Commit Graph
1861 Commits
Author SHA1 Message Date
Wanne ee7b935456 Disease: Added support for language specific Disease files (German.Disease.xml, French.Disease.xml, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8077 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-01 23:00:27 +00:00
Wanne 757e094a89 Bugfix: Doubled the string buffer size the bio text field for OldAIMArchive.xml file, because in Russian language, character Bio was cut (in Russian language one character needs 2 bytes)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8073 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-27 17:49:04 +00:00
silversurfer 9388e38956 New parameter in DifficultySettings.xml:
LootStatusModifier defines how much his dropped equipment can get damaged when an opponent dies. This externalizes the hardcoded values that depended on difficulty level.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-13 15:20:45 +00:00
Flugente c3fd7373ae Added a function that quickly identifies whether a tileset contains a specific tileset
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-07 14:25:15 +00:00
silversurfer f20b638214 Fix: the game had inconsistent handling of maximum XP level. At some points it was 9, at others it was 10. Now it is 10 throughout the code.
New parameters in DifficultySettings.xml:
- LevelModifierLowLimit
- LevelModifierHighLimit
- AllowUnrestrictedXPLevels


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-06 23:31:57 +00:00
Flugente 330925b0ef When displaying a merc's maximum assignment points, factor in backgrounds values.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-05 22:18:05 +00:00
Flugente d1e1759aa2 Removed ENABLE_ZOMBIES-define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-31 17:54:51 +00:00
Flugente d2be96384f Improved frame selection for frozen soldiers.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-28 21:46:11 +00:00
Flugente 2f84d10f07 If cheats or debug mode are active, the exact amount of disease points is described for each active disease.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8036 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-25 19:25:48 +00:00
Flugente 811f18009f New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
Requires GameDir >= r2284.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 22:54:13 +00:00
Flugente 3af6748b03 - Fix: compiler warning
- If possible, use the intended macrso to determine sector coordinates

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-10 18:06:55 +00:00
Flugente f3acdb5963 If a downed enemy helicopter had soldiers on it, there is a chance that they survived the crash.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8016 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 22:28:26 +00:00
Flugente 7664342746 - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00
Flugente 70b832d0b4 Militia equipment feature improvement:
- Attachments are rated depending on their class. The following attachments are used: Scopes, foregrip, bipod, lasers, sights, muzzle, stock, sling.
- Attachments are rated just like any other item during the militia equipment process is. For now this is simply status * coolness.
- After evaluation, attachments are added in the above order. This means that militia will now take bipod attachments, but always prefer foregrips for their shared slot.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8014 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 16:55:12 +00:00
silversurfer 50c764ee04 Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 16:27:56 +00:00
silversurfer dcf8b3abaf AI improvements (by Sevenfm):
Bugfixes:
- Fix: Watched Locations system (never worked in 1.13)
- Fix: LineOfSight test with NO_DISTANCE_LIMIT (stopped on trees previously)

AI/tactical improvements:
- EstimateThrowDamage additionally calculates damage from fragments (important for AI to use frag grenades with low main damage and many fragments)
- EstimateThrowDamage correctly adds IndoorModifier
- Additional checks for RED suppression (check that the soldier will not shoot his friends, check that he has extra clip to reload weapon, check that target is not cowering, don't suppress when flanking)
- ClosestReachableDisturbance will use general noise only if cannot find any enemy
- Allow RED seeking in prone stance if we haven't seen enemy for several turns

Flanking improvements:
- allow YELLOW flanking for CLOSEPATROL at night
- better YELLOW/RED flanking start/stop conditions
- better RED AI behavior when finished flanking (try to reach flanking spot)
- allow RED flanking for CLOSEPATROL soldiers when at night, overcrowded or no other flanking soldiers yet

Optional AI improvements:
AI_EXTRA_SUPPRESSION
- AI will use suppression fire more often in RED state (set minimum AI CTH to 1)

AI_NEW_MORALE
- Better dynamic morale calculation depending on tactical situation.
- Additional min/max limits for AI morale
- Disabled HOPELESS morale for soldiers without guns (they can pick up weapon or attack with hands sometimes)

AI_BETTER_COVER
- Additional checks for line of sight, fresh corpses and overcrowded locations

AI_EXTRA_FLANKING
- Allow flanking for BRAVEAID/BRAVESOLO

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8006 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-12-19 14:22:47 +00:00
silversurfer 2c889635ac Fix: New drug system didn't work and led to crashes of the debug build at start. Data will now be assigned to NewDrug directly instead of going through a placeholder which breaks the vectors.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8005 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-12-14 10:15:09 +00:00
Wanne 38e77c7295 Fix: Fixed compilation errors when trying to compile UB version
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8001 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-11-04 08:12:47 +00:00
silversurfer 0ff8256c40 Fix: When talking to a shopkeeper the game could crash with an assertion in Shopkeeper Interface.cpp line 990 because the temp vector wasn't initialized properly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8000 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-11-03 12:34:31 +00:00
Wanne a3806919ad Bugfix: Allow shooting on "water tiles" instead of showing the "?", if our soldier is on ground level > 0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7998 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-10-23 14:47:15 +00:00
Wanne 91eef3098c - Equip Milita Improvements: I've written code, which adds attachments to free positions on the gun militia chose to pick up (by navaroe)
- Bugfix: Reinforcements:  Parts of roadblocks were resurrected after reinforcements death (by navaroe)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7995 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-10-15 10:40:58 +00:00
Wanne a2589f7034 Bugfixes / Improvements (macros) of Assignments (by Franimus)
- Fixed warning for INT8 overflow on scroll region priority, seemingly had no effect though
- Use new assignment macros
- Bugfix - POWs' activity level being overwritten
- Feature - automatically bandage bleeding mercs on a PATIENT assignment
- Bugfix - mercs treated at facilities should not use mercs' medkits
- Added 3 new enums for facility doctor, patient, and repair
- Bugfix for facility patients not detected as being in a facility
- Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-09-12 11:27:28 +00:00
Flugente 3ab623e452 Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7981 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-19 20:02:00 +00:00
Flugente 8a84db40d4 Fix: enemy tanks spawned by cheats are not added to the sector count
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-18 19:26:41 +00:00
Flugente a87200619a Fix: singleshot launchers are always displayed as out of range
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7979 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-18 18:50:10 +00:00
Flugente 5385ae1295 - Fix: cleaning weapons prompt read parameters wrong
- when a merc regains HP via surgery, display the gain
- if an EPC leaves the team, add them to the list of departed characters

