Flugente
ef5fa36536
Fix: decapitating/gutting/stripping/taking a corpse did not cost any APs
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-24 15:56:50 +00:00
Flugente
59b2549bd6
- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
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- increased the object flag size to UINT64, this breaks savegame compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-23 18:32:55 +00:00
Flugente
f6274eade2
Fix: replaced (UINT32) atol(pData->szCharData) with (UINT32) strtoul(pData->szCharData, NULL, 0) as atol renders the last flag unusable through casts
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-07 22:25:53 +00:00
Flugente
e2c1a333fa
Fix: regeneration drug effect ended prematurely
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5853 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-07 20:57:29 +00:00
Wanne
303fb661e5
- Fixed AP cursor calculation for melee weapons as no AP add costs incurred for changing targets (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5845 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-05 10:14:49 +00:00
Wanne
6e8136495a
- Corrected majority of AP cursor calculation bugs for melee attacks involving stance & direction change (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5837 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-04 10:14:23 +00:00
Wanne
324fa4c5ec
Fixed Melee/Blunt weapon AP used (by Buggler)
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- Have always wondered, why do attacks with blunt weapons (baton, nightstick, etc) cost the same AP (16) as hand-to-hand attacks? Shouldn't they be using the AP cost like how blades do?
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5834 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-03 19:48:22 +00:00
Wanne
9bed6087b3
- Bugfix: Hopefully fixed problem with RPC/NPC speech in russian version (thx to Inshy)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5820 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-28 14:04:44 +00:00
Wanne
3c9b43ebef
- Bugfix: WF and DG merc speech was not working
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o The file "SoundProfiles.xml" was referenced in the wrong directory
- XML file reference cleanup and check
- Deleted unused files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5814 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-26 18:33:26 +00:00
Wanne
6c91b61e6f
Skill Tooltip on Merc Portrait (by Buggler)
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- Skills/Traits tooltip over merc portrait in Tactical & Strategic screen
- Fixed Traits tooltip on 'more' popup in personnel screen
- Increased Energy Bar Color Contrast
- Swapped Mechanical & Explosive Skill in Tactical & Strategic screen to standardize across all screens including AIM, MERC & Personnel screen
Optional Skill Tooltip On Merc Portrait (by Buggler)
- Option to show skill/traits tooltip on merc portrait in AIM/MERC hire screen
- Enhanced merc inventory tooltip to show full BR info in AIM/MERC hire screen
- Fixed BR heavy weapon AP tooltip display bug
- Fixed MERC Exp Lv statistic color
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5802 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-22 13:21:01 +00:00
Flugente
fb3d410dd9
- a few dialogue box button texts can now be easily changed
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- Fix: improved bomb defusal
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-20 05:12:19 +00:00
Flugente
8c60796982
code improvement: added a much easier way to add items in cheat mode. 'ALT' + '.' allows the user to input the item number he wants and spawns the item on the selected merc. 'CTRL' + 'ALT' + '.' spawns the previously selected item. (by IoP)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5794 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-20 05:03:39 +00:00
Flugente
d55a57007d
When talking to an enemy, we can surrender to him if he hasn't asked us to before.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-19 20:22:51 +00:00
Wanne
f8531461d3
Added ingame option to invert mouse wheel direction (by Iop)
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o Howto get synaptic touchpad working with 1.13: http://www.bears-pit.com/board/ubbthreads.php/topics/314276/Synaptic_touchpad_with_JA2_v1_.html#Post314276
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-19 20:08:11 +00:00
Wanne
56e08dbeae
Fixes (by Buggler)
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- Fixed allow exception to Dr Q. skill trait code not fully functional
- Swapped Dr Q. skill trait xml order so that when exception disabled, he will still have his night ops minor skill due to code execution order
- Externalized allow_exception ID number for modding
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5791 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-15 20:04:41 +00:00
Wanne
29e432037b
- Fixed Ambidextrous being discarded when affected merc has max allowed major traits + ambidextrous due to it being classified as 'TwoStagedTrait'/major trait (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5785 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-14 12:28:20 +00:00
Wanne
a10e216c5f
Fixes (by Buggler)
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- fixed autoplace object getting lost from merc inventory to sector when another sector shown (CTRL+LMB)
- fixed LBE autoplace from merc inventory
- fixed CTRL/CTRL+SHIFT behavior when autoplace from merc inv
** Autoplace objects to & from between merc inv & map sector should work proper now (even in another sector inventory)
- fixed missing balance & amount during money withdrawal in vanilla classic
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-13 17:48:12 +00:00
Wanne
b08422ec1b
BR Info Panel Enhancements (by Buggler)
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- Added more info on BR right panel (Melee Weapons AP, Damage & Stun Damage, Protection & Camo etc.)
- Fixed BR Item Info Helptext: AP for Heavy, Binoculars & Melee weapons
- Fixed CTD on using LEFT/Right arrow hotkey when there's only 1 page in AIM Facial Index
- Fix for AIM starting gear kit hotkeys
- Add Heavy Weapon ReadyAP value in InterfaceItem
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5779 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-07 21:35:26 +00:00
Flugente
ab2b52b5d8
Fix: forgot to continously check for items
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5778 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-06 04:04:35 +00:00
Flugente
9ea7ebf393
New Feature: Multi-turn actions allow mercs to perform actions intended on a specific gridno over multiple turns. Currently demonstrated on the adding/removing/filling of sandbags.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-06 03:51:09 +00:00
Wanne
0b9ff22642
- Deleted unused "SenderNameList.xml" references
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5769 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-05 16:37:13 +00:00
Wanne
c04898d095
Interface Items & Sector Inv Readability Enhancement (by Buggler)
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- Adjusted font colors in Sector Inventory & Interface Panel (increasing dull contrast colors that only shows when activated, highlights & high contrast colors that's always displayed are toned down)
- Changed 'Item Name' font in non-zoomed sector inventory
- Changed 'Ammo Count' font in item description box
- Increased 'Max Bullet' font size in zoomed sector Inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-05 15:20:43 +00:00
Flugente
cd35516037
added missing icon for alternate weapon holding (by Sandro)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5765 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 23:34:54 +00:00
Flugente
79d6bb46ed
- external feeding checks for invalid gridno
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- reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment
WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered!
