MaddMugsy
185f154aa8
-tweaked ai turning in green a little bit to make them look for noises in green (mostly for snipers)
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-enabled tunnel vision attribute on readied weapons (previously only worked on attachments, and non-weapon items)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-09 19:43:24 +00:00
MaddMugsy
3b38f5dac5
-removed some hard coded item indexes from ArmsDealerInvInit.cpp & items.cpp
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-fixed canteen merging w/ctrl+click
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@306 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-26 17:55:11 +00:00
MaddMugsy
367f70176d
-fixed new ammo types not coming out of enemy guns properly
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-minor AI fixes
-reduced minimum default status for bonus depreciation from 100 to 85
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 18:42:57 +00:00
MaddMugsy
52052eb0ca
-scaled down tunnel vision for AI to help out the snipers
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-removed limited vision from AI so they're not as easy to sneak up on
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@227 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-13 05:38:52 +00:00
MaddMugsy
7cf7d7db3c
- In the vain hopes of finally killing that stupid "Battle Scope" bug, I have changed the inventory creation to do an extra check for attachment validity before creating the attachments w/out displaying any messages.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 22:25:54 +00:00
lalien
ce1b1220b7
- new feature: manual reload
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- update readme
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 22:37:34 +00:00
MaddMugsy
07aee0e43f
-added code for enemies to carry money items / wallets w/actual deposit-able cash
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@173 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 07:06:19 +00:00
lalien
7da7984951
- bug fix: Space selects next squad: next merc was not selected when in interrupt
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- changed scope ranges to be % of base visible range
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 01:03:17 +00:00
MaddMugsy
110790ee5d
-fixed aim level % restrictions
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@162 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 17:19:54 +00:00
MaddMugsy
37ad617bda
-added option to choose whether extra aim levels apply to rifles only
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@161 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 17:10:10 +00:00
MaddMugsy
b9c5f45721
- updated aiming levels to use a % of sight range, and to allow only rifles & sniper rifles to use aiming levels > 4
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@160 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 15:42:16 +00:00
MaddMugsy
2842c92ce1
-continued from last commit
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 06:55:59 +00:00
lalien
330286c6e0
- tool tips for Bobby Ray updated
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- tool tips for items updated
- finding tunnel vision bonus changed
- rooftop vision bonus changed to % instead of tiles
- vision range bonus changed to % instead of tiles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@135 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-30 17:55:48 +00:00
MaddMugsy
a3cb1f39ef
make sure enemies only use legal ammo types
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-28 16:37:26 +00:00
lalien
b01ab97aaa
Little Alien
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- Game version string changed
Added changes from Madd Mugsy 2006.05.24
- Fixed tracer bullet firing during daytime bug
- Made camobonus not depend on gear status
- Items with coolness = 0 are "illegal"
- Made wirecutter cursor appear for utility knife when able to cut fences
- Made autofire-only guns not work if they're in the secondary hand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@80 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-25 11:29:27 +00:00
lalien
ca45e66f44
Little Alien
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- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible
Added changes from 2006-05-14 2 by Madd Mugsy
- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-18 14:58:18 +00:00
lalien
f4bf5fd1f7
*********************************************************
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* 2006/05/04 *
* Madd Mugsy *
* Developed in VS 2003 *
*********************************************************
- Added tile lighting animation effects to tracer bullets, forced muzzle flash on tracers so enemies can see you, regardless of flash suppression
- Re-enabled laptop animation, since Lesh fixed it (I forgot to mention that in my earlier changes :p)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@54 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-04 13:29:18 +00:00
lalien
8d448f9c64
Data and Source v1.13 Mod High Resolution version from 2006-04-15
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien
e54aeb96aa
Original Source for 1.13 Mod High Resolution version from 12/06/05
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00