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-17 20:00:19 +00:00
Flugente 8fa2d4402c Rdio sets no longer need a battery.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7974 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-14 20:50:27 +00:00
Flugente 7fed5fd5dd - Sandbags no longer need to be filled.
- Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-12 21:14:48 +00:00
Flugente 80bdeff0e4 drinking aclcohol causes less dynamic opinion events, as there were way too many if drinking in a large group
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7967 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-12 20:14:14 +00:00
Flugente 6fdde45807 - The 'Improve gear' function in the [Ctrl] + [.] menu improves the gear of all present mercs by replacing their items with sector items with higher status
- Fix: AP costs for item consumption were not substracted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-11 22:51:00 +00:00
Flugente 80cf6af0ce - Fix: opinion events on drinking alcohol did not happen
- Fix: mercs in transit complain about mercs present in Arulco

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7965 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-09 22:21:37 +00:00
Flugente 13875810a4 minor code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-08 09:33:28 +00:00
Flugente 929d15ec8a changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-07 20:09:10 +00:00
Flugente 67fa865543 - Fix: Mike and Iggy could spawn as tanks
- Tanks always get 100 HP
- replaced a few hardcoded values with enums


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7960 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-07 18:54:58 +00:00
Flugente 7dbff83e24 - Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums
- use TANK(...) macro instead of checking for bodytype by hand

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-05 19:01:11 +00:00
Flugente 0beda54c8d Fix: constructing/deconstructing a fortifiaction only worked if the tileset was part of the additonal tileset, not if it was a part of GENERIC 1
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7938 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-26 09:50:16 +00:00
Flugente 6aa4e1e6c6 New background property: if <croucheddefense> is set, enemy CTH is modified if they fire on us while we are crouched against thick cover (size >= 2) in the direction of the shot.
Backgrounds.xml tag was added in GameDir r2267.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-25 12:49:37 +00:00
Flugente 2ba4b77a84 - Fix: when jumping over fences or sandbags, a merc was occasionally moved inside the structure.
- Fix: sandbags could only be jumped if their height was < 2. A structure with a .jsd-size of 1 barely offers protection, thus limiting the usefulness of sandbags. From now on, sandbags with a height of 2 can also be jumped. Note: This requires a changed sandbag.jsd in GameDir.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7931 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-24 21:20:17 +00:00
Flugente f4f124c7b0 - Obliterating a sector will now destroy tanks as well.
- Spawning a new enemy via [Alt] + [b] can create tanks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7928 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-23 19:14:21 +00:00
Flugente f78d18ec10 Cheats are activated/deactivatesd by [Ctrl] + G. [Ctrl] + GABBI is longer in use.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7926 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-22 21:42:25 +00:00
Flugente b7f212b51b - Fix: attacking squadmates called OPINIONEVENT_CIV_ATTACKER in addition to OPINIONEVENT_FRIENDLYFIRE dynmic opinion event.
- If a dynmic opinion event's opinion moifier is set to 0, this event is not used, thereby allowing to turn specific events off.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7919 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-15 18:51:08 +00:00
Flugente eee91c14a7 Fix: nationalities did not show up
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7915 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-14 18:52:49 +00:00
Flugente 457814265c New item tag: mines with <antitankmine> set to 1 will be activated by vehicles or robots.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-08 19:54:54 +00:00
Flugente 54d202fc79 - Fix: mercs can consume items that shouldnt' be consumed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7900 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-05 10:37:27 +00:00
Flugente 48178ea56f - Fix: CHANCE_SAY_ANNOYING_PHRASE wasn't used in english when spotting enemies
- removed obsolete drug code
- if health is changed by drugs, display that via damage floater

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-04 20:27:29 +00:00
Flugente de46a125ab Fix: mercs complain about killing of civilians they did not witness
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7898 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-28 21:35:47 +00:00
Flugente 9cae4bde9a Fix: crash when placing vehicles with to long name (by asm-debacle)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7897 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-28 20:34:33 +00:00
Flugente 4d9140da57 New Feature: Drug System Overhaul. The drug system has been completely overhauled.
Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-28 17:47:25 +00:00
Flugente 702e49747c added opinion event OPINIONEVENT_CIV_ATTACKER, used when injuring a non-hostile civilian/militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-15 17:30:57 +00:00
Flugente eff368f099 - New Quest: if Kingpin is unaware Maria escaped with the player's help, he enlists the player to kill the DaSilvas
- Moved civ factions for mod compatibility (UC)

Does not break savegame compatibility.
Requires GameDir >= r2252.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7889 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-13 17:26:16 +00:00