Wanne
cb5367f580
- Added new folder structure for the UB language spec. GameDir files
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o UB mod and UB addons can now be started from the INI Editor instead of a separate mod manager tool
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-01 20:36:48 +00:00
Wanne
34b1b0154a
- Deleted old folder structure
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-01 18:42:34 +00:00
Wanne
e458b8ed6d
- Deleted old folder structure
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5706 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-01 18:40:06 +00:00
Wanne
e5361967ec
- Deleted old folder structure
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-01 18:37:25 +00:00
Wanne
69ae3e97dc
- Updated Russian texts for Russian.EncyclopediaQuests.xml (by LLIkaOIO)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5704 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-30 19:24:26 +00:00
Wanne
fb54e2ee3c
- Updated translation text in Encyclopedia/EncyclopediaQuests.xml (by LLIkaOIO)
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o Info: Currently Encyclopedia is disabled in the source, cause of memory leaks
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1567 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-30 19:23:57 +00:00
Wanne
33f3fefc3b
- Bugfix: Fixed assertion error when dismissing a vehicle (by Realist)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5703 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-29 14:44:16 +00:00
Sandro
d60507a020
- Changed jumping hotkey from >Shift+Mouse Button< to >Ctrl+Shift+Mouse Button<
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- "Flexing" idle animation made rare, unless the merc has Show Off personality.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5702 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-26 19:01:25 +00:00
Wanne
d3d47da188
- Fixed previous attachment fix (by Realist)
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o If you removed grenade launcher incl. grenade from attachments, a "ghost" items slot was crated
o If this fix causes any weird behaviors with attachments, it can be reverted...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-25 21:47:42 +00:00
Wanne
cf36441564
- Fixed blitting of town grid markers for adjacent towns (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5698 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-23 19:45:13 +00:00
Wanne
12f32b14e3
- Updated 1.13 Hotkeys (by goc_man )
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1565 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-23 19:42:51 +00:00
Wanne
e0d028bed2
- Fixed CTD that could happen when removing attachments (by Realist)
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o The CTD always happened in Old Attachment System (OAS)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5697 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-22 23:16:03 +00:00
inshy
666a4c2335
Update French.FacilityTypes.xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5695 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-21 06:59:45 +00:00
Flugente
bb9baf1af6
improved strategic offensives
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-20 22:48:38 +00:00
Flugente
023873b787
- with option ONLY_REPAIR_GUNS_AND_ARMOUR to TRUE, only guns and armour can be repaired when using the advanced repair system
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- Fix: crash when repairing without a repair kit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5693 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-19 00:39:23 +00:00
Flugente
fb55ad7ff4
with option ONLY_REPAIR_GUNS_AND_ARMOUR to TRUE, only guns and armour can be repaired when using the advanced repair system
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1564 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-19 00:37:32 +00:00
Flugente
0112384652
Fix: under the advanced repair system, items other than guns and armour weren't repairable
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5692 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-17 14:20:44 +00:00
Wanne
fe0e197270
Fixes (by Buggler)
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- Fixed incorrect/missing Map Entry Points
- Corrected previous mistake in MovementCosts.xml sector F5 access to east & west
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1563 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-17 14:08:47 +00:00
Flugente
3a6e4260a5
Fix: settings had wrong location
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-16 21:34:02 +00:00
Flugente
23e93663fd
- New feature: massive counterattacks in all major cities
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- Fix: Check for water drums was wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-16 21:16:31 +00:00
Flugente
e9e4eeb228
New feature: Counterattacks in all major cities
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1562 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-16 21:13:12 +00:00
MaddMugsy
f0464d49f9
-Added Random Item Class to Lookup/ItemClass.xml
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-Added Lookup/AmmoFlag.xml
-Updated description of MAP_ITEM_CHANCE_OVERRIDE in Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1561 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-16 09:02:24 +00:00
Flugente
f6ae18533f
- Optimized a few code bits
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- Enemy ranks has now size 20 instead of 500
- Fix: losing your disguise makes you lose your disguise again
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5687 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-15 00:03:39 +00:00
Flugente
b5b4aaffcd
Ini option MAP_ITEM_CHANCE_OVERRIDE somehow got lost.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1560 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-14 01:26:00 +00:00
Flugente
51342b0669
- Fix: fully repairing a gun did not always clean it
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- Fix: need to sleep modifiers from food were applied wrong
- Fix: under certain circumstances, player mercs won an AI interrupt, leading a deadlock or - potentially - AI-controlled player mercs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-14 01:23:13 +00:00
Flugente
1a7e900df5
- Fix: security check for underflows when adding reinforcements
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- Fix: added defined heights for kid's heads and torsos to correctly apply headshots
- Fix: While filling canteens, poisoned water from sectors is only consumed if no water drum is found
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5684 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-12 20:10:28 +00:00
MaddMugsy
6b4ee264d7
New Zombie laugh sound
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1559 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-11 07:04:32 +00:00
Flugente
3d745c57f4
options for AI window-jumping and jumping through closed windows
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1558 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-11 05:40:34 +00:00
Flugente
004728d2e4
- AI controlled soldiers can now jump through windows
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- new ini option allows to jump through closed windows, smashing them while doing so
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-11 05:31:41 +00:00
MaddMugsy
e98c1ce83c
-Added check in CONSIDERED_NEUTRAL macro for SOLDIER_COVERT_CIV and SOLDIER_COVERT_SOLDIER flags. This should prevent enemies from targeting a disguised merc with sniper and spread fire.
