Commit Graph
103 Commits
Author SHA1 Message Date
Asdow 82aca548f5 Merge branch 'master' into ExtraMercs 2025-09-24 16:14:10 +03:00
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Asdow c62d767622 Update to Master 2025-08-08 18:00:31 +03:00
Marco Antonio J. Costa 70f09471c2 just cast g_lang into lua's language code
because magically I got the enum order right first try
2024-12-31 16:28:44 -03:00
Asdow de56f653ec Use SoldierID 2024-11-30 23:47:00 +02:00
Asdow 0dc2ceabb2 Use SoldierID 2024-11-21 19:48:54 +02:00
Asdow 1ec2867ced Use SoldierID
Fixed if conditions as well
SOLDIERTYPE::ubProfile would never match with values above NOBODY
2024-11-20 23:02:39 +02:00
Asdow a9120ef984 Remove unused function 2024-11-20 22:35:55 +02:00
Asdow 8e4307b2fb Use SoldierID 2024-11-20 19:56:38 +02:00
Asdow f50bdf99cc Convert to SoldierID 2024-11-17 20:41:09 +02:00
Asdow 34f0b40f93 Convert functions and globals to SoldierID 2024-11-17 14:53:52 +02:00
Asdow 3ff4cc0c19 GENERAL_SAVE_INFO members to SoldierID 2024-11-16 01:22:20 +02:00
Asdow cba88ab2bc Update LuaInitNPCs.cpp
convert l_ACTION_ITEM_SEX (lua_State *L) to use SoldierID properly
2024-11-15 01:34:10 +02:00
Asdow 508310be3e Change UINT8 to UINT16 for soldierInitLists & hostiles in sector 2024-11-10 01:19:05 +02:00
Asdow 10250dc035 Merge branch 'master' into ExtraMercs 2024-11-09 13:44:53 +02:00
AsdowandGitHub bf01f87cb4 Revert "Cache result of evaluating strategicmap.lua (#32)" (#293)
This reverts commit 8f22d13fd9.
2024-03-16 13:00:04 +02:00
Asdow 7546a23d0d Allow custom music to be added
Additional music can be added by placing sound files into Dataa/Music folder following this naming convention

musicmode_runningNumber.fileformat, so for example:

Mainmenu_001.mp3
Mainmenu_002.ogg
Laptop_002.ogg
Tactical_003.wav

*****************************************************************
Different musicmodes are

Mainmenu_ 		<-- Mainmenu music
Laptop_ 		<-- Laptop music
Tactical_		<-- Tactical with nothing special going on
Enemy_			<-- Tactical, enemy present
Battle_			<-- Tactical, enemy present and visible
Victory_		<-- Tactical, battle victory
Death_			<-- Tactical, battle defeat
Creepy_			<-- Tactical, creatures present
CreepyBattle_	<-- Tactical, creatures present and visible

Music files can be .mp3, .ogg or .wav formats and 100 songs in each category is supported.
The running numbering starts from 000

*****************************************************************
A few filenames are treated in a special way to facilitate easy replacement of original music.
To replace original music, insert the following named files into this folder

"menumix1"			<-- Mainmenu music
"marimbad 2"		<-- Laptop music
"nothing A"			<-- Tactical with nothing special going on
"nothing B"
"nothing C"
"nothing D"
"tensor A"			<-- Tactical, enemy present
"tensor B"
"tensor C"
"triumph"
"death"
"battle A"			<-- Tactical, enemy present and visible
"tensor B"			<-- This file is also used as battle music
"creepy"			<-- Tactical, creatures present
"creature battle"	<-- Tactical, creatures present and visible
2024-01-27 14:29:51 +02:00
Asdow 03482ffc3d Merge branch 'master' into ExtraMercs 2023-07-26 13:17:49 +03:00
Marco Antonio Jaguaribe CostaandAsdow 8b1c4effa0 nuke all the #if 0's
scripted commit:

find . -not -path '*/.*' -and -not -path '*/ext*' -type d -exec coan source -R -E {} ';'

