Remove armed vehicle check from soldier AI

This commit is contained in:
Asdow
2026-01-22 00:27:18 +02:00
parent 75355f6cac
commit b50ed93f39
-4
View File
@@ -20220,10 +20220,6 @@ INT8 DecideActionRedSoldier(SOLDIERTYPE* pSoldier)
if (pSoldier->aiData.bAttitude == DEFENSIVE)
iChance += 25;
if (ARMED_VEHICLE(pSoldier))
{
iChance += 50;
}
if ((INT16)PreRandom(100) < iChance && pSoldier->InternalIsValidStance(ubOpponentDir, gAnimControl[pSoldier->usAnimState].ubEndHeight))
{