Commit Graph
1931 Commits
Author SHA1 Message Date
AsdowandGitHub 157123e7ff Add defaults for new option (#25) 2023-01-22 23:36:16 +02:00
CptMooreandGitHub d0a6bcb154 Merge pull request #24 from 1dot13/fix-trigger-source
Fix (3) trigger-source workflow.
2023-01-22 00:46:45 +01:00
CptMoore fab4937b0d Fix (3) trigger-source workflow. 2023-01-22 00:46:24 +01:00
CptMooreandGitHub a09464999c Merge pull request #23 from 1dot13/fix-trigger-source
Fix for trigger-source workflow.
2023-01-22 00:45:14 +01:00
CptMoore aa3a59c99d Fix for trigger-source workflow. 2023-01-22 00:42:40 +01:00
CptMooreandGitHub dab8a3b78d Merge pull request #22 from CptMoore/add-source-trigger
Add trigger-source workflow.
2023-01-22 00:27:18 +01:00
CptMoore 2a8925a1b0 Add trigger-source workflow. 2023-01-22 00:25:13 +01:00
AsdowandGitHub affc574d81 Lobot: Fix flying back with bloodspurt animation (#20)
There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.

Using regular flying back animation as a placeholder until animations with gore are implemented.
2023-01-20 13:16:49 +02:00
AsdowandGitHub 833f4a1d35 Lobot (#19)
Make use of new  attachment filter criterion for lobot

Balaclava still requires to be defined as a valid attachment for helmets, but kneepads should now show up already when they are attached to leg armor.
2023-01-19 14:22:32 +02:00
majcostaandGitHub f068b47442 make default Highlight Mercs be false (#18)
changed with PR#
2023-01-19 00:08:22 +02:00
AsdowandGitHub 8bdf65957d Fix rendering mistake in EOD pants for big male (#17) 2023-01-16 13:39:51 +02:00
dpapadamandGitHub 053ccef9b0 Update Explosives.xml (#16)
<ubType>12 is FIRE RETARDANT, Setting to <ubType>11 for DEBRIS SMOKE
2023-01-16 01:26:16 +02:00
AsdowandGitHub 71e25e8b6f Merge pull request #14 from 1dot13/LOBOT
New graphics for LOBOT
2023-01-15 02:09:23 +02:00
Asdow 29be6a32e8 EOD suit for big male 2023-01-15 01:59:12 +02:00
Asdow adda846ba6 Update Hats.stp 2023-01-14 15:25:51 +02:00
Asdow c443d12875 Fix regular male EOD helmet when prone 2023-01-14 15:24:57 +02:00
Asdow c271367d36 Fix rolling with rifle and eod suit on 2023-01-14 14:59:33 +02:00
Asdow d14a91aa55 Added alternative eod helmet graphics
When prone and wearing eod helmet and vest, the vest collar needs to cover part of the helmet
2023-01-14 14:34:00 +02:00
Asdow 9f0411c034 Remove EOD helmet and vest from other filters 2023-01-14 02:39:05 +02:00
Asdow 2c51175185 Added EOD suit animations for female 2023-01-14 02:38:25 +02:00
Asdow 0dd516ecea update EOD vest sti files 2023-01-13 19:19:20 +02:00
Asdow b2169e2d2f Update LOBOT xml files 2023-01-13 18:43:02 +02:00
Asdow 8891e9520c EOD suit anims for regular male 2023-01-13 18:38:31 +02:00
Asdow 1cd94aa504 Add spectra & balaclava for big male and female 2023-01-12 20:41:21 +02:00
Asdow cd3fec5665 Added balaclava, heavy armor vest and holsters for regular male 2022-11-19 20:04:39 +02:00
Asdow 6f618903f0 Added Kevlar vest graphics 2022-11-18 19:47:20 +02:00
AsdowandGitHub 9c0cdbce5a Merge pull request #11 from 1dot13/LOBOT
Update Filters.xml
2022-11-10 19:57:55 +02:00
Asdow dabcb10944 Update Filters.xml
Fix typo, for whatever reason this error only triggered in JA2_vanilla vfsconfig
2022-11-10 19:57:13 +02:00
AsdowandGitHub 7704c78d22 Merge pull request #8 from 1dot13/LOBOT
- Add Sawnoff shotgun animations to LOBOT
- Move LOBOT xml data to Data from Data-1.13
-- Items.xml uiIndexes match between 1.13 and Vanilla so a separate filters.xml is not needed for Data-1.13
2022-11-10 19:33:28 +02:00
Asdow b6955889a0 Move LOBOT tabledata to Data from Data-1.13 2022-11-10 19:29:28 +02:00
rftrdevandGitHub 5cd339d402 Gamedir changes for ARC missions (#7) 2022-11-07 00:35:37 -08:00
AsdowandGitHub acb594963a Merge pull request #9 from 1dot13/resolution
Update Ja2.ini
2022-11-06 14:04:01 +02:00
Asdow 4b8267895c Update Ja2.ini
Set new default resolution that works better with 16:9 monitors
2022-11-06 11:57:06 +02:00
Asdow acdd783344 Add Sawnoff shotgun animations to LOBOT 2022-11-06 11:52:11 +02:00
AsdowandGitHub 417a057147 Merge pull request #4 from 1dot13/cleanup
Delete Tools folder from GameDir
2022-10-15 21:30:33 +03:00
Asdow 61505ecadf Delete Tools folder from GameDir
ExShell is outdated and unusable with cnc-ddraw
Faces viewer and Merc Profile Editor are better stored in a separate repo that has modding tools instead of GameDir
2022-10-15 21:27:07 +03:00
AsdowandGitHub c7abe64a54 Merge pull request #3 from 1dot13/cnc-ddraw
Include cnc-ddraw wrapper
2022-10-15 21:15:07 +03:00
Asdow 280034c2f7 Include cnc-ddraw wrapper
Release 4.7
ddraw.ini settings are set to borderless fullscreen, OpenGL and nearest neighbor scaling by default
2022-10-15 21:13:31 +03:00
rftr 45a0441a06 update email text and clarify ghillie armour/attachments (by Antonia)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2653 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-08-12 04:29:45 +00:00
rftr 4df7d090f1 Added graphics for new imp gear selection (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2652 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-08-01 21:07:15 +00:00
rftr e0e82b7477 update hotkey PDFs (by Toni)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2651 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-08-01 04:25:49 +00:00
rftr d6dab713fe added new options to limit merc salary increases on level up:
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_DAILY
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_WEEKLY
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_BIWEEKLY

