Asdow
bd9cbd9944
Migrate +AI features
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* Drink canteen
* Jump through window
* Use explosives
* Use wirecutters
2026-01-23 23:19:07 +02:00
Asdow
f075963bca
Merge branch 'master' into decideaction
2025-12-25 18:58:41 +02:00
Asdow
4fcf03d31a
Include cleanup Tactical/.*cpp
2025-12-09 00:35:18 +02:00
Asdow
82aca548f5
Merge branch 'master' into ExtraMercs
2025-09-24 16:14:10 +03:00
BeatAroundTheBuscher and GitHub
ed00830202
Fixes Upper/Lower Casing for include paths ( #487 )
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* Fixing upper/lower case for includes
types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Asdow
c62d767622
Update to Master
2025-08-08 18:00:31 +03:00
kitty624
eb3f62c3d5
Reverting Commit 9122d7a
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it made: CAN_FAN_THE_HAMMER = FALSE now disables the burst mode on pistols
which effectivly resulted in pistols burst mode only being avaialbale with can fan the hammer active
which further resulted in being required to fire from hip mode when using burst with pistols
that's not a desired behaviour for burst on pistols, their burst should not depend on fan the hammer
therefore reverted
2025-08-01 20:52:22 +02:00
Asdow
1013531a7f
Remove #pragma optimize("", off) calls
2024-12-01 21:17:23 +02:00
Asdow
ef9aa1b027
Convert to SoldierID
2024-11-17 22:29:31 +02:00
Asdow
b6e8b0c5ff
Convert to SoldierID
2024-11-17 21:09:13 +02:00
Asdow
74d752d452
More conversions to SoldierID
2024-11-17 18:15:36 +02:00
Asdow
566ead5815
Convert SOLDIERTYPE::ubTargetID to SoldierID
2024-11-15 23:46:15 +02:00
Asdow
5de6f77f2e
Convert SOLDIERTYPE::ubOppNum to SoldierID
2024-11-15 23:26:22 +02:00
Asdow
10250dc035
Merge branch 'master' into ExtraMercs
2024-11-09 13:44:53 +02:00
Asdow and GitHub
49a119e6b9
Convert INVTYPE boolean fields to flagmask ( #325 )
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Rearranged fields from largest to smallest to remove alignment padding
2024-08-22 08:48:29 +03:00
Asdow and GitHub
9dfbc7d394
Use correct gridno for XY conversion ( #289 )
2024-03-13 19:29:28 +02:00
Asdow
ab2c5fc10d
Add BOXER() & ISVIP() macros
2024-02-18 12:03:43 +02:00
Asdow and GitHub
b8a870df02
Reduce code duplication ( #233 )
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* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Add direction utility function
We have a lot of places in the code that calculate direction based on center cell coordinates, but lack a utility function for it similar to other direction methods.
* Use utility function for calculating direction
* Use ConvertGridNoToCenterCellXY
* Use utility function for direction
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Remove CenterX & CenterY functions
Use ConvertGridNoToCenterCellXY instead
* Remove CenterX & CenterY calls from UB configuration
* Address review feedback
* Remove duplicate function
ConvertGridNoToCenterCellXY and ConvertMapPosToWorldTileCenter do the exact same thing
* Use PythSpacesAway instead of GetRangeFromGridNoDiff
Both functions calculate the same thing
* Remove GetRangeFromGridNoDiff
* Remove calls to abs()
The values end up being squared anyways making these unnecessary
2023-10-07 15:14:15 +03:00
Asdow and GitHub
fc5573f73d
Correct check for stance ( #222 )
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Same issue as in commit 23ceb0f
2023-09-05 18:57:40 +03:00
Asdow and GitHub
23ceb0fa4c
Fix bug in OCTH prone CTH calculation (by Seven) ( #221 )
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GetToHitBonus() expects BOOLEAN for fProneStance argument, with no comparison to ANIM_PRONE, the ubEndHeight ends up adding bipod bonuses to *all* stances
2023-09-05 17:33:42 +03:00
rftrdev and GitHub
b91871b518
Move grenade bonuses from Demolitions to Throwing ( #202 )
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* Copy grenade settings from demolitions to throwing
* Fix setting strings
* Add throwing bonuses to the same spots as demolitions
* Delete grenade bonuses from Demolitions
* Update text
* Reapply throwing check
2023-08-11 11:27:29 -07:00
Asdow
03482ffc3d
Merge branch 'master' into ExtraMercs
2023-07-26 13:17:49 +03:00
majcosta and GitHub
24425a82b1
More unused stuff removal ( #49 )
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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
2023-01-03 15:51:48 +02:00
Asdow
1f0a8f46e8
Import changes from the local SVN working copy
2022-10-10 10:08:44 +03:00
Sevenfm
d0c5b366fb
AICalcChanceToHitGun: take into account target facing for standing/crouched human targets (when not using SIDE_FACING_DIVISOR option).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9379 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-05-05 12:50:30 +00:00
rftr
7b57f834f6
unactivated turncoats ignore suspicious activity.
