin shirts from npc inventory Flugente 2013-03-24 18:58:29 +00:00
  • 7dbfe22239 - Added starting gear for the 4 new DG merc (Stella, Smoke, Ears and Moses) (by anv) Wanne 2013-03-19 12:06:23 +00:00
  • fa45f75d38 - Added 4 new DG-Merc: Stella, Ears, Smoke and Moses (by anv) o AIM: Stella, Moses, Smoke o MERC: Ears - Moved Rev and Elroy to MERC Wanne 2013-03-18 10:10:53 +00:00
  • f6e6c292c4 - fixed path for pockets.xml (by JMich) - fixed issue with disappearing random items (by JMich) Flugente 2013-03-17 22:12:01 +00:00
  • ceda9e1726 PRISONER_INFO_DETECT_CHANCE is obsolete Flugente 2013-03-17 00:34:15 +00:00
  • 2a01e7ce1c - Added missing MW_SR_HIP_AIM.STI (renamed the original animation file) (thx to Buggler) Wanne 2013-03-10 16:54:50 +00:00
  • 8373e44ab7 added MERCS_CAN_DO_ADVANCED_REPAIRS, DIRT_GLOBAL_MODIFIER and OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER (UB) ini options Flugente 2013-03-10 16:04:50 +00:00
  • 4b1aa519fc - Added 4 new JA/DG Merc to A.I.M (by anv) o Hector, Elroy, Mouse and Rev - Updated Portraits: Vinny, Bud, Screw (by anv) Wanne 2013-03-09 17:04:58 +00:00
  • 1589435871 fixed typo Flugente 2013-03-07 02:32:24 +00:00
  • 601af341f4 dirt system: added an option that controls wether a gun also gets cleaned on fully repairing it Flugente 2013-03-07 02:21:03 +00:00
  • e7bcb575f7 added ini option to turn off eating sounds Flugente 2013-03-05 21:29:07 +00:00
  • c566cd51c2 - Fixed "corrupt" civ52.edt file (prisoners quotes). The file had wrong file size and empty lines @all: Please use the EdtMegaEditor when editing EDT files, cause other EDT-Editors can damage the file Wanne 2013-03-05 09:04:31 +00:00
  • 9a20b901b5 - Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty. The roomnumbers are set in SectorNames.xml. - Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier. Proabilities for prisoner events were increased to more reasonable values. Flugente 2013-03-05 01:17:21 +00:00
  • a984ef3e96 - Updated JA2 - DG Faces & added Camo Faces (by anv) o Updated: Bud, Gary, Needle, Postie, Sparky o New: Elroy, Mouse -> Added to the TODOs trunk (until we have valid entries in the XML files) -> http://www.bears-pit.com/board/ubbthreads.php/topics/298288/25/Jagged_Alliance_Deadly_Games_M.html Wanne 2013-03-04 09:24:28 +00:00
  • 6d84bf8c1b added AP & BP cost setting for arming bombs/grenades in inventory Flugente 2013-03-03 16:19:21 +00:00
  • ae2f385634 - Moved the following XML files in the correct "Data\TableData" location (thx to Buggler) Wanne 2013-02-26 14:11:12 +00:00
  • 9c02b9e270 - Fixed Mobile Militia graphical & transparency icon issues (by Buggler) Wanne 2013-02-26 13:59:47 +00:00
  • d939de46ca - externalised squad names - moved Pockets.xml an PocketPopups.xml Flugente 2013-02-25 22:18:32 +00:00
  • 191770abc0 militia equipment feature is off by default Flugente 2013-02-24 14:25:01 +00:00
  • 249e3523b4 new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information Flugente 2013-02-23 18:29:04 +00:00
  • d821804721 SaveLoadScreen Useability Enhancement & Fix (by Buggler) - Changed font color for better readability - Enlarged highlight box - Added LEFTARROW & RIGHTARROW hotkey for previous & next page - Fixed minor graphical bugs Wanne 2013-02-23 09:48:25 +00:00
  • e2b77cc3b5 added neurotoxin dart crate Flugente 2013-02-21 20:29:32 +00:00
  • 484a663bb9 -Added missing letters for French inshy 2013-02-15 11:17:12 +00:00
  • ab1ca10fda New XML-Editor: 0.102 - Fixed folder location of tabledata xml files Wanne 2013-02-03 21:54:00 +00:00
  • aeafb3e4f5 Fixed X/Y coordinates of new items like sandbags, food etc & those with no coordinates specified in pickup menu (by Buggler) Wanne 2013-01-31 20:20:39 +00:00
  • a6eed8e2d6 Fixes (by Buggler) - Fixed shopkeeper & repair interface IMP portrait bug due to wrong image size in 33Face & 65Face for IMP Wanne 2013-01-28 14:15:48 +00:00
  • c9cc477288 - Moved SoundsProfiles.xml to the correct folder Wanne 2013-01-26 19:56:50 +00:00
  • 8a03e27ddd Optional Skill Tooltip On Merc Portrait (by Buggler) - Option to show skill/traits tooltip on merc portrait in AIM/MERC hire screen Wanne 2013-01-22 13:21:13 +00:00
  • f11e0f8522 When talking to an enemy, we can surrender to him if he hasn't asked us to before. Flugente 2013-01-19 20:23:26 +00:00
  • 43e8990079 Enabled random merc stats for "Data-1.13" (by Thor) o See file "Data-1.13/TableData/RandomStats.xml o To disable random merc stats for certain mercs, just set <Enabled>0</Enabled> in RandomStats.xml o Additional Informations: http://www.bears-pit.com/board/ubbthreads.php/topics/314414/1.html Wanne 2013-01-19 19:45:47 +00:00
