Commit Graph
4043 Commits
Author SHA1 Message Date
KittyandGitHub 07591e50f5 Merge pull request #225 from zwwooooo/master
Chinese translation update(by TBS)
2023-09-11 17:07:21 +02:00
zwwooooo 556641377c Chinese translation update(by TBS) 2023-09-10 22:31:47 +08:00
zwwooooo 985dace82e Merge branch 'master' of github.com:1dot13/source 2023-09-10 22:03:41 +08:00
sun-alfandGitHub bb73a458ee Merge pull request #224 from 1dot13/master_1dot13
Master 1dot13
2023-09-10 10:21:03 +02:00
sun-alf f8637e5972 [~] Performance optimizations around Attachment[] and Launchable[] arrays
AIMNAS with its ~50K elements in Attachment[] suffered of performance drop when MOLLE stuff is in the visible inventory. To resolve it the following is done:
* Introduce gMAXATTACHMENTS_READ with actual number of elements in Attachment[]; according refactoring.
* Introduce gMAXLAUNCHABLES_READ with actual number of elements in Launchable[]; according refactoring.
* Introduce std::multimap AttachmentBackmap for quick access to attachments using itemId as a key.
* Sort Attachment[] by attachmentIndex right after loading from XML. According order in XML is not needed anymore.
* Introduce FindAttachmentRange() for quick access to attachments using attachmentId as a key (binary search in Attachment[]).
In a few words, GetHelpTextForItemInLaptop(), ValidAttachment(), SetAttachmentSlotsFlag() were heavily optimized.
2023-09-08 21:58:14 +03:00
sun-alf 4c861e441a [Fix] Revive FPS drawing overlay
To enable built-in FPS, change gbFPSDisplay to SHOW_FULL_FPS (1) in debugger (or change it in src code and rebuild).
2023-09-08 21:58:13 +03:00
AsdowandGitHub fc5573f73d Correct check for stance (#222)
Same issue as in commit 23ceb0f
2023-09-05 18:57:40 +03:00
AsdowandGitHub 23ceb0fa4c Fix bug in OCTH prone CTH calculation (by Seven) (#221)
GetToHitBonus() expects BOOLEAN for fProneStance argument, with no comparison to ANIM_PRONE, the ubEndHeight ends up adding bipod bonuses to *all* stances
2023-09-05 17:33:42 +03:00
rftrdevandGitHub 28aa73a859 Clamp coolness to valid values when generating ARC ammo cache (#220)
Fixes #217
2023-09-02 23:01:17 -07:00
KittyandGitHub cd186a2b1c Merge pull request #218 from andrzejfalkowski/loading-screens-multi-res
Loadscreen - Multiple resolutions and stretch modes
2023-09-02 16:13:52 +02:00
Andrzej Fałkowski 019b9c4907 Merge branch 'master' into loading-screens-multi-res 2023-08-31 23:29:21 +02:00
KittyandGitHub 5740a0af08 Merge pull request #214 from andrzejfalkowski/face-gear-offset-fix
Face gear offset fix
2023-08-30 19:42:55 +02:00
KittyandGitHub 9a46abe394 Merge pull request #215 from kitty624/Backgrounds
Fix character check for backgrounds during IMP creation
2023-08-30 19:40:31 +02:00
kitty624 7910be0ab7 Fix personality check for backgrounds during IMP creation 2023-08-30 19:34:30 +02:00
Andrzej Fałkowski ee3d2472e7 Removed unnecessary offset for face gear 2023-08-29 21:25:14 +02:00
Andrzej FałkowskiandGitHub 7edecd6849 Fixed vehicle body not properly removed when destroyed during ramming (#210) 2023-08-28 16:26:46 +03:00
Andrzej FałkowskiandGitHub d56288e313 Fixed incorrect vehicle group id after reloading the game and vehicle movement plot issues. (#207) 2023-08-28 16:26:34 +03:00
Andrzej FałkowskiandGitHub 3ddacf1a44 Fix vehicles consuming fuel after instant movement cancel (#213) 2023-08-28 16:26:02 +03:00
rftrdevandGitHub 8ec02b2d40 Add version info to main menu (#209) 2023-08-23 01:21:22 -07:00
rftrdevandGitHub 6bae48658e Fix personality check for backgrounds during IMP creation (#208) 2023-08-23 00:34:54 -07:00
KittyandGitHub 28a5c76775 Merge pull request #206 from kitty624/ExtraItems
Update XML.h

- added path to sub-directory for Extra Items
- to avoid cluttering up the parent directory when using this feature
- it allows to place extra items in sector via xml and based on difficulty level
- the new directory "ExtraItems" will contain more details on how-to-use
2023-08-22 00:36:01 +02:00
kitty624 1289c399ce Update XML.h
- added path to sub-directory for Extra Items
- to avoid cluttering up the parent directory when using this feature
- it allows to place extra items in sector via xml and based on difficulty level
- the new directory "ExtraItems" will contain more details on how-to-use
2023-08-22 00:22:20 +02:00
Andrzej FałkowskiandGitHub 1e1d456fd2 Prevent deadlocks due to self-healing interactive spots and self-attacking (#205) 2023-08-21 19:44:02 +03:00
Andrzej FałkowskiandGitHub 2060022e94 Battle Panel Multi Resolution (#203)
* Battle panel interface with support for multiple resolutions and scrollable list

