Marco Antonio J. Costa and majcosta
4cb1ebac88
fix invalid use of std::wstring in swprintf
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fixes #554
2025-11-17 20:57:18 -03:00
Marco Antonio J. Costa and majcosta
3d29eff4d8
use FormatMoney everywhere
2025-10-08 05:36:37 -03:00
Asdow
f5a7c32bff
Use SoldierID instead of pSoldier
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ContinueDialogue was possible to be called with pSoldier that isn't null but is not valid pointer to MercPtrs array resulting in debugger catching an illegal memory access.
2025-09-25 22:47:51 +03:00
Asdow
82aca548f5
Merge branch 'master' into ExtraMercs
2025-09-24 16:14:10 +03:00
BeatAroundTheBuscher and GitHub
ed00830202
Fixes Upper/Lower Casing for include paths ( #487 )
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* Fixing upper/lower case for includes
types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Asdow
c62d767622
Update to Master
2025-08-08 18:00:31 +03:00
Asdow
d9391de58a
Fix laptop crush popup text
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Due to additional dialogue flag having the value 8, and UB not having a specific flag for mercs standing up after heli crash, the FindSoldierByProfileID would always find Steroid if he was on the team, and then display the crunched laptop popup text.
Adding a new flag that is checked before we go into that branch in HandleDialogue fixes the issue.
2025-06-22 12:43:33 +03:00
Marco Antonio J. Costa
4b563fefc8
Slightly clunkier fix for RUSSIAN conditional
2024-12-31 16:28:44 -03:00
Asdow
de56f653ec
Use SoldierID
2024-11-30 23:47:00 +02:00
Asdow
38b710343a
Fix incorrect function argument
2024-11-18 22:38:09 +02:00
Asdow
ef9aa1b027
Convert to SoldierID
2024-11-17 22:29:31 +02:00
Asdow
9532fbfe2c
Convert to SoldierID
2024-11-17 19:41:34 +02:00
Asdow
f58cf588a6
Mark TacticalStatusType::sSlideReason as _UNUSED
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Removed from function call parameters at the same time.
It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
2024-11-17 14:20:37 +02:00
Asdow
75deccbc44
Convert SOLDIERTYPE::ubRobotRemoteHolderID to SoldierID
2024-11-15 23:56:26 +02:00
Asdow
131172e41a
Convert SOLDIERTYPE->ubPreviousAttackerID to SoldierID
2024-11-15 22:54:44 +02:00
Asdow
b98732daa7
Convert gusSelectedSoldier to SoldierID
2024-11-15 19:06:34 +02:00
Asdow
4e253d0ec0
Update Dialogue Control.cpp
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Fix an access to member variable that prevented compilation
2024-11-09 15:24:10 +02:00
Asdow
10250dc035
Merge branch 'master' into ExtraMercs
2024-11-09 13:44:53 +02:00
Asdow
d6a3a27b58
Address review feedback
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* Dialogue control.cpp
* vsurface.cpp
* Event pump.cpp
2023-10-10 19:53:19 +03:00
Asdow
56a55f1bc4
Use std::queue instead of old custom queue
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implemented in container.cpp
2023-10-07 18:53:39 +03:00
Asdow
03482ffc3d
Merge branch 'master' into ExtraMercs
2023-07-26 13:17:49 +03:00
majcosta and GitHub
24425a82b1
More unused stuff removal ( #49 )
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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
2023-01-03 15:51:48 +02:00
rftrdev
feaf9827c9
Set up ASSIGNMENT_REBELCOMMAND
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Hook up Start Mission button
2022-10-13 11:31:48 -07:00
Asdow
1f0a8f46e8
Import changes from the local SVN working copy
2022-10-10 10:08:44 +03:00
Flugente
960bb2d4ba
New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
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Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).
For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481
Requires GameDir >= r2599
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-09 19:38:55 +00:00
Flugente
3b3abc2bc6
We can play external dialogue lines for NPC merchants via the lua function HandleNPCMerchantQuote(...)
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20611&goto=360388&#msg_360388
Requires GameDir >= r2550.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8821 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 20:21:39 +00:00
Flugente
a48bd9a8a0
Fix: previous fix excluded non-RPCs from dialogue replacement
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8818 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-02 18:37:18 +00:00
Flugente
d5d4db6066
Fix: do not call lua dialogue replacement function for RPCs
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8817 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-02 17:27:20 +00:00
Flugente
948ad8caf1
Fix: crash after heli landing in UB (by Asdow)
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Fix: unnecessary town initialization in UB (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8816 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-01 20:53:22 +00:00
Flugente
c92290155f
Character lines can be replaced before playing via HandleReplaceQuote(...) in Overhead.lua.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-12-02 22:02:04 +00:00
Flugente
8ace6a2954
Added dialogue events for using a lockbomb (ADE_LOCKBOMB) and sniper warning (ADE_SNIPERWARNING)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-12-01 20:34:46 +00:00
Sevenfm
afb0c368b9
Disabled auto fast forwarding for talking faces.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-08-13 22:00:49 +00:00
Flugente
0f558da7e4
Fix: wrong case marker
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8663 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-10 16:27:14 +00:00
Flugente
0ab562c29e
- Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522
- renamed dialogue enum for clarity
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-01-21 19:39:07 +00:00
silversurfer
54d5bb0317
fix (by Sevenfm): some functions ignored the last member of a team
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-16 11:59:54 +00:00
Flugente
487c21ffdf
Removed Sounds/SoundsProfiles.xml and relevant code. If you don't want soundfiles to play for a character, remove or rename those soundfiles, no need for an extra xml.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-29 15:06:37 +00:00
Flugente
494dbc6e69
Store the profile type in the profile structure and remove superfluous code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Flugente
e205697804
Fix: possible underflow in UB code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-28 20:44:16 +00:00
Flugente
887170dda5
New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23806&goto=354149&#msg_354149
Requires GameDir >= r2430.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-25 20:14:33 +00:00
Flugente
a1763f9169
Fix: deleting a face with invalid pointer leads to first mercs having Skyrider's face
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-21 21:49:22 +00:00
Flugente
d66bdad9e3
- Added a wrapper that takes care of determining the file type of audio files.
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- Fix: 'hit' sounds of non-profile NPCs were not played correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8580 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-21 15:02:44 +00:00
Flugente
69aeea0679
New Feature: mp3 audio format is now supported in addition to .wav and .ogg
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-19 21:42:07 +00:00
Flugente
e55b480996
New feature: Getting and using intel allows for more spy-related roleplay.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475
Requires GameDir >= r2401.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente
dd3129ac11
New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981
Requires GameDir >= r2400
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-10 23:41:52 +00:00
Flugente
7b1ba8f7f2
Fix: wrong sound played
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8505 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-11-01 16:54:08 +00:00
Flugente
efd9ab4723
New feature: Voicesets are now independent fom profile slots. Voiceset is set in MercProfiles.xml with <usVoiceIndex>. IMP voices are defined in IMPVoices.xml.
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This feature is savegame compatible.
Requires GameDir >= r2357
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-14 20:20:11 +00:00
Flugente
811f18009f
New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
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Requires GameDir >= r2284.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 22:54:13 +00:00
Flugente
7664342746
- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
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- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707 . GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00
Flugente
c9bcf90966
Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
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GameDir >= r2204 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-08 22:11:16 +00:00
Wanne
f086611d21
Merged from revision: 7344
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Fixes (by Buggler)
- Centered strategic screen in non-standard resolutions
- Fixed message log disappearing when clicking map border buttons
- Minor fix for increased MAX_BUILDINGS limit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-19 13:48:27 +00:00