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2650 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-05-28 21:08:59 +00:00
Sevenfm 6922f7dc53 New option LIMIT_SIMULTANEOUS_SOUND.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2649 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-05-05 07:54:41 +00:00
Sevenfm 3c479de41c Set SIDE_FACING_DIVISOR = 1.0 by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2648 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-05-03 11:36:40 +00:00
Sevenfm 2e7047e03c Added "Show enemy location" option, FALSE by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2647 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-05-01 08:26:13 +00:00
Sevenfm 9ffc67ee27 Added loadscreen hints for new/changed hotkeys.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2646 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-04-22 17:10:09 +00:00
rftr f2b97382ac added new option in Skills_Settings.ini: [Covert Ops] COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE
if enabled, turncoats will automatically activate when entering an autoresolve battle

requires r9365

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2645 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-04-14 06:50:59 +00:00
Sevenfm bdf72fb816 Fixed mercs (other than IMP) and NPCs having no items in Vanilla mode (by Shadooow).
note: I made this by externalizing values that we read from PROF.dat via script and some manual merging. There are differences though - mostly drop flags, but also that in 1.1 data npcs have weapons in hand but in original game they have them in BIGPOCKET instead - which I think is intented so I haven't changed that. Still further manual unification might be needed, but I am not spending my time for this anymore.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2644 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-03-22 11:07:00 +00:00
rftr 0f278e1a26 remove SHOW_SKILLS_IN_HIRING_PAGE from ja2_options.ini. it is always enabled as of trunk r9331.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2643 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-03-22 08:41:17 +00:00
rftr 6270c63e6c added options, item tags, and blank inventory image for new feature: upgradeable robot
https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2642 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-03-21 17:33:00 +00:00