- MP: Re-enabled the "share same FOV for friendly players" (in COOP and Team-DM), because it seems to work fine :)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6044 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-05-01 10:28:33 +00:00
parent 0c99913cc1
commit fe4c6d7e8f
+2 -5
View File
@@ -152,11 +152,8 @@ extern char cServerName[30];
// WANNE: If this define is enabled, it hopefully fixes the "enemy AI got stuck on pure client interrupt". (this "fix" was added in revision 5623)
//#define INTERRUPT_MP_DEADLOCK_FIX
// WANNE: This features seems to work, but there is a big problem: If the enemy is moving the game always wants to scroll to the enemy for the client who does not really see the enemy.
// This makes is impossible to play because it is always scrolling... Disabled for now!
// WANNE: If enabled, friendly players (in COOP and Team-Deathmatch) share the same field of view for the enemies.
// For example: If client #1 sees an enemy, also friendly client #2 sees the enemy on the minimap.
//#define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
// WANNE: This features seems to work without any errors, so it is enabled :)
#define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
#define ENABLE_COLLISION (is_server && pBullet->pFirer->ubID<120) || (!is_server && is_client && pBullet->pFirer->ubID<20) || (!is_server && !is_client)
extern bool auto_retry;