Commit Graph
139 Commits
Author SHA1 Message Date
Flugente 1689f1b571 Fix: sometimes items moved by the MOVEITEM assignment are left unreachable
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8100 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-09 20:18:35 +00:00
Flugente 12ae810316 - New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-06 12:44:57 +00:00
Flugente 7e7476a4ea - Fix: machines have opinions
- Fix: machines get diseases
- Fix: disease assignment menu box accessible if feature is off

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8093 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-05 19:51:39 +00:00
Flugente 330925b0ef When displaying a merc's maximum assignment points, factor in backgrounds values.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-05 22:18:05 +00:00
Flugente 7664342746 - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00
silversurfer 50c764ee04 Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 16:27:56 +00:00
Wanne a2589f7034 Bugfixes / Improvements (macros) of Assignments (by Franimus)
- Fixed warning for INT8 overflow on scroll region priority, seemingly had no effect though
- Use new assignment macros
- Bugfix - POWs' activity level being overwritten
- Feature - automatically bandage bleeding mercs on a PATIENT assignment
- Bugfix - mercs treated at facilities should not use mercs' medkits
- Added 3 new enums for facility doctor, patient, and repair
- Bugfix for facility patients not detected as being in a facility
- Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-09-12 11:27:28 +00:00
Flugente 96d1177e31 Fix: sectors can't be selected in GETITEM menu
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7978 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-17 21:09:44 +00:00
Flugente 8fa2d4402c Rdio sets no longer need a battery.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7974 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-14 20:50:27 +00:00
Flugente 4d9140da57 New Feature: Drug System Overhaul. The drug system has been completely overhauled.
Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-28 17:47:25 +00:00
Flugente d3082b2f92 If prisoners give info on enemy patrol movements, patrols with tanks are handled first.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7892 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-15 20:58:19 +00:00
Flugente ec90c52bd2 - Stat losses are now displayed in the laptop
- Breath regeneration through sleep is now displayed in a tooltip
- If NOTIFY_IF_SLEEP_FAILS is set to FALSE, there is no popup box is ordering a merc to sleep fails

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7884 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-01 20:23:02 +00:00
Flugente b2217eaab9 Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-20 20:39:51 +00:00
Flugente c677c462bc In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-19 20:47:07 +00:00
Flugente 7d18a1ca7a Fix: incorrect sector options on GETITEM assignment
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7866 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-14 21:20:36 +00:00
Flugente b7a17fd12a Fix: MOVEITEM assignment did not work correctly if sector A1 was part of the selection.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7862 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-14 17:01:25 +00:00
Flugente 230c5f5d88 - Improved Feature: via 'Get Item' assignment it is now possible to also get gear from sectors adjacent to a town.
- Fix: dynamic opinion text referred to wrong person

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7857 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-11 17:11:13 +00:00
Flugente 54c6093c0a Diagnosing diseases trains wisdom.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7850 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-08 19:03:01 +00:00
Flugente e0d15266ea Fix: mercs on repair assignment continued repairing after running out of repair points, causing extra repairs on items with repair ease > 0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7776 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-09 21:01:24 +00:00
Flugente 68869f77b2 If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7772 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-07 15:53:25 +00:00
Flugente 9d8e5a4c3a - New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1.

Requires GameDir >= r2215.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-28 22:35:30 +00:00
Flugente 8bfb14e90a New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait.
Requires GameDir >= r2213.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-27 23:23:03 +00:00
Flugente c7c085b04f New Feature: Militia Volunteer Pool limits the number of militia we can train. Turned off by default.
GameDir >= r2210 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7746 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-22 18:52:41 +00:00
Flugente c9bcf90966 Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
GameDir >= r2204 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-08 22:11:16 +00:00
silversurfer e4ef716d91 Bugfix: When using a vehicle to move to an enemy sector mercs will force exit the vehicle. In this case the team panel sort order was random depending on which merc was last selected. This problem occurred because the sort function for the squad was not called for this scenario. It is now called whenever a merc is added to a squad.
Because of this the call for the sort function was removed from function SetAssignmentForList(). We do not need to call it twice.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7724 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-01 22:14:33 +00:00
Flugente c8eda14e2b Work has begun to enable strategic movement for other teams than just player and enemy.
- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam.
- To further simplify the code, I've replaced 
UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY ); 
with 
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );

In the next days, more strategic functions will be simplified, merged and replaced.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 00:50:25 +00:00
Flugente e6b6395f47 Fix: Under certain conditions, an overflow in healing can cause doctors to heal tremendous amounts. HealPatient() was redesigned along the way.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-13 20:18:35 +00:00
silversurfer 75b628df57 Fix: Adding mercs to a vehicle when the player already has the maximum number of vehicles caused the game to crash on the next move order.
Trying to add more mercs to a vehicle than there was seats caused an error message with a 'null' name for the vehicle.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-12 13:06:31 +00:00
silversurfer 3bdf06c62d several fixes (by Ocular)
http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336357/[PATCH]_Minor_bug_fixes#Post336357

- wrong calculation for gear AP bonus
- wrong display for max health damage
- wrong use of TRAIN_MILITIA_MODIFIER modifier
- wrong calculation for breath regeneration with unused AP


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-01 10:51:16 +00:00
Flugente 5a0d93da94 Feature improvement:
- If MILITIA_USE_SECTOR_EQUIPMENT is TRUE and you assign a merc to the 'MOVE ITEM' assignment, you can select wether gear that the militia can use should be ignored.
- To prevent confusion, 'MOVE ITEM' has been renamed 'GETITEM'.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-14 14:02:16 +00:00
Flugente 029da88b51 Added missing translations.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7510 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-11 22:39:54 +00:00
Flugente ee27f27895 removed obsolete code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 20:42:20 +00:00
Wanne 684e1d6148 Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00
Flugente e00897b91b New Feature: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279
Does not break savegame compatibility.

