Commit Graph
1861 Commits
Author SHA1 Message Date
Flugente 4ab21a08c2 Fix: crash in pong due to bad iterator usage
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-04 22:58:38 +00:00
Flugente 88abc6263f New minigame: Pong
Requires GameDir >= r2353

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8352 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-04 19:32:24 +00:00
Flugente 3ab70dde90 - added new disability "Fear of heights"
- Fix: wrong backgrounds were filtered out when checking for personality/disability/traits

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-12-31 12:00:45 +00:00
Flugente 929e0adf66 added comments
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8347 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-12-13 20:05:36 +00:00
Flugente d08b4d13b9 New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722
GameDir >= r2350 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-12-11 12:43:41 +00:00
Flugente ae2656b975 Fix: negative price backgrounds don't work as intended
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8343 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-11-22 21:20:14 +00:00
silversurfer 5a602f0b9c Fix: incorrect underground check for cave vision bonus and scouting
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-11-16 16:41:16 +00:00
Wanne 6c737fefd3 Fixed compilation errors in VS 2005: std::sqrt() -> sqrt()
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8339 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-11-02 13:24:17 +00:00
Flugente 3c836ba191 Items in a slot granted by LBE with the flag LBE_EXPLOSIONPROOF (<ItemFlag> 2147483648) are protected from explosion damage (and cannot cause a chain reaction).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8335 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-24 20:15:35 +00:00
Flugente fcfab521fb unified code for enemy/militia gear selection
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-24 18:46:39 +00:00
silversurfer 372adc37b8 repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-19 15:58:02 +00:00
Sevenfm e9a1f4b352 New feature: delayed grenade explosions:
- use transformation menu to change explosion mode
- only Normal/Stun/Flashbang type grenades can be delayed
- AI soldiers will avoid staying close to armed grenades\explosives
- use option DELAYED_GRENADE_EXPLOSION to make all hand\GL grenades work as delayed
- new value AP_GRENADE_MODE = 4 in APBPConstants.ini
- new item flag DELAYED_GRENADE_EXPLOSION

Other changes:
- fixed call to sqrt in DrawExplosionWarning() that prevented compiling in VS2010
- correctly update interface after transformations
- PATHAI: AI soldiers will skip gassed tiles if not in gas already
- InGas check: AI soldiers will avoid mustard gas even when wearing gas mask
- Yellow AI: added check to avoid gas/water/bomb using FindNearestUngassedLand
- gas/flare grenades will always explode instantly even when in bad state
- LegalNPCDestination: locations near armed bombs are not legal
- FindBestNearbyCover: avoid locations near armed bombs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-18 12:39:06 +00:00
Flugente 350e7cd849 If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb.
GameDir >= r2345 is recommended.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347349&#msg_347349

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8319 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-16 14:32:37 +00:00
silversurfer 5f4a7e2331 - turned off compiler warning in VS2010
- fixed compiler error in VS2010

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8317 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-15 18:18:10 +00:00
Flugente 68294910b8 - New command: On [Alt] + [N], all team members in the sector try to put on gas masks
- Fix: gasmask status was not always evaluated correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8315 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-14 21:07:49 +00:00
Flugente a0c2b0a39a SAM site repair is now an assignment. For this, old code has been repurposed.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22916&goto=347318&#msg_347318

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8314 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-14 17:20:23 +00:00
Flugente e38e37d99c When buying soda from a machine, check inventory for cash first
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-13 18:22:47 +00:00
Flugente 5b6611bc61 Code change: When loading gun/looking for a default maazine for a gun while no mag with fitting magsize exists, instead take a magazine of same calibre and ammotype that has magsize bigger (but close to) the originally requested magsize.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8312 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-07 19:20:53 +00:00
Flugente 258e9c24a0 New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-05 22:22:50 +00:00
Sevenfm e7fe040722 CalcChanceToHitGun, CalcNewChanceToHitGun: set fCantSeeTarget = true when shooting at empty invisible tile
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-14 07:07:40 +00:00
Sevenfm 17ce3e4473 Replaced Assert(pTempSoldier) in StartInterrupt with NOBODY and NULL checks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8300 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-13 20:14:11 +00:00
Wanne 1e51250475 Multiplayer: Completely disabled interrupts in a COOP game, because it is still buggy. So the ALT + E workaround on the server (to give turn back to client on stuck interrupt) should not be needed anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-12 18:03:19 +00:00
silversurfer cedb77bffb Fixes (by Sevenfm):
- put back AIM_VISIBILITY calculation in function "CalcNewChanceToHitGun"
- fixed possible NULL pointer condition

Added an indicator to the NCTH cursor to show aiming penalty for moving target.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-09-03 11:56:00 +00:00
Wanne 835e948735 Fixed compilation errors in VS 2005: std::sqrt() -> sqrt()
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-22 19:24:14 +00:00
Flugente cbf284ce4d Fix: tileset index 0 always present in construct/deconstruct arrays
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-14 18:55:09 +00:00
Flugente c32bf09bbb New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target.
GameDir >= r2338 is recommended.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=346624&#msg_346624

