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Bugfix: APs to shoot when weapon not ready and we have to change facing was displaying wrong.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2718 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1441,7 +1441,7 @@ void GetAPChargeForShootOrStabWRTGunRaises( SOLDIERTYPE *pSoldier, INT16 sGridNo
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fAddingRaiseGunCost = TRUE;
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}
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//CHRISL: Handle ready weapon with facing changes based on stance
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if(fAddingTurningCost)
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if(fAddingTurningCost && !fAddingRaiseGunCost)
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{
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switch (gAnimControl[ pSoldier->usAnimState ].ubHeight)
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{
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