Requires GameDir revision >= r2130.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7457 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-30 17:34:25 +00:00
Wanne 344797f6af New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 10:30:40 +00:00
Flugente 17fab7ba83 Fix: mercs move medical equipment into their hands on non-medical assignments
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7442 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 01:25:02 +00:00
Flugente 36e9d15edc New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Wanne f086611d21 Merged from revision: 7344
Fixes (by Buggler)
- Centered strategic screen in non-standard resolutions
- Fixed message log disappearing when clicking map border buttons
- Minor fix for increased MAX_BUILDINGS limit 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-19 13:48:27 +00:00
Flugente 0efc3b7241 - When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.
- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- various prisoner fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-10 21:19:26 +00:00
Flugente 3a9cb5ecc3 New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-27 22:12:29 +00:00
Wanne 981c81b4b4 Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-18 18:10:07 +00:00
Flugente 6448b332ec Merged revision(s) 7251 from branches/ja2_source_official_2014:
code cleanup & removed some warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-01 21:50:14 +00:00
Flugente 5e9289b450 - New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- Requires GameDir r2050.
- new background property: <dislikebackground> allows mercs to dislike specific backgrounds
- Fix: snitches did not correctly prevent misbehaviour
- Fix: morale event was not handled
- Fix: DropDowns did not refresh when using the arrow buttons

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-28 22:10:42 +00:00
Wanne bbff053fc5 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-18 15:26:15 +00:00
Flugente cf1b9982ba Merged revision(s) 7209 from branches/ja2_source_official_2014:
- improved prisoner handling code

- Fix: imprisoned officers were wrongly converted into elites


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-18 14:40:58 +00:00
Wanne de713b496d Merged from revision: 7197
Fixes (by Buggler)
- Allow hotkey squad switching to include squads in vehicles as well
- Fixed wrong sign used for bSpeedModifierTrainingMilitia and bSpeedModifierTeachingOthers
- Fixed usMobileMilitiaTraining value not read causing mobile militia training speed to be doubled

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7198 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-08 18:48:42 +00:00
Flugente 3a7f7b263b Fix: wrong function calls
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-02 18:17:49 +00:00
Flugente 6edf7dd079 - New Feature: Enemy Generals are unique enemies whose location randomized and unknwon to the player. As long as they are alive, the enemy gets signifiant strategic boni. The player must learn of their location and take take them out, preferrably without alerting them prior.
- Covert Ops: Bleeding is deemed suspicious only if COVERT_DETECTEDIFBLEEDING is set to TRUE.
- renamed special prisoners to officers. 
- lowered the priority of enemy troops becoming medics
- prisoners in player-controlled prisons now use the prioner-colour scheme used by Shank and Dynamo


Requires GameDir >= r2028.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-01 13:28:33 +00:00
Flugente 30060f0595 Merged revision(s) 7166-7177 from branches/ja2_source_official_2014:
- Flagmasks are unsigned, and should be called and treated as such
- Fix: experience gain from interrogation was too high
- Fix: chance of a prisoner becoming militia was calculated wrong
- default weight maximum for MOVE ITEM assignment increased from 30 to 40 kg
- Fix: snitches report the same event multiple times
- Fix: snitches treat vehicles as persons
- Fix: selection of launchables is inefficient, an does not take into account wether items are depending on day/night cycle
- new key combination: in strategic, pressing [CTRL] + [E] wile both a merc's inventory and the sector inventory are open will fill the merc's inventory with sector items
- trivial code cleanup
- if prisoners are taken in a sector that houses a prison, that prison can also be selected to house them
- Fix: distributing newly taken prisoners in a prison sector no longer redistributes all prisoners, only the new ones
- GetClosestFlaggedSoldierID can also be called without evaluation of sight
- Fix: Covert Ops: throwing/lobbing items or shooting rockets is deemed suspicious behaviour
- Fix: boxing was broken by loading a savegame
- Fix: campaign history rarely recorded kills in autoresolve
- There is no reason why the IDs that boxers are reset to before they are reinitialised would ever need to be altered by a modder. Required script change in stable GameDir r2024.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-04-30 21:36:18 +00:00
Flugente 2e773a029d - New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
Requires GameDir >= r1987.

- If an enemy is spawned with a radio set, he is more likely to become a radio operator.
- It is now possible to mount a gun on prone allies if you are facing them on the right angle.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-16 18:24:40 +00:00