Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:
- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos
- A few more adjustments to the GameDir files
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
- NPC Inventory Tabledata IndexNo sort according to ItemID
- Removed double entries for same Item ID
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1355 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Only merc Index 0 - 10 is currently adjusted
o Empty Face_SunGoggles_IMP.sti. We need to add sun goggles for imps
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1324 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Dr. Q now has all his original traits
o WF mercs repriced according to skill/experience. No longer all bunched together.
o Attitudes tweaked after brainstorming with several Bear'spit members.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1320 4f8fa57e-7814-0410-bad4-adc449f26b7c
Link: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=286021&page=1
#All Mercs now have their original 1.12 traits.
#STOMP traits revised to match original traits as closely as possible. Some Mercs have extra traits to make use of STOMP.
In some cases i used Demo instead of Throwing as this is how Grenades are linked now.
Raven and Lynx are the only AIM Mercs with Scouting as it is a very powerful trait. There are also 1 Merc & 1 RPC with this trait.
Because some traits have been made minor, a few Mercs like Igor have been given another trait. All STOMP traits have been used.
Electronics is a funny trait to translate into STOMP:
Old Trait: Improves chances (+15) of modifying/assembling electronics, picking electronic locks and disarming electronic traps, and attaching remote detonators.
So for some it means DEMO while for others it means Tech.
#All WF Mercs have been given their proper starting gear, minus the grenades and kevlar leggings etc...
#Every Merc has their 1.12 gear now, select *Kit 2 if you would like to experience how JA was originally released.
*Static,MD, & Spider kept their 1.12 gear, so for them it is Kit 1.
Kit 1 is their 1.13 gear. K2&3 are normally a choice of weapons/equipment etc... K5 is aimed at the Mid-Late game, but that's not to say you can't sacrifice manpower for equipment.
#All the 1.13 added weapons & equipment have had 100% condition replaced with how they would have shipped in 1.12 along with other minor fixes.
E.G. Malice MAT-49 100%->87%
#All Mercs now have 5 Kit to choose from.
#Corrected the Wildfire Mercs Bios.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1315 4f8fa57e-7814-0410-bad4-adc449f26b7c
removed NCTH-values from LMGs (and SRs) that no longer have an integral bipod.
FN MAG can mount a Grippod now (found an after-market rail on the web...)
raised the number of 6.8mm SPC ammo at BR's and added a clip to Tony's inventory as well.
made Rifle-LAMs attachable to AICW (it has a rail on top).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1287 4f8fa57e-7814-0410-bad4-adc449f26b7c
added a 'Use Item'-merge to get a Fumble Pak out of a Portable TV by using the Utility Knife.
changed Bubba's ammo from magazines to speedloaders (was mentioned on Bugzilla).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1284 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added a few 1.13 matching sector loadscreens to alternate sector loadscreens in SectorLoadscreens.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1280 4f8fa57e-7814-0410-bad4-adc449f26b7c
corrected some very wrong MinRangeForAimBonus values that somehow sabotaged some scopes (I have no idea how these crept in, SVN 1256 still had correct values)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1262 4f8fa57e-7814-0410-bad4-adc449f26b7c