* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Add direction utility function
We have a lot of places in the code that calculate direction based on center cell coordinates, but lack a utility function for it similar to other direction methods.
* Use utility function for calculating direction
* Use ConvertGridNoToCenterCellXY
* Use utility function for direction
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY
* Remove CenterX & CenterY functions
Use ConvertGridNoToCenterCellXY instead
* Remove CenterX & CenterY calls from UB configuration
* Address review feedback
* Remove duplicate function
ConvertGridNoToCenterCellXY and ConvertMapPosToWorldTileCenter do the exact same thing
* Use PythSpacesAway instead of GetRangeFromGridNoDiff
Both functions calculate the same thing
* Remove GetRangeFromGridNoDiff
* Remove calls to abs()
The values end up being squared anyways making these unnecessary
* Face gear is shaded the same as a face
* Render continue button above icons and facegear
* Face gear rendered below "hatch" (inactivity overlay)
* Consistent naming
It is revealed, MOLLE things in 1.13 are configured in XMLs using both NAS and OAS (old attachment system) methods even if NAS is enabled in New Game Options. Given this, logic of SetAttachmentSlotsFlag() cannot be splitted onto NAS and OAS parts, and both Attachment[] and AttachmentPoints must be checked disregarding the NAS option.
AIMNAS with its ~50K elements in Attachment[] suffered of performance drop when MOLLE stuff is in the visible inventory. To resolve it the following is done:
* Introduce gMAXATTACHMENTS_READ with actual number of elements in Attachment[]; according refactoring.
* Introduce gMAXLAUNCHABLES_READ with actual number of elements in Launchable[]; according refactoring.
* Introduce std::multimap AttachmentBackmap for quick access to attachments using itemId as a key.
* Sort Attachment[] by attachmentIndex right after loading from XML. According order in XML is not needed anymore.
* Introduce FindAttachmentRange() for quick access to attachments using attachmentId as a key (binary search in Attachment[]).
In a few words, GetHelpTextForItemInLaptop(), ValidAttachment(), SetAttachmentSlotsFlag() were heavily optimized.
GetToHitBonus() expects BOOLEAN for fProneStance argument, with no comparison to ANIM_PRONE, the ubEndHeight ends up adding bipod bonuses to *all* stances
Update XML.h
- added path to sub-directory for Extra Items
- to avoid cluttering up the parent directory when using this feature
- it allows to place extra items in sector via xml and based on difficulty level
- the new directory "ExtraItems" will contain more details on how-to-use
- added path to sub-directory for Extra Items
- to avoid cluttering up the parent directory when using this feature
- it allows to place extra items in sector via xml and based on difficulty level
- the new directory "ExtraItems" will contain more details on how-to-use
* Battle panel interface with support for multiple resolutions and scrollable list
* Support for localized versions of battle panel
* Removed commented out code
* Fixed wrong copypasta in German version
* Copy grenade settings from demolitions to throwing
* Fix setting strings
* Add throwing bonuses to the same spots as demolitions
* Delete grenade bonuses from Demolitions
* Update text
* Reapply throwing check