- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
Added unique LOBOT graphics for the vast majority of 1.13's firearms.
Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
- XM25, OICW and AICS set to use the XM-25 graphics
- G11 and CAWS set to use the G11 graphics
-Added '25mm' to XM-25's descriptions, fixed several typos
* LOBOT: Add blood pools to most common death anims
* Move HasRifleInHand layerprop down in priority
Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics