Bugfix: APs to shoot when weapon not ready and we have to change facing was displaying wrong.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2718 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2009-04-11 00:24:35 +00:00
parent 17279936bc
commit a2740bfbdb
+1 -1
View File
@@ -1441,7 +1441,7 @@ void GetAPChargeForShootOrStabWRTGunRaises( SOLDIERTYPE *pSoldier, INT16 sGridNo
fAddingRaiseGunCost = TRUE;
}
//CHRISL: Handle ready weapon with facing changes based on stance
if(fAddingTurningCost)
if(fAddingTurningCost && !fAddingRaiseGunCost)
{
switch (gAnimControl[ pSoldier->usAnimState ].ubHeight)
{