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- Bugfix: Disabled the experimental fix from Headrocks HAM 3.2, were enemies with 0 APs can enter the battle
o This experimental fix caused assertion errors in AddPossiblePendingMilitiaToBattle() git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -344,7 +344,10 @@ void EndTurn( UINT8 ubNextTeam )
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gTacticalStatus.ubCurrentTeam = ubNextTeam;
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gTacticalStatus.ubCurrentTeam = ubNextTeam;
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if(is_server || !is_client) BeginTeamTurn( gTacticalStatus.ubCurrentTeam );
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if(is_server || !is_client) BeginTeamTurn( gTacticalStatus.ubCurrentTeam );
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// WANNE: Disabled Headrocks Experimental fix, because it causes assertion in AddPossiblePendingMilitiaToBattle();
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// HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs.
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// HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs.
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/*
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if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 2)
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if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 2)
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{
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{
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AddPossiblePendingEnemiesToBattle();
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AddPossiblePendingEnemiesToBattle();
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@@ -353,6 +356,7 @@ void EndTurn( UINT8 ubNextTeam )
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{
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{
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AddPossiblePendingMilitiaToBattle();
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AddPossiblePendingMilitiaToBattle();
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}
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}
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*/
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BetweenTurnsVisibilityAdjustments();
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BetweenTurnsVisibilityAdjustments();
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}
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}
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