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Reverted resetting next action in CancelAIAction() as it doesn't work as expected.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8697 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1250,11 +1250,6 @@ void CancelAIAction(SOLDIERTYPE *pSoldier, UINT8 ubForce)
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pSoldier->aiData.bBypassToGreen = FALSE;
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ActionDone(pSoldier);
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// sevenfm: reset next action
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pSoldier->aiData.bNextAction = AI_ACTION_NONE;
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pSoldier->aiData.usNextActionData = 0;
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pSoldier->aiData.bNextTargetLevel = 0;
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}
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