Commit Graph
1861 Commits
Author SHA1 Message Date
Sevenfm 04a66f8b7c New experimental NCTH options: LIMIT_MAX_DEVIATION, LIMIT_GROUND_SHOTS.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8801 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-14 15:53:31 +00:00
Sevenfm d9c8a1c398 New tag <shotAnimation> in AmmoTypes.xml allows defining custom shot animation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8800 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-13 06:31:11 +00:00
Sevenfm 42a85e96ba Increased MAXATTACHMENTS to 60000 for Aimnas to work.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8798 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-05 21:47:25 +00:00
Sevenfm 03d7fd5266 DrawItemUIBarEx: use GetGunOverheatDisplayPercentage so that OVERHEATING_DISPLAY_JAMPERCENTAGE option can have effect.
Minor code improvements.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8797 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-05 16:34:15 +00:00
Sevenfm 7f8fc44a7d Improved code to update scope mode when changing stance.
ChangeScopeMode: use NOWHERE instead of 0 as incorrect target gridno.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-30 00:48:52 +00:00
Sevenfm b729583bcb Switch from alt weapon holding when changing stance in realtime.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8795 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-29 06:15:36 +00:00
Flugente 22cb49668f Added dialogue event for planting bombs/mines (ADE_BOMB_HAS_BEEN_PLANTED)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-26 20:02:10 +00:00
Sevenfm bc2a3dd0fc UIHandleNewBadMerc: create soldier at interface level.
RemoveBlood: correctly remove blood on specified level.
UpdateBloodGraphics: update rendering.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-26 05:37:05 +00:00
Sevenfm 32b6ffe70f Improved watched location AI code:
- check that we can see enemy if we raise weapon when considering using noise spot as watched location
- prefer hiding first when in dangerous place if hiding is possible

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8790 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-20 22:14:45 +00:00
Sevenfm 3fe13b9161 Increment watched location when soldier hears enemy and can possibly see noise location.
Suppression:
- when calculating suppression effectiveness for shotgun, modify damage for pellets.
- set attacker spot as watched location
- alert enemy soldier if he is under fire

Red AI:
- no Main Red AI for civilians
- set watched location to closest position where enemy can appear
- snipers and soldiers with scoped guns should decide watch more often

Improved Red AI watch code:
- crouch if not crouched
- raise weapon if not raised
- turn to watched location
- possibly go prone, if soldier has LOS to watched location

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8789 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-20 20:10:30 +00:00
Sevenfm 2f576684ac VR r2348 fix - loading .jpc.7z with a single image would cause exception as file was not considered open (by anv)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8786 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-20 00:20:37 +00:00
Sevenfm 8840353c78 Improved code for AI tooltips.
RangeChangeDesire: improved code for better balance.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8785 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-11 12:17:53 +00:00
Sevenfm 0578c2a89a New option: SOLDIER_TOOLTIP_DEBUG_AI shows additional AI debug information.
Show tooltips for all persons.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8784 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-11 11:13:53 +00:00
Sevenfm 3eb699c45f Walkman: bonus 20% to morale when in head slot.
Update soldier morale every turn.
Update soldier morale when changing inventory.
Improved code for 'l' hotkey.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8783 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-10 21:20:05 +00:00
Sevenfm 4e34605f86 Red, Black AI: try to use sidearm if not enough AP to shoot with main weapon.
Black AI: improved check to avoid friendly fire.
FindAIUsableObjClass: by default search for weapon with longest range, if fSidearm = TRUE search for fastest weapon.
AICalcChanceToHitGun: if AI_EXTRA_SUPPRESSION = TRUE, always return min 1% for AI.
RangeChangeDesire:
- civilians only want to run away
- added small bonus to range change desire if soldier has no gun or short range weapon
CalcBestShot, CheckIfShotPossible: always check if can shoot at target seen by another soldier.
CalcBestShot, CalcBestThrow, CalcBestStab: initialize attack data.
Removed obsolete code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8782 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-08 21:24:56 +00:00
Sevenfm 5350258334 Added "WIP" description to LOBOT ingame option.
Fixed Polish localized string for LOBOT option.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-08 11:10:58 +00:00
Sevenfm 306eca7dfc New option NWSS enables New Weapon Sound System.
Increased SOUND_MAX_CHANNELS to 128 for NWSS to work correctly.
New tag in AmmoStrings.xml: <NWSSCaliber>
New tags in Weapons.xml: <ubNWSSCase>, <ubNWSSLast>, <szNWSSSound>
Fixed some warnings.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-05 23:58:07 +00:00
Sevenfm 5b1ea7e795 Hotkeys for quick transformations:
Shift+T - transform item in hand (improved code)
Shift+O - transform scope
Shift+L - transform flashlight
Shifr+Y - transform laser

