As per the old comment, even though the field value is updated partially according to whether there are known enemies present or not, it's not used for anything.
Additional music can be added by placing sound files into Dataa/Music folder following this naming convention
musicmode_runningNumber.fileformat, so for example:
Mainmenu_001.mp3
Mainmenu_002.ogg
Laptop_002.ogg
Tactical_003.wav
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Different musicmodes are
Mainmenu_ <-- Mainmenu music
Laptop_ <-- Laptop music
Tactical_ <-- Tactical with nothing special going on
Enemy_ <-- Tactical, enemy present
Battle_ <-- Tactical, enemy present and visible
Victory_ <-- Tactical, battle victory
Death_ <-- Tactical, battle defeat
Creepy_ <-- Tactical, creatures present
CreepyBattle_ <-- Tactical, creatures present and visible
Music files can be .mp3, .ogg or .wav formats and 100 songs in each category is supported.
The running numbering starts from 000
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A few filenames are treated in a special way to facilitate easy replacement of original music.
To replace original music, insert the following named files into this folder
"menumix1" <-- Mainmenu music
"marimbad 2" <-- Laptop music
"nothing A" <-- Tactical with nothing special going on
"nothing B"
"nothing C"
"nothing D"
"tensor A" <-- Tactical, enemy present
"tensor B"
"tensor C"
"triumph"
"death"
"battle A" <-- Tactical, enemy present and visible
"tensor B" <-- This file is also used as battle music
"creepy" <-- Tactical, creatures present
"creature battle" <-- Tactical, creatures present and visible
* User center insertion point for merc arrival
instead of initial arrival gridno that is meant only for the very first helidrop arrival at the start of a game.
* Prevent possible nullptr dereference
There was a bug in a provided save where a merc's group had persistent flag set, even though the assignment was DRILL_MILITIA, which should never have a persistent group. When the code was calling RemoveGroup instead of RemovePlayerFromGroup at this point, it would crash the game with an assertion error in CancelEmptyPersistentGroupMovement() as the group in fact was not empty! Now we're removing the merc first and then checking if the group is empty and if so, attempt to delete it.