* Support for localized versions of battle panel

* Removed commented out code

* Fixed wrong copypasta in German version
2023-08-20 20:52:34 +03:00
Andrzej Fałkowski 8f08eb15d2 Merge branch 'master' into loading-screens-multi-res 2023-08-19 23:02:54 +02:00
Andrzej Fałkowski 5400fb019d Loading screen multiple resolutions support and stretch modes, loading bar fixes 2023-08-19 22:30:57 +02:00
rftrdevandGitHub b91871b518 Move grenade bonuses from Demolitions to Throwing (#202)
* Copy grenade settings from demolitions to throwing

* Fix setting strings

* Add throwing bonuses to the same spots as demolitions

* Delete grenade bonuses from Demolitions

* Update text

* Reapply throwing check
2023-08-11 11:27:29 -07:00
rftrdevandGitHub aaeea9aac8 Replace evolution with growth rates (#201) 2023-08-09 18:36:44 -07:00
AsdowandGitHub 43c6943399 Don't modify gMAXITEM_READ when reading localized file (#198) 2023-08-04 14:25:35 +03:00
AsdowandGitHub 52ccc7cc3c Fix widescreen UI militia popup box y-coordinate (#196) 2023-08-04 13:45:54 +03:00
CptMooreandGitHub 200ac73f7a Merge pull request #195 from 1dot13/another-try-to-fix-latest-1
Update build.yml
2023-07-31 00:28:50 +02:00
CptMooreandGitHub 1bb8a214c9 Update build.yml 2023-07-31 00:28:42 +02:00
CptMooreandGitHub f78d91f3a3 Merge pull request #194 from 1dot13/another-try-to-fix-latest
Update build.yml
2023-07-30 23:34:09 +02:00
CptMooreandGitHub 32e49784a0 Update build.yml 2023-07-30 23:33:28 +02:00
CptMooreandGitHub 8824d32da9 Merge pull request #193 from 1dot13/correct-working-dir
Update build.yml
2023-07-30 19:23:13 +02:00
CptMooreandGitHub 2345dd0ae6 Update build.yml 2023-07-30 19:22:23 +02:00
CptMooreandGitHub cc6adb70f6 Merge pull request #191 from 1dot13/create-latest-tag-explicitly
Create latest tag explicitly
2023-07-30 09:53:06 +02:00
CptMooreandGitHub f16f137f2b Create latest tag explicitly
Apparently the github API does too much magic, lets hope removing a step will make it behave
2023-07-30 09:48:11 +02:00
majcostaandGitHub c8c7066969 Refactor merc backpack checking in FindBestPath (#162)
* remove unused fNonFenceJumper from AstarPathfinder::GetPath

* Extract backpack check into function and flip logic

Avoiding double negatives is nice
v1
2023-07-28 12:07:25 -03:00
majcostaandGitHub a0ac81aa65 Add support for AddressSanitizer instrumentation (#189)
To use, just set `ADDRESS_SANITIZER` to `ON` on the command-line or your
CMakeUserPresets.json file
2023-07-27 18:15:53 +03:00
AsdowandGitHub d14c92e2a9 Add /lib/ folder to gitignore (#188) 2023-07-27 12:07:35 +03:00
rftrdevandGitHub 7868ddf1c9 Pablo speech fix (#187)
Courtesy of Seven

Fixes #181
2023-07-26 23:44:25 -07:00
AsdowandGitHub 0decb14856 Prevent endless clock (#186)
Stop AI from attempting to steal a weapon that has a sling attachment, which prevents stealing. (by Seven)
2023-07-26 10:18:13 +03:00
AsdowandGitHub 2163a66169 Prevent writing past array capacity (#185)
Game would crash with stack-based buffer overrun when a MOLLE item had enough attachments and their texts were written past attachString capacity
2023-07-25 14:19:30 +03:00
rftrdevandGitHub 06d4b53d3e New option: Reduced stat growth at high levels (#183)
Add optional stat growth reduction at 80+ and 90+

This makes mercs with high base stats more valuable as it is harder to grow to their levels
2023-07-21 22:53:40 -07:00
AsdowandGitHub c036160959 fix radarmap drawing in tactical inventory view (#177)
720p resolution with 10 man squads had radarscreen rendered in a wrong location
2023-07-14 07:56:27 +03:00
rftrdevandGitHub 1150fb5352 Update simultaneous combat check for group arrivals (#176)
The previous check didn't take group team into account, so it was possible for a simultaneous battle to be triggered by an enemy group moving into a friendly sector
2023-07-11 22:26:31 -07:00
Shad000wandGitHub 0e4d0a9bfb fix for issue #105, turned out that the issue happened due to the vanilla code that was using gTacticalStatus.uiFlags & GODMODE despite it was never actually implemented by SirTech. I changed it to only work gainst player mercs so militia and npcs can damage each other again. (#174) 2023-07-07 01:40:33 -07:00
rftrdevandGitHub 66ba2c8fbc Fix forged group not actually spawning (#173) 2023-07-04 23:18:34 -07:00
rftrdevandGitHub fb03cba2fa New feature: transport groups (#172)
https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=365395
2023-07-04 20:58:56 -07:00