Fixed some warnings.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8779 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-03 05:14:47 +00:00
Sevenfm 5784135c29 Improved code for alternate mouse commands (option ALTERNATE_MOUSE_COMMANDS).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8778 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-02 20:41:36 +00:00
Sevenfm c0f36bc6c2 Hotkeys:
- use SHIFT key to move in formation
- Ctrl+Alt+G: toggle formation
- G: toggle light effects

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-02 20:05:31 +00:00
Sevenfm 7810a35a96 [F] key should correctly show CTH for different types of attacks:
- gun
- launcher
- grenade
- thrown knife
- punch
- toss item

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8775 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-24 20:32:13 +00:00
Sevenfm 560219ac36 Fixed delayed mode for grenades.
Changing delayed mode for grenade launcher only possible with DELAYED_GRENADE_EXPLOSION = FALSE.
Minor code improvements and warning fixes.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8771 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-14 10:39:18 +00:00
Sevenfm 3e07b01a45 Removed old zombie AI code.
Improved AI path tweaks:
- tanks prefer moving in straight directions to avoid sliding effect
- combat jeeps prefer moving on roads (PAVED_ROAD, DIRT_ROAD)
- armed vehicles avoid moving into buildings (FLAT_FLOOR)
- increased value to avoid light and corpses for enemy soldiers

