Wanne
bf65559bef
- Removed HIGHSPEED_TIMER option from the ja2.ini. Highspeed timer is now always ON
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-05 15:06:21 +00:00
Wanne
2323581d1c
- Removed HIGHSPEED_TIMER option from the ja2.ini. Highspeed timer is now always ON
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1586 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-05 15:06:10 +00:00
Flugente
cd35516037
added missing icon for alternate weapon holding (by Sandro)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5765 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 23:34:54 +00:00
Flugente
79d6bb46ed
- external feeding checks for invalid gridno
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- reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment
WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered!
More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 23:25:35 +00:00
Flugente
864877846f
- reordered xmls
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- new feature: class specific gun and item choices allows finetuning of a soldier's equipment
More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1584 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-04 23:22:41 +00:00
Flugente
695a5013c0
if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5763 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 21:45:01 +00:00
Flugente
52fb1849f4
if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1583 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-04 21:40:43 +00:00
Flugente
6239438702
- Fix: moving strategically and then cancelling that order no longer awards stat gains.
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- Fix: On rare occasions, huge stat gains were possible when doing surgery after autoresolve.
- pepper spray does not work on soldiers wearing a gas mask
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 18:26:48 +00:00
Flugente
e388ec4d3d
added new scuba gear picture and pepper spray sounds (by Shanga)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1582 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-03 17:12:24 +00:00
Flugente
dbdffeaa03
added missing texts
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5759 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 16:27:19 +00:00
Wanne
1ef02e9053
- Deleted old outdated ja2.exe (5520)
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- Added text file with download url to D.Brot's SkyDrive for the latest development executables
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1581 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-03 10:43:28 +00:00
Wanne
1b4fce2704
- Laptop features & Fixes (by Buggler)
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0 Fixed AIM starting gear 1-5 hotkey upon buying equipment
0 Standardized Hotkey 'Shift' + ArrowKeys/Buttons to jump 10 pages for AIM Members, BR Shopping Screen & MERC
0 Added Hotkey 'Ctrl' + ArrowKeys/Buttons go to first/last index for AIM Members, BR Shopping Screen & MERC
0 Added Hotkey 'Enter' for the most commonly-used button in AIM pages
0 Added Stat Color in MERCS
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5758 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 10:17:21 +00:00
Flugente
7990b2e09b
The enemy now counts disguised spies as 'theirs' when offered surrender option.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5757 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 04:10:00 +00:00
Flugente
7356ae5411
- added new pics for various items (by Shanga)
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- enemy assassin feature is 'off' per default, in order not to freak out unwary new players
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1580 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-03 04:06:06 +00:00
Flugente
058ab3b967
- enemy assassin feature is 'off' per default, in order not to freak out unwary new players
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- spies are uncovered near corpses only if their uniforms indicate they were allies of the observer
- added helpful comments, should anyone ever want to use pits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 01:33:29 +00:00
Wanne
a14d8b5396
- Big Maps Radarmap creation (interim fix) (by Buggler)
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o interim fix for radar map sti creation based on DBrot bigger overview code; only works when map editor resolution >= 1680x1050 & map size <= 360x360
o will revert to old radarmap generation (top left 160x160) if condition not satisfied due to current method uses video buffer of overhead map
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5755 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-02 22:16:01 +00:00
Flugente
b4ac68db44
Fix: missing entries for VS2005 & VS2008
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5754 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-01 14:55:44 +00:00
Flugente
e193f05865
- New Feature: enemy assassins disguise as militia and can ambush player mercs
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- Fix: invalid GridNo for mounting weapons
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5753 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-30 19:20:36 +00:00
Flugente
3df488e061
New Feature: enemy assassins disguise as militia and can ambush player mercs
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1579 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-30 19:17:36 +00:00
Flugente
3e859f91a8
- removed compile warnings
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- Fix: sometimes, capturing the last enemy did not end combat as it should
- code change: POW are no longer considered visible opponents. This avoids the error of incorrect sight counters (a bit similar to dying enemies)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-29 17:24:16 +00:00
Flugente
4eccdec2ee
- Fix: new clothes are not damaged
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- Fix: changing clothes in sight of enemies no longer auto-hides
- Fix: opponent refresh for captured soldiers should work now
- Fix: prisons must have been liberated once to be able to send prisoners there
- adjusted spy trait for new animations
- Fix: allied militia no longer uncovers player spies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-29 03:13:12 +00:00
Flugente
a107e80c39
- added info on which item caused a spy to be uncovered
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- fixed a few warnings
- EPCs are now disguised when recruited
- uniform worn now has influence on allowed gear coolness
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-28 15:27:38 +00:00
Wanne
97695d6544
- Translated Chinese texts (by Lejardo)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5749 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-26 12:27:47 +00:00
inshy
367344816b
Added missing line to subtitles and added missing speech files (thanks to RadicalRex)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-22 12:11:35 +00:00
Flugente
5e848ed633
added missing xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1578 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-20 01:23:11 +00:00
Flugente
68652036ab
New Feature: The number of merchants has increased, and their values have been externalised.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-20 01:05:45 +00:00
Flugente
933970b599
Fix: The UDB descriptions for ARMOUR PIERCING were wrong. Lower is better, not higher.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-20 00:58:36 +00:00
Flugente
aea481e5a0
New Feature: The number of merchants has increased, and their values have been externalised.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1577 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-20 00:29:33 +00:00
Flugente
69ffc56b53
- The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard).
