Commit Graph
1481 Commits
Author SHA1 Message Date
Flugente 7bf2943849 If a tank just took a heavy hit, but cannot see an enemy to fire upon, it can detonate a smoke grenade on itself to hide.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8127 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-26 23:16:41 +00:00
Flugente dba9e3eb88 AI update (by sevenfm):
- removed AI_EXTRA_FLANKING option
- LocationToLocationLineOfSightTest allows to check sight with specified height
- IsActionAffordable allows to specify action to check without faking it
- ClosestReachableDisturbance: correctly calculate path to each disturbance, added safety checks, update for noise checks
- CalcMoraleNew: update
- CalcBestShot: allow shooting at empty vehicles, but they have low priority
- allow AI to fire at dying opponents to avoid AI decision problems
- CheckIfShotPossible: allow any soldier with long range weapon to shoot in RED state (if he can hit)
- Flanking update
- WATCH decision update
- removed distance check for HELP decision to allow vanilla behavior, don't help if seen enemy recently or under fire
- suppression fire update
- pick up item decision: check that location is safe

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-26 13:41:54 +00:00
Flugente 285a7841c2 The flak jacket bonus now also applies to fragments.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8124 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 22:58:37 +00:00
Flugente 3a0d52e882 Built in safety check so that global offensives cannot be called more than once.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 14:30:04 +00:00
Flugente 0ddb33576a - When a roof collapses, 'debris smoke' can briefly cloud the debris. Requires GameDir >= r2309.
- Improved roof collapsing for small roofs.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 11:30:18 +00:00
Flugente 7e3d9e368c externalised maximum number of mortars per AI team to DifficultySettings.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8120 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-24 23:16:52 +00:00
Flugente 321203c3f1 Fix: test function was mistakenly committed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8117 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-22 18:41:26 +00:00
Flugente def585ef80 The merc profile #71 (RPC71) is now used for all combat jeeps.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8116 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 21:30:10 +00:00
Flugente be346d07ef - Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended
- armed vehicles always get the 'mounted' bonus for their guns
- removed unused code
- increased ASD starting resources

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 20:07:56 +00:00
Flugente 9e97538d89 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente b8c0036396 - Fix: When targetting a tank, mercs always aim for the 'head'. This results in misses if one changes the tank's JSD to a lower silhouette.
- Fix: crash during loading of a game, as a tanks animation required sounds which were missing due to vehicle list not yet bein initialised
- Fix: soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0
- If vehicles destroy a wall, this can now bring down a building's roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-17 21:45:10 +00:00
Wanne 23d4051473 Fixed problems with enemy rooftop climbing (by sevenfm)
- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm)
- see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-15 12:40:54 +00:00
Flugente 73462c3610 - Fix: external iInitialMercArrivalLocation was overwritten by value from savegame
- Fix: gridno outside of map is used as valid map gridno

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8104 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-12 00:23:09 +00:00
Flugente e206c21daa Unified strategic map display code for airspace, militia restrictions and disease
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-09 22:48:16 +00:00
Flugente 908923e813 New display mode: "CTH mode" displays a very rough cth indication in the current merc's firing cone. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=344441&#msg_344441
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8099 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-08 22:36:39 +00:00
Wanne ea6e30d8c8 UB 1.13 Fixes (by Jazz)
- The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3).
- Fixed the problem with moving from the sector K14-1 to K15-1.
- Procedure HandleMovingTheEnemiesToBeNearPlayerWhenEnteringComplexMap was blocked in the file strategicamp.cpp.
- Added a few new parameters to the file UB_Options.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8096 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-07 18:41:45 +00:00
Flugente 12ae810316 - New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-06 12:44:57 +00:00
Flugente 7e7476a4ea - Fix: machines have opinions
- Fix: machines get diseases
- Fix: disease assignment menu box accessible if feature is off

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8093 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-05 19:51:39 +00:00
Wanne fa2d284034 - Moved hardcoded disease text "(undiagnosed)" to the language specific files text files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8079 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-02 16:14:11 +00:00
Wanne b5fd88b50f Bugfix: Doubled the string buffer size for all the Disease text fields for Disease.xml file, because in Russian language long text fields are cut (in Russian language one character needs 2 bytes)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-02 16:05:02 +00:00
Wanne ee7b935456 Disease: Added support for language specific Disease files (German.Disease.xml, French.Disease.xml, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8077 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-01 23:00:27 +00:00
Wanne 757e094a89 Bugfix: Doubled the string buffer size the bio text field for OldAIMArchive.xml file, because in Russian language, character Bio was cut (in Russian language one character needs 2 bytes)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8073 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-27 17:49:04 +00:00
silversurfer 9388e38956 New parameter in DifficultySettings.xml:
LootStatusModifier defines how much his dropped equipment can get damaged when an opponent dies. This externalizes the hardcoded values that depended on difficulty level.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-13 15:20:45 +00:00
Flugente c3fd7373ae Added a function that quickly identifies whether a tileset contains a specific tileset
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-07 14:25:15 +00:00
silversurfer f20b638214 Fix: the game had inconsistent handling of maximum XP level. At some points it was 9, at others it was 10. Now it is 10 throughout the code.
New parameters in DifficultySettings.xml:
- LevelModifierLowLimit
- LevelModifierHighLimit
- AllowUnrestrictedXPLevels