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8770 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-09 23:21:25 +00:00
Sevenfm 9e1b5338a6 More AI logging information.
PanicAI: use correct movement and stealth mode when determining AP needed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-08 22:39:21 +00:00
Sevenfm 5b8f91912f First decay light effects and then decay smoke effects, because fire can create light.
Dynamic creation of light effects for fire and signal smoke (ADD_LIGHT_AFTER_EXPLOSION option).
Fixed/improved code to decay light effects so that ubDuration works correctly.
Note: <ubRadius> tag is not used for light effects as they cannot spread, light is always created with <ubStartRadius> and can only decay later.
Improved code to decay smoke effects.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-03 17:48:43 +00:00
Sevenfm a94a32aa97 Solution for Visual Studio 2019 (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8765 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-27 18:19:27 +00:00
Sevenfm 8b53d273f9 New tags in CivGroupNames.xml: Side, CustomSide allow setting custom side for civilian group.
NewEye: fix possible bug.
InitShopKeeperSubTitledText: correctly initialize data.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-27 10:51:45 +00:00
Sevenfm 4e4a1ff0c7 Disabled face icons for big faces.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-24 10:49:51 +00:00
Sevenfm 55f1c956cc Don't show face gear for big faces.
Don't show face icons for dead soldiers.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8761 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-24 10:33:05 +00:00
Sevenfm 32482f20f6 New option AI_DECISION_INFO enables extended logging for AI decisions.
Moved zombie AI into separate file ZombieDecideAction.cpp
New zombie AI:
- simplified code
- advancing using cover
- if zombie cannot reach any opponent, he tries to hide
- if zombie cannot reach opponent and cannot hide and he is under fire, he will retreat, seeking cover away from known opponents
- if zombie doesn't know enemy location, he will try to run to closest friend who knows enemy location
- new zombie AI has extended AI logging
More water splash sounds (Data\Sounds\Misc\Splash1.ogg .. SplashN.ogg).
CalcCoverValue: 
- allow moving into shallow water if it provides better position
- special calculations for zombies: zombie is very dangerous at close range
- if soldier has no gun, use different calculation based on distance instead of CTGT
FindBestNearbyCover: zombies only choose spots that provide sight cover.
Added functions for extended AI log.
ClosestReachableDisturbance:
- if soldier is zombie and he cannot climb, skip location
- zombies do not attack vehicles
- improved check to avoid choosing dying opponents
EstimatePathCostToLocation: return 0 if checking for zombie which cannot climb and path needs climbing.
RoamingRange: always max roaming range for zombies.
SightCoverAtSpot, ProneSightCoverAtSpot:
- improved max sight range calculation
- added option for unlimited sight range check
New AI functions:
- AIDirection
- AICheckIsSniper
- AICheckIsMarksman
- AICheckIsMedic
- AICheckIsMortarOperator
- AICheckIsGLOperator
- AICheckIsOfficer
- AICheckIsCommander
- AICheckIsMachinegunner
- AIGunInHandScoped
- AIGunScoped
- AIGunRange
- AIGunClass
- AIGunType
- AIGunDeadliness
- AIGunAmmo
- AIGunAutofireCapable
- FindObstacleNearSpot
- InSmoke
- CorpseWarning
- CorpseEnemyTeam
- CorpseMilitiaTeam
- AICheckUnderground
- AnyCoverAtSpot
- AICheckHasWeaponOfType
- AICheckHasGun
- AICheckShortWeaponRange
GetCorpseAtGridNo: additional check for valid gridno.
More zombie raise sounds (Data\Sounds\Misc\ZombieRaise1.ogg .. ZombieRaiseN.ogg).
GetCorpseRotFactor: improved code to return FLOAT value between 0 and 1.
New debug topic id TOPIC_DECISIONS for logging AI decisions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-21 23:33:25 +00:00
Sevenfm 73cbc27ea4 Play sound when dragging something (Sounds\Misc\DragBody1.ogg .. DragBodyN.ogg).
Mercs always make movement noise when dragging.
Stop dragging if another merc starts dragging this merc/body.
Stop dragging if dragged merc gets up from collapsed state.
Stop dragging when changing stance/cowering under suppression.
Fixed grenade pin sound for signal smoke.
CalcBestShot: if new opponent is dying and best opponent is ok, ignore new opponent.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8759 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-20 12:28:55 +00:00
Sevenfm 4fb6369368 AI pathing: avoid deep water if not in deep water already and not SEEKENEMY (allow max 2 tiles of deep water for other soldiers).
CONSIDERED_NEUTRAL: removed dying check as it may cause problems with AI.
Improved code to avoid moving into gas/deep water/light/artillery danger zone.
ClosestReachableDisturbance: 
- skip dying opponent if found not dying
- when in deep water, skip opponents in deep water
ClosestKnownOpponent: skip dying opponent if found not dying.
RedSmokeDanger: consider deep water as safe from artillery strike.
Allow deep water flanking for soldiers of ENEMY_TEAM with SEEKENEMY orders and CUNNINGSOLO attitude or athletics trait.
CalcBestShot:
- dying, cowering or unconscious soldiers have very low priority
- added safety checks
- if best opponent is dying and new opponent is ok, use new opponent
DecideAction: improved deep water checks.
Red, Black AI: when SEEKENEMY soldier is in deep water, move to closest opponent on the ground.
FindNearestUngassedLand: 
- increased max search distance to 35
- added speed optimization
- removed max AP budget
FindNearbyDarkerSpot:
- increased max search range to 25
- added speed optimization
- removed max AP budget
FindFlankingSpot: added condition to allow deep water flanking


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8758 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-17 19:20:28 +00:00
Sevenfm 8e9f9cb8a1 LOBOT code (by Asdow, original code by Bio).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8755 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-15 16:19:35 +00:00
Sevenfm a6271e2e47 ExpAffect: don't spread fire on water.
StructureHit: check water level.
Only normal, stun and flashbang explosives create water explosion.
Increase max force when throwing items into water (to compensate for no bouncing).
Increased splash volume from LOWVOLUME to MIDVOLUME.
InternalIgniteExplosion: no fragments in water.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-13 15:57:10 +00:00
Sevenfm 631250227c Tweaked animation speeds:
- faster sidestepping
- faster radio animation
- faster ninja kick and focused punches and kicks