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- If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item (see item #1632 ).
- added 'stack of binders' item to Jake and Sam inventories.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1576 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-17 21:26:03 +00:00
Flugente
501df7103c
- The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard).
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- Canteens can now be refilled even if the food system is off
- If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-17 21:23:36 +00:00
Sandro
2d5e8b1583
° Fixed the bug when prone soldiers went to standing position after being suppressed instead of going to prone cowering animation.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5739 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-17 14:26:34 +00:00
Flugente
0b683a8ac0
Fix: after the enemy surrenders, the prisoner handle dialogue would not always appear
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5731 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-15 16:06:55 +00:00
Flugente
14b782465a
Fix: after a riot, prisoners were not reset to 0, leading to a huge buildup over time
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5730 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-15 15:12:28 +00:00
Flugente
5335553158
- Fix: prisoner interrogation was stopped even though it shouldn't
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- Fix: prison location was displayed wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-09 16:14:24 +00:00
Wanne
bd4f8c670e
- Added an ini option (ALL_NAMED_NPCS_DECIDE_ACTION) which enables proper realtime decision making for any named NPC (i.e. NPCs tied to a profile). As a result such NPCs are not required to be in CIV_TEAM anymore. (by Realist)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1574 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-08 22:05:52 +00:00
Wanne
c3ac6a5d1f
- Added an ini option (ALL_NAMED_NPCS_DECIDE_ACTION) which enables proper realtime decision making for any named NPC (i.e. NPCs tied to a profile). As a result such NPCs are not required to be in CIV_TEAM anymore. (by Realist)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 22:05:20 +00:00
Flugente
843c2ba9f2
- Diving bottle is now worn in the combat pack position instead of vest position
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1573 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-08 18:55:44 +00:00
Flugente
87e0d82cdd
- Diving bottle is now worn in the combat pack position instead of vest position
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- Fix: the first food item created via item transformation was spawned rotten if the base item was no food item
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 18:54:30 +00:00
Flugente
7e6ec3659e
New Feature: scuba gear allows to dive, thereby staying invisible to the enemy as long as you are in deep water. If you are spotted however, the enemy remembers that, and can still see you in deep water.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5718 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 00:34:52 +00:00
Flugente
c32aa8947c
New Feature: scuba gear allows to dive, thereby staying invisible to the enemy as long as you are in deep water. If you where spotted however, the enemy remembers that, and can see still you in deep water
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1572 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-08 00:33:27 +00:00
Flugente
0ecc6f224c
- taking prisoners is disabled in the palace and the royal bunker
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- improved surrender strength formula
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5715 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-07 16:17:33 +00:00
Flugente
91bdc131be
when talking to an enemy, the player can offer them the option to surrender, thus capturing all enemies and ending the battle
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5714 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-06 00:47:59 +00:00
Flugente
c68b5e482f
- added more messages
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- remaining interrogation points are taken over to the next hour
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5713 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-05 01:29:08 +00:00
Flugente
3bb14a870b
- Prisoner system can now be correctly turned off.
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- improved handcuffing checks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-04 00:57:19 +00:00
Flugente
0316223f32
- allowed to check militia in Tixa
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- added pepper spray to a few mercs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1570 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-03 23:29:11 +00:00
Flugente
de94eb605b
- added stun gun and pepper spray (only placeholder images for now).
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- Fix: Kobra had wrong nasAttachmentClass
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1569 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-03 23:08:48 +00:00
Flugente
6ff06a530e
- New Item: Stun gun ( #1626 ) needs batteries and does no damage but knocks out an enemy. Uses new item flag TASER (/1048576)
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- New Item: Pepper Spray (#1627 ) blinds anyone for a few turns if hit in the face, ammo is (#1628 ), uses ammoflag AMMO_BLIND (2)
- Fix: possible division by zero in ammotype description
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 23:07:00 +00:00
Wanne
15b096d41c
- Added a few // TODO.Translate comments
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5710 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 19:43:57 +00:00
Flugente
cb9c217bb1
- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
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- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 00:50:48 +00:00
Flugente
288b0ed284
New Feature: The prisoner system allows to capture enemy soldiers by using handcuffs on them. They can be transferred to a prison the player controls, and be interrogated there.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1568 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-12-03 00:30:42 +00:00