  • f9661d2532 - Fixed UB GameDir files. Now it should start again without errors Wanne 2013-01-19 19:40:01 +00:00
  • ceabf77ae2 Fixes (by Buggler) - Fixed allow exception to Dr Q. skill trait code not fully functional - Swapped Dr Q. skill trait xml order so that when exception disabled, he will still have his night ops minor skill due to code execution order - Externalized allow_exception ID number for modding Wanne 2013-01-15 20:05:25 +00:00
  • f869ffa6a1 added missing xmls Flugente 2013-01-14 20:18:04 +00:00
  • 76c930703c - Fixed MERC <mAbsolutePrice> to -1 (by Buggler) (only 1.13 xml is bugged, vanilla classic is working as it is.) Wanne 2013-01-13 17:51:51 +00:00
  • 0f6684ddba added finetuned specific gun selections for enemy and militia (by ClarkeW) Flugente 2013-01-13 16:23:12 +00:00
  • de89a842db added merchant xml files in case someone plays withut the 1.13 folder Flugente 2013-01-13 16:07:19 +00:00
  • b140b8ff4f - added ap and bp costs for adding/removing fortifications and filling sandbags - added face icon for multi-turn actions with regard to fortifications Flugente 2013-01-06 03:40:35 +00:00
  • 1521afd106 GameDir Cleanup Wanne 2013-01-05 16:32:32 +00:00
  • 73da8f3cf5 - New INI Editor: 2.5.0 o Removed HIGHSPEED TIMER option Wanne 2013-01-05 15:19:21 +00:00
  • 3b745c821b - Removed HIGHSPEED_TIMER option from the ja2.ini. Highspeed timer is now always ON Wanne 2013-01-05 15:06:10 +00:00
  • bc6e017af7 added missing icon for alternate weapon holding (by Sandro) Flugente 2013-01-04 23:34:28 +00:00
  • 4bb5a6b2d7 - reordered xmls - new feature: class specific gun and item choices allows finetuning of a soldier's equipment Flugente 2013-01-04 23:22:41 +00:00
  • 880ac52dd8 if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location. Flugente 2013-01-04 21:40:43 +00:00
  • 82058270f1 added new scuba gear picture and pepper spray sounds (by Shanga) Flugente 2013-01-03 17:12:24 +00:00
  • af45af59f4 - Deleted old outdated ja2.exe (5520) - Added text file with download url to D.Brot's SkyDrive for the latest development executables Wanne 2013-01-03 10:43:28 +00:00
  • 530d0d3d0a - added new pics for various items (by Shanga) - enemy assassin feature is 'off' per default, in order not to freak out unwary new players Flugente 2013-01-03 04:06:06 +00:00
  • f934541a20 New Feature: enemy assassins disguise as militia and can ambush player mercs Flugente 2012-12-30 19:17:36 +00:00
  • 465f999e65 added missing xml Flugente 2012-12-20 01:23:11 +00:00
  • 799181efd8 New Feature: The number of merchants has increased, and their values have been externalised. Flugente 2012-12-20 00:29:33 +00:00
  • a89f7f6856 - The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard). - If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item (see item #1632). - added 'stack of binders' item to Jake and Sam inventories. Flugente 2012-12-17 21:26:03 +00:00
  • 751332ce40 - Fixes (by Buggler) o Added IMP 219 missing gasmask & nightvision googles o Corrected transparency color in sungoggles Wanne 2012-12-09 17:59:39 +00:00
  • a942bbb44a - Added an ini option (ALL_NAMED_NPCS_DECIDE_ACTION) which enables proper realtime decision making for any named NPC (i.e. NPCs tied to a profile). As a result such NPCs are not required to be in CIV_TEAM anymore. (by Realist) Wanne 2012-12-08 22:05:52 +00:00
  • 9437bf3463 - Diving bottle is now worn in the combat pack position instead of vest position Flugente 2012-12-08 18:55:44 +00:00
  • 82bb30e678 New Feature: scuba gear allows to dive, thereby staying invisible to the enemy as long as you are in deep water. If you where spotted however, the enemy remembers that, and can see still you in deep water Flugente 2012-12-08 00:33:27 +00:00
  • 2158a06a8d - added missing sti files Flugente 2012-12-04 20:50:29 +00:00
  • 09854af719 - allowed to check militia in Tixa - added pepper spray to a few mercs Flugente 2012-12-03 23:29:11 +00:00
  • 90f8712468 - added stun gun and pepper spray (only placeholder images for now). - Fix: Kobra had wrong nasAttachmentClass Flugente 2012-12-03 23:08:48 +00:00
  • c7a0ae0b4a New Feature: The prisoner system allows to capture enemy soldiers by using handcuffs on them. They can be transferred to a prison the player controls, and be interrogated there. Flugente 2012-12-03 00:30:42 +00:00