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 20:48:34 +00:00
Flugente d000e8c1a3 Fix: invalid access to inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 17:51:21 +00:00
Flugente b36f24334c Fix: VS2010 compilation issue
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8285 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-11 20:15:52 +00:00
silversurfer 2c5e85f828 Fix: VS2010 debug builds crashed while reading InteractiveActions.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-11 13:48:38 +00:00
Flugente f71e00ed78 Fix: VS2010 compilation issue
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8283 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-10 22:30:07 +00:00
Flugente a0ef5edbba Fix: VS2010 compilation issue, see also http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346505&#msg_346505
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8282 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-10 18:14:58 +00:00
silversurfer 73e3e1172c Fix: gGameCTHConstants.BASE_CROUCHING_STANCE was missing from handling calculations in NCTH
- removed gGameExternalOptions.fUseNewCTHCalculation as it is not needed anymore
- cleaned up function CalcNewChanceToHitGun

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-06 10:44:42 +00:00
Flugente 9eb2008147 Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-03 17:36:37 +00:00
Flugente 99f5be0ed7 New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447

This is fully savegame compatible.

GameDir >= r2333 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-02 19:03:28 +00:00
Flugente 41dcb598dd - New background property: <snake_defense> alters snake defense chance
- New sector property: <numsnakes> sets maximum number of snakes per snake attack

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-26 22:39:28 +00:00
Flugente 57ec4e7fa1 Due to erroneous code, the encyclopedia feature has been deactivated. for more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23090&goto=345928&#msg_345928
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-16 12:21:22 +00:00
Flugente 7a34e9a154 New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-15 19:33:44 +00:00
Flugente 951da7812d New feature: mines require workers for maximum income, these can be trained like militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8267 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-04 22:31:37 +00:00
Flugente ce6e63831d New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
Requires GameDir >= r2327.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 21:26:45 +00:00
Sevenfm 762fb79c09 CalcEffVolume fix: sleeping state check
Attacks fix: 100 AP system for HitRate calculation
EstimatePath fix: ignore person at destination if we are estimating path cost
FindFlankingSpot: use full search range

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8265 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 09:53:56 +00:00
Flugente 2a7abe5b0d If ALLOW_TARGET_HEADANDLEG_IFPRONE is TRUE, head/torso/legs can be targetted on prone soldiers (until now, hits were always considered on torso).
Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.

This option will be removed once this code change has been accepted (or deemed unacceptable).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-02 18:04:49 +00:00
Sevenfm 9b2e65cade Punching: don't use kick animation when attacking with weapon in hand
Stealing: don't turn to attacker when lying prone (to prevent possible endless clock)
Bayonet:
- fix: disable wirecutters cursor in bayonet mode
- always use STAB attack for bayonet
- always give MELEE bonus when using bayonet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:52:47 +00:00
Sevenfm f8d9a538cd Taunts update:
- TAUNT_INFORM_ABOUT (check that this opponent is really new)
- TAUNT_ALERT (say taunt only when red alert raised, if it's no initial alert, use TAUNT_INFORM_ABOUT instead)
- TAUNT_SUSPICIOUS (only when yellow alert is raised)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:41:13 +00:00
Sevenfm 90594fb43f ShowEnemyWeapon: bVisible fix
MinAPsToPunch fix: allow correct calculation when no target gridno supplied
World Items: don't allow max repair threshold less than current object status

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:31:55 +00:00
Sevenfm eaca08b7e9 Drop/pick up backpacks using Shift+B, Ctrl+Shift+F:
- added check for DropPackFlag
- added message for soldiers changing backpack status

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8260 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:24:07 +00:00
Sevenfm b1eb11941a FindSoldierByProfileID fix: check last soldier in player team
RenderOverheadOverlays fix: last soldier in player team
StartInterrupt fix: all interrupts in original interrupt system start as hidden and revealed later if soldier decides something
StartInterrupt fix: don't show hidden interrupt
DeductPoints, ResolvePendingInterrupt, StartInterrupt: MAX_NUM_SOLDIERS fix
SoldierCollapse: replace chosen one if soldier is collapsed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 09:44:25 +00:00
Sevenfm fea2a0d12b Items.cpp: MAXATTACHMENTS limit
lighting.cpp: check return values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 09:18:47 +00:00
Sevenfm 120507a9fd UpdateStrategicDetectionLevel fix: reset detection level
ScoutIsPresentInSquad: allow scouting only if soldier is not in a vehicle and not on assignment
StartCivQuote fix: uninitialized ubCivQuoteID2

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 08:48:40 +00:00
Flugente 503523a9fa New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949

Requires GameDir >= r2325

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 20:57:03 +00:00
Flugente facadda6e8 Fix: potential random memory access
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-17 18:28:50 +00:00