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unactivated turncoats intentionally try to miss when shooting at mercs/militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-24 21:16:13 +00:00
rftr
87b0c7c6b7
new feature: madlab's robot can be upgraded
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requires gamedir r2642
https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-21 17:34:49 +00:00
Shadooow
9122d7a7a6
CAN_FAN_THE_HAMMER = FALSE now disables the burst mode on pistols
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9319 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-13 19:43:25 +00:00
Sevenfm
1e94aea625
Don't apply mortar/GL default penalty for enemy/militia is they cannot have trait skills, improved code to support old skill system.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-01 18:20:46 +00:00
Shadooow
c23d62de02
Makes it so that if ASSIGN_SKILL_TRAITS_TO_ENEMY or MILIATIA is disables then enemies or militia will not get penalties/bonuses from new traits which then should fix the issue where enemies do not use mortars at all when this option is disabled.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9312 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-01 17:49:24 +00:00
Sevenfm
1015614473
Play different sound when object drops into water, depending on object weight and type.
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Play S_WATER_IMPACT1 when bullet hits water.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-08 10:17:38 +00:00
Shadooow
5e8fa16cb9
Added missing parenthesis to the code evaluating sightrange NCTH that could lead to issues.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-06 09:24:04 +00:00
Shadooow
68664bed77
fixed bleeding value not being substracted when losing max hp which resulted into the graphic HP bar having wrong color
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-18 08:26:32 +00:00
Sevenfm
7978ad77f3
Morale changes for AI soldiers:
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- GetMoraleModifier: use bMorale for both player and AI.
- CalcSuppressionTolerance: use morale as a base for tolerance for AI soldiers.
- HandleSuppressionFire: morale loss for AI soldiers.
- EVENT_BeginMercTurn: increase morale for AI soldiers.
- TacticalCreateSoldier: Set morale = 60 + 2 * bExpLevel + Random(20) when creating AI soldier.
NEW_SUPPRESSION_CODE: UseGun, UseGunNCTH: reduce shock when firing gun.
AI_NEW_MORALE: limit AI morale depending on morale and shock level.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-15 05:52:09 +00:00
Flugente
a93e9b4a9c
Added helper functions to easier determine gun stats
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-27 20:48:19 +00:00
Flugente
102ee32232
Fix: when firing from several barrels with two guns, AP cost is deducted twice
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9145 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-24 11:00:59 +00:00
Shadooow
d6f07a7ef5
godmode reworked: reused existing mechanism in code = same functionality, less code changes, also when enabled GOD MODE text will now show up in left corner in red color, this was already there I just uncommented it
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-06 19:06:23 +00:00
Shadooow
385210ba09
vehicles will no longer lose stats from critical hits
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9127 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-06 15:59:00 +00:00
Flugente
587b7e2874
Fix: reverted revert of 9115 and fixed the issue of guns always deteriorating in NCTH
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9119 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-28 14:39:45 +00:00
Shadooow
94f164eaa8
reverting commit 9088 as it causes regression of super high weapon deterioration
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-28 11:18:08 +00:00
Shadooow
da940db97c
god mode cheat code tweaks + preventing ability damage
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9098 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-22 00:20:12 +00:00
Flugente
a7d7f4b93b
Fix: crash due to overflow as a result of very low reliability values
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9088 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-19 10:27:13 +00:00
Flugente
ff3076203f
Fix: antimateriel bullet damage to structures often isn't properly applied
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-13 17:23:55 +00:00
Shadooow
fe9dd67edc
Fixed bug that resets melee attack aim location if the attack was stopped in interrupt.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9059 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-01 15:21:56 +00:00
Shadooow
5a2202f5b4
new feature: after throwing knives, put any throwing knife class item from second hand into main hand
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9037 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-22 15:07:28 +00:00
Sevenfm
205f4516d9
Missing part of previous fix (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-13 05:19:22 +00:00
Sevenfm
037a70b253
Fix for drugged icon not displaying on merc portrait immediately when taking drug from map screen (by Shadooow).
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Fix for playing full burst firing sound with less bullets than the usual for the gun burst fire in chamber (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9011 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-07 18:12:32 +00:00
Sevenfm
b6f15b2347
Add robots to enemy groups (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Sevenfm
d66a05b0f4
NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT: apply only for player mercs, to avoid possible problems with AI.
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CalcChanceHTH: only use reduced chance for boxers.
AIDoctorFriend, AIDoctorSelf: first change soldier to stationary.
AIDoctorFriend: change target to stationary.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8928 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-08 18:27:27 +00:00
Sevenfm
6ad8b22368
CalcChanceHTH: restored higher base chance for melee attacks.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8927 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-07 21:07:17 +00:00