More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 23:25:35 +00:00
Flugente
695a5013c0
if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5763 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 21:45:01 +00:00
Flugente
6239438702
- Fix: moving strategically and then cancelling that order no longer awards stat gains.
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- Fix: On rare occasions, huge stat gains were possible when doing surgery after autoresolve.
- pepper spray does not work on soldiers wearing a gas mask
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 18:26:48 +00:00
Flugente
7990b2e09b
The enemy now counts disguised spies as 'theirs' when offered surrender option.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5757 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 04:10:00 +00:00
Flugente
058ab3b967
- enemy assassin feature is 'off' per default, in order not to freak out unwary new players
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- spies are uncovered near corpses only if their uniforms indicate they were allies of the observer
- added helpful comments, should anyone ever want to use pits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 01:33:29 +00:00
Flugente
b4ac68db44
Fix: missing entries for VS2005 & VS2008
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5754 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-01 14:55:44 +00:00
Flugente
e193f05865
- New Feature: enemy assassins disguise as militia and can ambush player mercs
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- Fix: invalid GridNo for mounting weapons
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5753 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-30 19:20:36 +00:00
Flugente
3e859f91a8
- removed compile warnings
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- Fix: sometimes, capturing the last enemy did not end combat as it should
- code change: POW are no longer considered visible opponents. This avoids the error of incorrect sight counters (a bit similar to dying enemies)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-29 17:24:16 +00:00
Flugente
4eccdec2ee
- Fix: new clothes are not damaged
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- Fix: changing clothes in sight of enemies no longer auto-hides
- Fix: opponent refresh for captured soldiers should work now
- Fix: prisons must have been liberated once to be able to send prisoners there
- adjusted spy trait for new animations
- Fix: allied militia no longer uncovers player spies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-29 03:13:12 +00:00
Flugente
a107e80c39
- added info on which item caused a spy to be uncovered
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- fixed a few warnings
- EPCs are now disguised when recruited
- uniform worn now has influence on allowed gear coolness
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-28 15:27:38 +00:00
Flugente
68652036ab
New Feature: The number of merchants has increased, and their values have been externalised.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-20 01:05:45 +00:00
Flugente
933970b599
Fix: The UDB descriptions for ARMOUR PIERCING were wrong. Lower is better, not higher.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-20 00:58:36 +00:00
Flugente
501df7103c
- The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard).
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- Canteens can now be refilled even if the food system is off
- If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-17 21:23:36 +00:00
Sandro
2d5e8b1583
° Fixed the bug when prone soldiers went to standing position after being suppressed instead of going to prone cowering animation.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5739 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-17 14:26:34 +00:00
Flugente
0b683a8ac0
Fix: after the enemy surrenders, the prisoner handle dialogue would not always appear
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5731 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-15 16:06:55 +00:00
Flugente
5335553158
- Fix: prisoner interrogation was stopped even though it shouldn't
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- Fix: prison location was displayed wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-09 16:14:24 +00:00
Flugente
87e0d82cdd
- Diving bottle is now worn in the combat pack position instead of vest position
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- Fix: the first food item created via item transformation was spawned rotten if the base item was no food item
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 18:54:30 +00:00
Flugente
7e6ec3659e
New Feature: scuba gear allows to dive, thereby staying invisible to the enemy as long as you are in deep water. If you are spotted however, the enemy remembers that, and can still see you in deep water.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5718 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 00:34:52 +00:00
Flugente
0ecc6f224c
- taking prisoners is disabled in the palace and the royal bunker
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- improved surrender strength formula
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5715 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-07 16:17:33 +00:00
Flugente
91bdc131be
when talking to an enemy, the player can offer them the option to surrender, thus capturing all enemies and ending the battle
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5714 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-06 00:47:59 +00:00
Flugente
c68b5e482f
- added more messages
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- remaining interrogation points are taken over to the next hour
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5713 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-05 01:29:08 +00:00
Flugente
3bb14a870b
- Prisoner system can now be correctly turned off.
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- improved handcuffing checks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-04 00:57:19 +00:00
Flugente
6ff06a530e
- New Item: Stun gun ( #1626 ) needs batteries and does no damage but knocks out an enemy. Uses new item flag TASER (/1048576)
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- New Item: Pepper Spray (#1627 ) blinds anyone for a few turns if hit in the face, ammo is (#1628 ), uses ammoflag AMMO_BLIND (2)
- Fix: possible division by zero in ammotype description
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 23:07:00 +00:00
Flugente
cb9c217bb1
- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
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- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 00:50:48 +00:00
Sandro
d60507a020
- Changed jumping hotkey from >Shift+Mouse Button< to >Ctrl+Shift+Mouse Button<
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- "Flexing" idle animation made rare, unless the merc has Show Off personality.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5702 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-26 19:01:25 +00:00
Wanne
d3d47da188
- Fixed previous attachment fix (by Realist)
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o If you removed grenade launcher incl. grenade from attachments, a "ghost" items slot was crated
o If this fix causes any weird behaviors with attachments, it can be reverted...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-25 21:47:42 +00:00
Wanne
e0d028bed2
- Fixed CTD that could happen when removing attachments (by Realist)
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o The CTD always happened in Old Attachment System (OAS)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5697 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-22 23:16:03 +00:00