- Added comments to Samsites.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1774 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-09-17 14:45:49 +00:00
parent 4853ee89c9
commit ea9490f1c0
3 changed files with 15 additions and 3 deletions
+5 -1
View File
@@ -4,7 +4,11 @@ This file defines sam sites in game.
Fields index:
samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml).
Value 0 is reserved and stands for "no air coverage here".
Limit 50, Value 0 is reserved and stands for "no air coverage here".
samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger
retaliatory enemy attack on sam site
2 hardcoded for Skyrider's 1st sam site notification dialogue
1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue
samSector - it's simple. Sam site coordinates.
samHidden - defines whether sam site is hidden from player from the beginning
of game. Changes in this field require starting a new game to take effect.
+5 -1
View File
@@ -4,7 +4,11 @@ This file defines sam sites in game.
Fields index:
samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml).
Value 0 is reserved and stands for "no air coverage here".
Limit 50, Value 0 is reserved and stands for "no air coverage here".
samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger
retaliatory enemy attack on sam site
2 hardcoded for Skyrider's 1st sam site notification dialogue
1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue
samSector - it's simple. Sam site coordinates.
samHidden - defines whether sam site is hidden from player from the beginning
of game. Changes in this field require starting a new game to take effect.
+5 -1
View File
@@ -4,7 +4,11 @@ This file defines sam sites in game.
Fields index:
samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml).
Value 0 is reserved and stands for "no air coverage here".
Limit 50, Value 0 is reserved and stands for "no air coverage here".
samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger
retaliatory enemy attack on sam site
2 hardcoded for Skyrider's 1st sam site notification dialogue
1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue
samSector - it's simple. Sam site coordinates.
samHidden - defines whether sam site is hidden from player from the beginning
of game. Changes in this field require starting a new game to take effect.