https://coan2.sourceforge.net/coan_man_1.html
2023-01-19 00:13:08 +02:00
majcostaandGitHub 24425a82b1 More unused stuff removal (#49)
* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
2023-01-03 15:51:48 +02:00
AsdowandGitHub 8f22d13fd9 Cache result of evaluating strategicmap.lua (#32) 2022-11-23 21:59:27 +02:00
Asdow 1f0a8f46e8 Import changes from the local SVN working copy 2022-10-10 10:08:44 +03:00
Sevenfm 0fdaba84f6 World items patch (by Asdow).
Adds timing logs to savegame function, similar to how we already had in loading a save file. 
Uses a global struct for unloaded sectors' inventory instead of using map item temp files every time unloaded inventory is accessed.
From timing loading and saving functions with a save that has dozens of sectors with hundreds of items each, saving is a little bit slower than before, because map item temp files have to be written to disk just before the save, when that wasn't the case before (from ~0.3 s -> ~0.5s). It is offset by a decrease in loading a game (from ~1.1s -> 0.745s), once an older save is saved at least once. Any unloaded sector inventory access during gameplay is considerably faster and for example the autoresolve lag when militia is using sector equipment is completely gone for me.
Preserves save game compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-26 01:02:30 +00:00
Sevenfm 0a717c2697 Removed option AI_DECISION_INFO.
Added quest debug logging to Logs\QuestInfo.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-14 08:35:32 +00:00
Flugente 58379b84cd Minor code improvements
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9147 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-24 19:16:12 +00:00
Flugente 6cad680b02 We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513

Requires GameDir >= r2601

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9141 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-13 19:50:49 +00:00
Flugente 8d112e5191 Added lua function for finding/creating/destroying items in a soldier's inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9132 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-08 19:23:26 +00:00
Flugente 3f4da5fad5 Interactive actions now allows displaying images.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=363478&#msg_363478

GameDir >= r2597 recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9131 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-07 20:05:42 +00:00
Sevenfm b6f15b2347 Add robots to enemy groups (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Flugente 8e4961f021 Fix: various compile warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-24 19:27:34 +00:00
Flugente 3b3abc2bc6 We can play external dialogue lines for NPC merchants via the lua function HandleNPCMerchantQuote(...)
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20611&goto=360388&#msg_360388

Requires GameDir >= r2550.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8821 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-17 20:21:39 +00:00
Flugente 97fa0c8e90 Added interface functions fo lua
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8819 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-11 18:33:20 +00:00
Flugente ea1892c788 New feature: factories allows facilities to create items
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360075&#msg_360075

Requires GameDir >= r2534

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8804 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-17 20:52:27 +00:00
Sevenfm 9e1b5338a6 More AI logging information.
PanicAI: use correct movement and stealth mode when determining AP needed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-08 22:39:21 +00:00
Sevenfm 8b53d273f9 New tags in CivGroupNames.xml: Side, CustomSide allow setting custom side for civilian group.
NewEye: fix possible bug.
InitShopKeeperSubTitledText: correctly initialize data.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-27 10:51:45 +00:00
Sevenfm 77f5a7770d l_SetMercProfiles: allow serting zero values for sSectorX and sSectorY.
Added more restriction for using grenades in CalcBestThrow:
- blinded soldier can only attack recently seen/heard opponents
- limit explosives type when attacking zombies
- limit smoke grenade use
- limit explosives type when attacking robots, vehicles and tanks
- don't use grenades against dying enemies
- limit explosives type when attacking collapsed enemies
- don't use flare if soldier is in light
- don't use flares against opponents on roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8736 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-20 18:01:18 +00:00
Sevenfm 6386338422 Lua code improvements.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-09 12:19:56 +00:00
Sevenfm e35c52821f Improved Lua code:
- default values
- array bounds
- min/max values
- correct variable types

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8726 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-09 12:11:18 +00:00
Sevenfm 9e6412a937 Lua: initialize return values to prevent returning garbage if soldier is not found.
Improved r8104 fix to allow Fatima quest (civilians and NPCs with profile can go off screen).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8725 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-01-08 17:17:59 +00:00
Flugente c92290155f Character lines can be replaced before playing via HandleReplaceQuote(...) in Overhead.lua.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-12-02 22:02:04 +00:00
Sevenfm c7cac0dff2 FindClosestBoxingRingSpot: player boxer should try to move out of ring as close to Darren as possible.
LUA: added new functions SetgfBoxersResting(), SetgubBoxersRests() to change boxers status.
ResetBoxers(): keep gfBoxerFought[] unchanged as it will be reset every day at 15:00 by HourlyQuestUpdate() in HourlyUpdate.lua

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8687 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-08-13 09:39:47 +00:00
Flugente ef23819dc8 Fix: ALLOW_EXTRA_CIVILIANS did not affect CreateArmedCivilain
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8672 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-03-12 20:55:39 +00:00
Flugente 494dbc6e69 Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
Flugente 492790cbf0 Fix: lua function CheckMiscFlags1 checks the wrong flags
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-02 00:56:15 +00:00
Flugente 100eea196b New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499

Requires GameDir >= r2424

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 21:26:37 +00:00
Flugente 80674249cc New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 14:42:01 +00:00
Flugente 524fc502f8 Fix: clean up email functions (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-12 22:57:13 +00:00
Flugente e55b480996 New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente dd3129ac11 New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981

Requires GameDir >= r2400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-10 23:41:52 +00:00
TheBob b60a94afc5 Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-05-19 13:40:34 +00:00