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-06 23:31:57 +00:00
Flugente 330925b0ef When displaying a merc's maximum assignment points, factor in backgrounds values.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-05 22:18:05 +00:00
Flugente d1e1759aa2 Removed ENABLE_ZOMBIES-define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-31 17:54:51 +00:00
Flugente d2be96384f Improved frame selection for frozen soldiers.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-28 21:46:11 +00:00
Flugente 2f84d10f07 If cheats or debug mode are active, the exact amount of disease points is described for each active disease.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8036 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-25 19:25:48 +00:00
Flugente 811f18009f New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
Requires GameDir >= r2284.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 22:54:13 +00:00
Flugente 3af6748b03 - Fix: compiler warning
- If possible, use the intended macrso to determine sector coordinates

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-10 18:06:55 +00:00
Flugente f3acdb5963 If a downed enemy helicopter had soldiers on it, there is a chance that they survived the crash.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8016 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 22:28:26 +00:00
Flugente 7664342746 - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00
Flugente 70b832d0b4 Militia equipment feature improvement:
- Attachments are rated depending on their class. The following attachments are used: Scopes, foregrip, bipod, lasers, sights, muzzle, stock, sling.
- Attachments are rated just like any other item during the militia equipment process is. For now this is simply status * coolness.
- After evaluation, attachments are added in the above order. This means that militia will now take bipod attachments, but always prefer foregrips for their shared slot.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8014 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 16:55:12 +00:00
silversurfer 50c764ee04 Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 16:27:56 +00:00
silversurfer dcf8b3abaf AI improvements (by Sevenfm):
Bugfixes:
- Fix: Watched Locations system (never worked in 1.13)
- Fix: LineOfSight test with NO_DISTANCE_LIMIT (stopped on trees previously)

AI/tactical improvements:
- EstimateThrowDamage additionally calculates damage from fragments (important for AI to use frag grenades with low main damage and many fragments)
- EstimateThrowDamage correctly adds IndoorModifier
- Additional checks for RED suppression (check that the soldier will not shoot his friends, check that he has extra clip to reload weapon, check that target is not cowering, don't suppress when flanking)
- ClosestReachableDisturbance will use general noise only if cannot find any enemy
- Allow RED seeking in prone stance if we haven't seen enemy for several turns

Flanking improvements:
- allow YELLOW flanking for CLOSEPATROL at night
- better YELLOW/RED flanking start/stop conditions
- better RED AI behavior when finished flanking (try to reach flanking spot)
- allow RED flanking for CLOSEPATROL soldiers when at night, overcrowded or no other flanking soldiers yet

Optional AI improvements:
AI_EXTRA_SUPPRESSION
- AI will use suppression fire more often in RED state (set minimum AI CTH to 1)

AI_NEW_MORALE
- Better dynamic morale calculation depending on tactical situation.
- Additional min/max limits for AI morale
- Disabled HOPELESS morale for soldiers without guns (they can pick up weapon or attack with hands sometimes)

AI_BETTER_COVER
- Additional checks for line of sight, fresh corpses and overcrowded locations

AI_EXTRA_FLANKING
- Allow flanking for BRAVEAID/BRAVESOLO

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8006 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-12-19 14:22:47 +00:00
silversurfer 2c889635ac Fix: New drug system didn't work and led to crashes of the debug build at start. Data will now be assigned to NewDrug directly instead of going through a placeholder which breaks the vectors.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8005 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-12-14 10:15:09 +00:00
Wanne 38e77c7295 Fix: Fixed compilation errors when trying to compile UB version
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8001 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-11-04 08:12:47 +00:00
silversurfer 0ff8256c40 Fix: When talking to a shopkeeper the game could crash with an assertion in Shopkeeper Interface.cpp line 990 because the temp vector wasn't initialized properly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8000 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-11-03 12:34:31 +00:00
Wanne a3806919ad Bugfix: Allow shooting on "water tiles" instead of showing the "?", if our soldier is on ground level > 0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7998 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-10-23 14:47:15 +00:00
Wanne 91eef3098c - Equip Milita Improvements: I've written code, which adds attachments to free positions on the gun militia chose to pick up (by navaroe)
- Bugfix: Reinforcements:  Parts of roadblocks were resurrected after reinforcements death (by navaroe)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7995 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-10-15 10:40:58 +00:00
Wanne a2589f7034 Bugfixes / Improvements (macros) of Assignments (by Franimus)
- Fixed warning for INT8 overflow on scroll region priority, seemingly had no effect though
- Use new assignment macros
- Bugfix - POWs' activity level being overwritten
- Feature - automatically bandage bleeding mercs on a PATIENT assignment
- Bugfix - mercs treated at facilities should not use mercs' medkits
- Added 3 new enums for facility doctor, patient, and repair
- Bugfix for facility patients not detected as being in a facility
- Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-09-12 11:27:28 +00:00
Flugente 3ab623e452 Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7981 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-19 20:02:00 +00:00
Flugente 8a84db40d4 Fix: enemy tanks spawned by cheats are not added to the sector count
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-18 19:26:41 +00:00
Flugente a87200619a Fix: singleshot launchers are always displayed as out of range
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7979 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-18 18:50:10 +00:00
Flugente 5385ae1295 - Fix: cleaning weapons prompt read parameters wrong
- when a merc regains HP via surgery, display the gain
- if an EPC leaves the team, add them to the list of departed characters

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-17 20:00:19 +00:00
Flugente 8fa2d4402c Rdio sets no longer need a battery.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7974 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-14 20:50:27 +00:00
Flugente 7fed5fd5dd - Sandbags no longer need to be filled.
- Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-12 21:14:48 +00:00
Flugente 80bdeff0e4 drinking aclcohol causes less dynamic opinion events, as there were way too many if drinking in a large group
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7967 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-12 20:14:14 +00:00
Flugente 6fdde45807 - The 'Improve gear' function in the [Ctrl] + [.] menu improves the gear of all present mercs by replacing their items with sector items with higher status
- Fix: AP costs for item consumption were not substracted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-11 22:51:00 +00:00