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- Added comments to Samsites.xml (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1774 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -4,7 +4,11 @@ This file defines sam sites in game.
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Fields index:
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samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml).
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Value 0 is reserved and stands for "no air coverage here".
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Limit 50, Value 0 is reserved and stands for "no air coverage here".
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samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger
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retaliatory enemy attack on sam site
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2 hardcoded for Skyrider's 1st sam site notification dialogue
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1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue
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samSector - it's simple. Sam site coordinates.
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samHidden - defines whether sam site is hidden from player from the beginning
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of game. Changes in this field require starting a new game to take effect.
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@@ -4,7 +4,11 @@ This file defines sam sites in game.
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Fields index:
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samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml).
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Value 0 is reserved and stands for "no air coverage here".
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Limit 50, Value 0 is reserved and stands for "no air coverage here".
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samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger
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retaliatory enemy attack on sam site
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2 hardcoded for Skyrider's 1st sam site notification dialogue
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1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue
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samSector - it's simple. Sam site coordinates.
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samHidden - defines whether sam site is hidden from player from the beginning
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of game. Changes in this field require starting a new game to take effect.
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@@ -4,7 +4,11 @@ This file defines sam sites in game.
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Fields index:
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samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml).
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Value 0 is reserved and stands for "no air coverage here".
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Limit 50, Value 0 is reserved and stands for "no air coverage here".
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samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger
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retaliatory enemy attack on sam site
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2 hardcoded for Skyrider's 1st sam site notification dialogue
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1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue
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samSector - it's simple. Sam site coordinates.
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samHidden - defines whether sam site is hidden from player from the beginning
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of game. Changes in this field require starting a new game to take effect.
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