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-Added screen messages when disguise changes to indicate civilian or soldier disguise
-Enabled mercs disguised as soldiers to carry >2 guns, if the additional guns are covert or hidden
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-09 08:10:23 +00:00
MaddMugsy
09af018716
Xml Editor Version .100
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-Added AmmoFlags lookup table and reference in AmmoTypes.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1557 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-09 08:02:24 +00:00
Wanne
f0e542509b
Movement Costs fix (by Buggler)
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- Fix for Alma Northeast Border TravelRating
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1555 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-08 08:36:57 +00:00
Flugente
5844c7265c
if disguised mercs with the covert trait retreat from battle, it is assumed they were on a reconnaissance mission, thus they do not suffer a morale penalty for retreating
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5678 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-06 23:28:13 +00:00
Wanne
378c0f1df2
Bugfix: Movement costs (by Buggler)
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- Fixes include C1-D1 & I2-I3 as GroundBarrier; corrected Alma & its borders TravelRating
- Align traveling costs to be more inline w strategic & actual maps
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1554 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-06 18:26:56 +00:00
MaddMugsy
9462aec26d
-Added missing entries to Lookup/ItemFlags.xml and Lookup/Attachments.xml
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-Added 0/None record to Clothes.xml (for editor)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1552 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-06 07:50:30 +00:00
Flugente
f970116840
Fix: disguising as a soldier did not always work because of string comparisons
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5671 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-06 00:55:33 +00:00
Flugente
8ace761e7f
- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
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- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give
- fixed a bug that caused tooltips to display the wrong traits
- fixed a few zombie-related bugs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 22:38:52 +00:00
Flugente
622dd4ef69
- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
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- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1551 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-05 22:32:22 +00:00
Wanne
4c232c38c7
Added features (by Buggler)
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- 'Ctrl+Tab' for next tab in Enhanced Description Box at Strategic & Tactical Screen ('Tab' also possible in Strategic Screen as previously not in used)
- 'M' for Multiplayer in Main Menu Screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5668 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 09:12:14 +00:00
Wanne
29f8b5e7cd
- Updated Data-1.13\TableData\*.Items.xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5667 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 09:10:23 +00:00
Flugente
cc33522cdc
The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1550 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-11-05 02:05:11 +00:00
Flugente
b9615ff597
Fix: Jim was missing in several assassin-related checks
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The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 02:03:10 +00:00
Wanne
3124310a74
Bugfixes (by Buggler)
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- Close old description box to open the new one if nothing in hand while right-clicking on an item in sector stack
- Ctrl + Right-Click to call info description directly for e first item in stack
- Revert partially to have an empty mouse region to close item stack easily when stack is full (r5632)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5657 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-01 15:08:04 +00:00
Flugente
ab8aec333b
- new item flag NO_METAL_DETECTION (131072) makes mines and bombs undetectable via metal detector. Also works on action item bombs and mines. Sparing usage is advised.
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- new item flag JUMP_GRENADE (262144) increases the explosion heigth of explosives, can be used to simulate bouncing grenades or jumping mines.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1549 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-10-29 23:10:39 +00:00
Flugente
04278c7ad9
- new item flag NO_METAL_DETECTION (131072) makes mines an bombs undetectable via metal detector. Also works on action item bombs and mines. Sparing usage is advised.
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- new item flag JUMP_GRENADE (262144) increases the explosion heigth of explosives, can be used to simulate bouncing grenades or jumping mines.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5656 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-29 23:08:44 +00:00
Flugente
14561917ec
Fix: bombs action items on newer map versions did not get the correct settings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-28 19:23:15 +00:00
Flugente
43adda0e5b
Fix: game should no longer complain about randomitems being invalid arms dealer items
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Reminder: Do NOT put random items into any merchant xml or BR, weirdness can occur here!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-27 20:20:18 +00:00
Flugente
a3bddbe742
Fix: map-editor specific copies of tripwire and claymore no longer appear at BR
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1548 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-10-26 20:35:27 +00:00
Wanne
b1596f0c63
- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
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o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-25 19:00:12 +00:00
Flugente
888c76e65c
zombies no longer kick in melee
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5641 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-23 21:29:56 +00:00