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-12 17:47:19 +00:00
Sevenfm 6005382920 New option NEW_RANDOM (default TRUE) enables new code for random number generation.
Fixed PreRandom(1) bug in AddPlacementToWorld.
AddPossiblePendingEnemiesToBattle: use Random(4) instead of GetRndNum(3) for random insertion code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-09 18:35:04 +00:00
Sevenfm 7e0606932f New options to control Sector Steady Ambients:
ENABLE_SSA (default FALSE)
VOLUME_SSA (default 50)
DEBUG_SSA (default FALSE)

Increased number of sound channels to 64.
SoundPlay(): show more information when failed to play sound.
PlayVoiceTaunt(): limit max number of voices to 99.
vfs::String::as_utf16(): show original string if failed to convert.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8745 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-08 19:35:10 +00:00
Sevenfm 39c773e0c6 Voice taunts update: changed civgroup name format from %02d to %d, to allow using civgroups with 3 digit numbers.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-07 10:43:27 +00:00
Sevenfm 74443ca8a9 New option TAUNT_VOICE (FALSE by default): if true, will play sound file instead of showing text.
New option TAUNT_VOICE_SHOW_INFO (FALSE by default): if true, will show debug info when playing voice taunt.
Restored JA2TESTVERSION for SpreadPatternLog.txt
Allow taunts from militia when using voice taunts.
Don't show noise text messages from militia (if on our side).
Fixed incorrect OKLIFE check in CheckStatusNearbyFriendlies().

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-07 10:13:16 +00:00
Sevenfm 1455409057 AI:
- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI

Added missing actions to gzActionStr[].
Fixed OKLIFE checks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-25 19:02:53 +00:00
Sevenfm 352a344308 Added new option AI_PATH_TWEAKS which controls various experimental path tweaks for AI: avoid gas, deep water, light at night.
Added experimental path tweak: AI tanks prefer moving in straight directions to avoid sliding effect.
Set default value for options AI_EXTRA_SUPPRESSION, AI_NEW_MORALE, AI_BETTER_COVER, AI_MOVEMENT_MODE to TRUE.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8737 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-24 09:14:38 +00:00
Sevenfm 26a1b0aa5a New option SHOW_BACKPACK_OWNER (TRUE by default): show backpack owner's name on the ground and in taking items interface.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8735 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-19 19:38:30 +00:00
Sevenfm 160829eb53 Added weapon raising sound.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8733 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-18 06:49:52 +00:00
Sevenfm cbc1b8c5e3 New background property: <animal_friend> will refuse to attack animals, unless attacked by that animal.
New background property: <civgroup_loyal> will refuse to attack neutral members of the same civilian group.
Fixed array bound in GetTileSetIndexVector().

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8731 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-15 20:27:00 +00:00
Sevenfm 9c563c9c8a Improved AI path tweaks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8730 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-12 09:17:51 +00:00
Sevenfm 168f9b9f6d Improved AI path tweaks.
FindBestNearbyCover: avoid moving into light if not in light already and not under attack.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8729 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-12 09:07:31 +00:00
Sevenfm f54a91718b Play grenade pin sound (supports custom grenade pin sound with <sSound> tag in Weapons.xml)
Help AI associate noise with enemy presence: 
- melee attack noise type changed to NOISE_BULLET_IMPACT
- HTH attack noise type changed to NOISE_BULLET_IMPACT
- grenade pin noise type changed to NOISE_GRENADE_IMPACT
- launcher attack noise type changed to NOISE_GUNFIRE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8728 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-11 17:15:17 +00:00
Sevenfm 9e6412a937 Lua: initialize return values to prevent returning garbage if soldier is not found.
Improved r8104 fix to allow Fatima quest (civilians and NPCs with profile can go off screen).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8725 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-08 17:17:59 +00:00
Sevenfm a802c3db63 Added more nationalities.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8724 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-07 16:37:54 +00:00
Sevenfm f10590587a New option AUTO_HIDE_PB (TRUE) enables auto hiding of the progress bar when mouse cursor is on the top map row.
AI soldiers will now avoid staying at top map row.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-05 08:20:42 +00:00