mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Bugfix: Disabled the experimental fix from Headrocks HAM 3.2, were enemies with 0 APs can enter the battle
o This experimental fix caused assertion errors in AddPossiblePendingMilitiaToBattle() git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -344,7 +344,10 @@ void EndTurn( UINT8 ubNextTeam )
|
||||
gTacticalStatus.ubCurrentTeam = ubNextTeam;
|
||||
|
||||
if(is_server || !is_client) BeginTeamTurn( gTacticalStatus.ubCurrentTeam );
|
||||
|
||||
// WANNE: Disabled Headrocks Experimental fix, because it causes assertion in AddPossiblePendingMilitiaToBattle();
|
||||
// HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs.
|
||||
/*
|
||||
if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 2)
|
||||
{
|
||||
AddPossiblePendingEnemiesToBattle();
|
||||
@@ -353,6 +356,7 @@ void EndTurn( UINT8 ubNextTeam )
|
||||
{
|
||||
AddPossiblePendingMilitiaToBattle();
|
||||
}
|
||||
*/
|
||||
|
||||
BetweenTurnsVisibilityAdjustments();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user