- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822
o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature.
- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1455 4f8fa57e-7814-0410-bad4-adc449f26b7c
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Edited some lines for Spooky to make them better sounding and compressed too big ones, example 069. Made the GAP files.
o Edited Spooky's stats. Shadow is now Hated1 instead of Hated3. 033 line is now for HeadShot. No Meddeposit and weekly salaries.
o Spooky moved to MERC. Edited his BIO files. From 63 AIM to 18 MERC. Edited his StartingGear because only one Kit is availible at MERC.
o Added a very old mini mod - "Dynamo and Shank cured faces".
o Added and fixed over 20 new lines for Reuban, Kelly and others.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1439 4f8fa57e-7814-0410-bad4-adc449f26b7c
Set DrugType tags in Data\Items.xml
Removed extra type #18 from Drugs.xml
XML Editor v.90
- ja2data.xsd moved to XmlWorkingData folder
- Added DrugType field, Drug table, DrugType table, Drug Item filter
- Added AttachmentPoint table and related fields: AttachmentPoint, AvailableAttachmentPoint, AttachToPointAPCost
- Updated ItemDataForm - moved all attachment related fields to attachment tabs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1413 4f8fa57e-7814-0410-bad4-adc449f26b7c
New version of XML Editor with above change, plus TripWire, TripWireActivation and new AttachmentClass tags added.
Cleanup of xml files in Data folder after running them through the editor.
Removed references to non-existant item id 1525.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1399 4f8fa57e-7814-0410-bad4-adc449f26b7c
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use.
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.
- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205
- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.
- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2. Added and updated some of the required files from HAM5. Others will be added when the code is ready. HAM5 XML changes have been included for use with the latest XML Editor code. These changes will be ignored by the game.
3. AttachmentClass changes by Flugente applied to xml file.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon
o Raider and Kelly have one in their starting kit 4
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1380 4f8fa57e-7814-0410-bad4-adc449f26b7c
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:
- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos
- A few more adjustments to the GameDir files
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Dr. Q now has all his original traits
o WF mercs repriced according to skill/experience. No longer all bunched together.
o Attitudes tweaked after brainstorming with several Bear'spit members.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1320 4f8fa57e-7814-0410-bad4-adc449f26b7c
Link: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=286021&page=1
#All Mercs now have their original 1.12 traits.
#STOMP traits revised to match original traits as closely as possible. Some Mercs have extra traits to make use of STOMP.
In some cases i used Demo instead of Throwing as this is how Grenades are linked now.
Raven and Lynx are the only AIM Mercs with Scouting as it is a very powerful trait. There are also 1 Merc & 1 RPC with this trait.
Because some traits have been made minor, a few Mercs like Igor have been given another trait. All STOMP traits have been used.
Electronics is a funny trait to translate into STOMP:
Old Trait: Improves chances (+15) of modifying/assembling electronics, picking electronic locks and disarming electronic traps, and attaching remote detonators.
So for some it means DEMO while for others it means Tech.
#All WF Mercs have been given their proper starting gear, minus the grenades and kevlar leggings etc...
#Every Merc has their 1.12 gear now, select *Kit 2 if you would like to experience how JA was originally released.
*Static,MD, & Spider kept their 1.12 gear, so for them it is Kit 1.
Kit 1 is their 1.13 gear. K2&3 are normally a choice of weapons/equipment etc... K5 is aimed at the Mid-Late game, but that's not to say you can't sacrifice manpower for equipment.
#All the 1.13 added weapons & equipment have had 100% condition replaced with how they would have shipped in 1.12 along with other minor fixes.
E.G. Malice MAT-49 100%->87%
#All Mercs now have 5 Kit to choose from.
#Corrected the Wildfire Mercs Bios.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1315 4f8fa57e-7814-0410-bad4-adc449f26b7c
added a 'Use Item'-merge to get a Fumble Pak out of a Portable TV by using the Utility Knife.
changed Bubba's ammo from magazines to speedloaders (was mentioned on Bugzilla).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1284 4f8fa57e-7814-0410-bad4-adc449f26b7c
added two new shotguns (pics by Coolberg)
added several new ammo crates
changed the itemsize of the Heads to 23 to make them no longer fit into the canteen pocket (belt clip)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@964 4f8fa57e-7814-0410-bad4-adc449f26b7c
added 7.62x39mm Drum adapter
added 5.56x45mm ammo crates
added 7.62x51mm ammo crates
added some 9x19mm ammo crates (coldloaded are still missing at this time)
added 30rnd magazine for the SR-2 Veresk
changed a few pockets on the MALICE3 backpack
added a Canteen pocket to two combat packs
Changed attachability of Sungoggles to SWAT-armor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@945 4f8fa57e-7814-0410-bad4-adc449f26b7c
changed Russian caliber of UDAR-Revolver
changed/corrected a lot of other Russian stuff (names, weights, descriptions)
increased coolnes of HK G11-PDW and Mauser M-03
added data for a new NewInv LBE-item
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@920 4f8fa57e-7814-0410-bad4-adc449f26b7c
changed some attachments on some machineguns
deleted cave vision bonus on NVG-I
replaced description of CAWS (Kensuke), but had to shorten BR-description
renamed Frag Grenade to Mk2 Defensive Grenade and changed description (Kensuke)
new German.Items.xml (Farmer Toby)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@912 4f8fa57e-7814-0410-bad4-adc449f26b7c
changed description of FN BDA
changed SMGs usable in one hand to machinepistol class, so they appear in that section in BR's now. Additionally, these are guns that will fit into the New Inventory 'MP-Holster'.
added six new thigh-packs and a single vest, but they are deactivated and still have stand-in graphics.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@872 4f8fa57e-7814-0410-bad4-adc449f26b7c
added/changed Sniper Suppressor on M21, M24, and M40A1
lowered stacking of Shuriken to 4
lowered Burst Penalty of HK G11 to 3
added three new XML-files for the inventory project. They are not needed yet, but do not do any harm either, they are here for the alpha and beta testers (and they'd later end up here anyway). They are also considered work-in-progress and will change. For example, Doreen is loaded down with LBE items just for testing purposes (item drops), some RPCs do not have the LBE items they'd need.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@849 4f8fa57e-7814-0410-bad4-adc449f26b7c