Sevenfm
1015614473
Play different sound when object drops into water, depending on object weight and type.
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Play S_WATER_IMPACT1 when bullet hits water.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-08 10:17:38 +00:00
Shadooow
c7139a2569
using an item will now close EDB if opened, this fixed bug where attaching a 40mm grenade into laucher via EDB box and firing from it without closing it didn't substract AP for attaching the grenade
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9197 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-26 22:44:19 +00:00
Flugente
6cad680b02
We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513
Requires GameDir >= r2601
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9141 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-13 19:50:49 +00:00
Shadooow
67a3a5e488
allowed to throw grenades from behind corners without need to move into open field
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9134 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-09 01:13:27 +00:00
Flugente
461f16eacb
Added several interactive actions that play a sound when clicking on a structure
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-04 15:59:58 +00:00
Flugente
6f24fb89fd
Fix: dragging a structure repaired it and removed all decals
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9120 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-28 14:52:12 +00:00
Flugente
7a866c5f29
If a container is destroyed by gunfire or vehicle collision, don't destroy the contents, reveal them instead.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9087 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-18 18:43:24 +00:00
Shadooow
95f4db9758
fixed can with string executing take blood action when used from spot directly next to doors
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9055 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-26 22:51:57 +00:00
Shadooow
43dfa982a5
Bright future is here, introduced turning AP costs into pathing AP prediction. Full changelog:
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- fixed camera action AP cost shown and made soldier to turn towards target
- fixed handcuffs, jar and can actions AP cost shown calculating pathing cost twice and not calculating stance change at all
- fixed refueling and repairing pathing leading to inside vehicle
- fixed endless clock issue when trying to refuel from spot next to vehicle
- fixed endless clock issue when trying to repair vehicle/SAM site during combat
- fixed refuel, repair and jar actions not costing any AP in turn based mode
- fixed multiple actions not calculating and substracting AP cost for turning
- fixed using toolkit asking whether player wants to attack ally
- fixed issue where the required AP cost for melee attack was not recalculated when changing movement mode
- allowed to start repairs on robot manually from tactical mode
still a problem:
- repairing during combat still does nothing as soldiers cannot go into assignment while there are enemies on map
- we need new function to return action gridno for actions on vehicles, FindAdjacentGridEx is not working very well
- soldiers doesn't turn during interactive actions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-20 11:42:57 +00:00
Sevenfm
a2e0080227
Re-allowed diagonal melee attacks, this time it will work correctly and game actually use this in pathing too, which was not the case before (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-16 18:46:37 +00:00
Sevenfm
cf55e6ddf3
Fix: removes the usMapPos code from actions that can be used by AI + improves function FindAdjacentGridEx to handle monsters and find adjacent tile for any of the tile they occupy (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-15 05:18:12 +00:00
Sevenfm
09ea9f3fb7
Fix for knife and punch attacks attack from GridNo (by Shadooow).
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This fixes punching and stabbing target through door and improves attacking at prone target which was previously calculating shortest route only to the "main" GridNo of the prone target despite he occupies two in this position. It also removes the possibility of attacking from diagonal tile - it was never intended to happen and was calculating APs incorrectly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-14 19:50:22 +00:00
Sevenfm
72c20b724f
Exploit fix: don't allow "handcuff" cursor to reveal position of invisible enemy.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-25 13:43:08 +00:00
Sevenfm
e23e473333
Exploit fix: don't allow "apply item to others" cursor to reveal position of invisible enemy.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-25 12:26:58 +00:00
Sevenfm
e738e4424d
Improved code to spawn item and it's attachments when disarming bomb.
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Update sight after item transformation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8909 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-10-23 13:15:31 +00:00
Flugente
8e4961f021
Fix: various compile warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-24 19:27:34 +00:00
Flugente
0c4997f6ec
Improved feature: structures can be dragged. Which ones is defined in a new xml.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360672&#msg_360672
Requires GameDir >= r2558
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-23 22:11:23 +00:00
Flugente
098dc8e280
Disease update:
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- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451
- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.
Requires GameDir >= r2553.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-25 22:42:44 +00:00
Flugente
b25a4be4e7
Fix: compiler warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8814 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 14:26:16 +00:00
Flugente
22cb49668f
Added dialogue event for planting bombs/mines (ADE_BOMB_HAS_BEEN_PLANTED)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-26 20:02:10 +00:00
Sevenfm
9e1b5338a6
More AI logging information.
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PanicAI: use correct movement and stealth mode when determining AP needed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-08 22:39:21 +00:00
Sevenfm
26a1b0aa5a
New option SHOW_BACKPACK_OWNER (TRUE by default): show backpack owner's name on the ground and in taking items interface.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8735 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-19 19:38:30 +00:00
Sevenfm
cbc1b8c5e3
New background property: <animal_friend> will refuse to attack animals, unless attacked by that animal.
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New background property: <civgroup_loyal> will refuse to attack neutral members of the same civilian group.
Fixed array bound in GetTileSetIndexVector().
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8731 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-15 20:27:00 +00:00
Sevenfm
d02a4ddd7d
Implemented some of the merc05's fixes ( http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24256 ):
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- fix for stopping snitches from preventing misbehavior
- fix for stopping snitches reports
- improved code for refused handcuffing
- fixed item bug with items dropping from backpack after using transformation in turnbased mode
- improved code for dart ammotype effect
- removed assert in AddCharacterToAnySquad to prevent crash when selecting merc in vehicle and plotting travel route
- added EXPLOSV_CREATUREGAS effect in UpdateAniTiles()
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-12-22 06:22:23 +00:00
Flugente
4c0b3264c8
Fix: bombs cannot be planted diagonally
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8670 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-22 21:10:34 +00:00
Flugente
84d08a8821
A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756 ) to create blood bags (<bloodbag>-tag, item #1757 ) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
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Requires GameDir >= r2467.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8662 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-10 16:26:48 +00:00
Flugente
50d7b679c1
Added safety checks
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8626 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-30 19:40:55 +00:00
Flugente
494dbc6e69
Store the profile type in the profile structure and remove superfluous code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Flugente
5501e390de
Fix: math functions on VS2010
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8532 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-02 22:47:54 +00:00
Flugente
e55b480996
New feature: Getting and using intel allows for more spy-related roleplay.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475
Requires GameDir >= r2401.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente
a9452840af
Fix: gear templates: when creating a new ammo stack from non-fitting magazines, fill up the stack
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-22 21:37:51 +00:00
Flugente
e1f1437a95
Fix: some mercenaries can't refuel vehicles
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8451 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-15 13:48:02 +00:00
Flugente
874a006d06
Gear templates: multiple ammo item choices are possible via wildcards, but if item is a match, use ammo specified there
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8449 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-15 12:20:27 +00:00
Flugente
8e6cff9b5d
Gear templates: An entry with '0' and a valid ammo item will try to fit that ammo to any gun used in the slot
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-12 12:45:33 +00:00
Flugente
faf2d272bc
Loading a gear template also fills up canteens if the sector has drinkable water
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-06 22:56:30 +00:00
Flugente
f7423782db
New Feature: gear templates allow us to save and load a merc's equipment, thereby speeding up the equipment process.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23462&goto=350497&#msg_350497
Requires GameDir >= r2384
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8440 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-06 21:06:49 +00:00
Flugente
8a82802932
- Fix: crash when handling flashing items
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- Fix: bad argument
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8433 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-07-26 13:57:29 +00:00
Flugente
7163e98b6e
Mercs won't attack teammates or neutrals (profile-based) if their opinion of them is > 20. For good guys, that value is -20.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-14 22:22:30 +00:00
Flugente
d08b4d13b9
New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722
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GameDir >= r2350 is required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-12-11 12:43:41 +00:00
silversurfer
372adc37b8
repair and dirt system change:
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Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-19 15:58:02 +00:00
Flugente
e38e37d99c
When buying soda from a machine, check inventory for cash first
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-13 18:22:47 +00:00
Flugente
c32bf09bbb
New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target.
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GameDir >= r2338 is recommended.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=346624&#msg_346624
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 20:48:34 +00:00
Flugente
d000e8c1a3
Fix: invalid access to inventory
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 17:51:21 +00:00
Flugente
99f5be0ed7
New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447
This is fully savegame compatible.
GameDir >= r2333 is required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-02 19:03:28 +00:00
Flugente
1565a9f67c
'Improve Gear'-function now also merges magazines and fills up ammo stacks
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-17 21:37:42 +00:00
Flugente
284910e2d5
Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE,
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- we can only disguise successfully if we haven't been seen recently (last 3 turns)
- disabled automatic clothes stripping when uncovered
- redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-12 22:27:54 +00:00
Flugente
7124df2354
- Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a wrong gridno assignment
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- Fix: When dropping an item in strategic inventory, height values are not set
- Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
- Fix: when searching for a new item dropoff gridno, search for new height too
- Fix: if items are spawned mid-air, the player cannot retrieve them
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-09 16:11:43 +00:00
Flugente
321203c3f1
Fix: test function was mistakenly committed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8117 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-22 18:41:26 +00:00
Flugente
9e97538d89
New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
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This is savegame compatible. GameDir >= r2305 required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente
12ae810316
- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
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Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-06 12:44:57 +00:00