Wanne
b08422ec1b
BR Info Panel Enhancements (by Buggler)
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- Added more info on BR right panel (Melee Weapons AP, Damage & Stun Damage, Protection & Camo etc.)
- Fixed BR Item Info Helptext: AP for Heavy, Binoculars & Melee weapons
- Fixed CTD on using LEFT/Right arrow hotkey when there's only 1 page in AIM Facial Index
- Fix for AIM starting gear kit hotkeys
- Add Heavy Weapon ReadyAP value in InterfaceItem
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5779 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-07 21:35:26 +00:00
Flugente
ab2b52b5d8
Fix: forgot to continously check for items
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5778 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-06 04:04:35 +00:00
Flugente
9ea7ebf393
New Feature: Multi-turn actions allow mercs to perform actions intended on a specific gridno over multiple turns. Currently demonstrated on the adding/removing/filling of sandbags.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-06 03:51:09 +00:00
Wanne
0b9ff22642
- Deleted unused "SenderNameList.xml" references
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5769 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-05 16:37:13 +00:00
Wanne
c04898d095
Interface Items & Sector Inv Readability Enhancement (by Buggler)
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- Adjusted font colors in Sector Inventory & Interface Panel (increasing dull contrast colors that only shows when activated, highlights & high contrast colors that's always displayed are toned down)
- Changed 'Item Name' font in non-zoomed sector inventory
- Changed 'Ammo Count' font in item description box
- Increased 'Max Bullet' font size in zoomed sector Inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-05 15:20:43 +00:00
Flugente
cd35516037
added missing icon for alternate weapon holding (by Sandro)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5765 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 23:34:54 +00:00
Flugente
79d6bb46ed
- external feeding checks for invalid gridno
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- reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment
WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered!
More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 23:25:35 +00:00
Flugente
695a5013c0
if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5763 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 21:45:01 +00:00
Flugente
6239438702
- Fix: moving strategically and then cancelling that order no longer awards stat gains.
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- Fix: On rare occasions, huge stat gains were possible when doing surgery after autoresolve.
- pepper spray does not work on soldiers wearing a gas mask
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 18:26:48 +00:00
Flugente
7990b2e09b
The enemy now counts disguised spies as 'theirs' when offered surrender option.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5757 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 04:10:00 +00:00
Flugente
058ab3b967
- enemy assassin feature is 'off' per default, in order not to freak out unwary new players
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- spies are uncovered near corpses only if their uniforms indicate they were allies of the observer
- added helpful comments, should anyone ever want to use pits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 01:33:29 +00:00
Flugente
b4ac68db44
Fix: missing entries for VS2005 & VS2008
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5754 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-01 14:55:44 +00:00
Flugente
e193f05865
- New Feature: enemy assassins disguise as militia and can ambush player mercs
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- Fix: invalid GridNo for mounting weapons
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5753 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-30 19:20:36 +00:00
Flugente
3e859f91a8
- removed compile warnings
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- Fix: sometimes, capturing the last enemy did not end combat as it should
- code change: POW are no longer considered visible opponents. This avoids the error of incorrect sight counters (a bit similar to dying enemies)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-29 17:24:16 +00:00
Flugente
4eccdec2ee
- Fix: new clothes are not damaged
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- Fix: changing clothes in sight of enemies no longer auto-hides
- Fix: opponent refresh for captured soldiers should work now
- Fix: prisons must have been liberated once to be able to send prisoners there
- adjusted spy trait for new animations
- Fix: allied militia no longer uncovers player spies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-29 03:13:12 +00:00
Flugente
a107e80c39
- added info on which item caused a spy to be uncovered
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- fixed a few warnings
- EPCs are now disguised when recruited
- uniform worn now has influence on allowed gear coolness
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-28 15:27:38 +00:00
Flugente
68652036ab
New Feature: The number of merchants has increased, and their values have been externalised.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-20 01:05:45 +00:00
Flugente
933970b599
Fix: The UDB descriptions for ARMOUR PIERCING were wrong. Lower is better, not higher.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-20 00:58:36 +00:00
Flugente
501df7103c
- The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard).
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- Canteens can now be refilled even if the food system is off
- If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-17 21:23:36 +00:00
Sandro
2d5e8b1583
° Fixed the bug when prone soldiers went to standing position after being suppressed instead of going to prone cowering animation.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5739 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-17 14:26:34 +00:00
Flugente
0b683a8ac0
Fix: after the enemy surrenders, the prisoner handle dialogue would not always appear
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5731 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-15 16:06:55 +00:00
Flugente
5335553158
- Fix: prisoner interrogation was stopped even though it shouldn't
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- Fix: prison location was displayed wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-09 16:14:24 +00:00
Flugente
87e0d82cdd
- Diving bottle is now worn in the combat pack position instead of vest position
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- Fix: the first food item created via item transformation was spawned rotten if the base item was no food item
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 18:54:30 +00:00
Flugente
7e6ec3659e
New Feature: scuba gear allows to dive, thereby staying invisible to the enemy as long as you are in deep water. If you are spotted however, the enemy remembers that, and can still see you in deep water.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5718 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 00:34:52 +00:00
Flugente
0ecc6f224c
- taking prisoners is disabled in the palace and the royal bunker
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- improved surrender strength formula
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5715 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-07 16:17:33 +00:00
Flugente
91bdc131be
when talking to an enemy, the player can offer them the option to surrender, thus capturing all enemies and ending the battle
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5714 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-06 00:47:59 +00:00
Flugente
c68b5e482f
- added more messages
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- remaining interrogation points are taken over to the next hour
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5713 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-05 01:29:08 +00:00
Flugente
3bb14a870b
- Prisoner system can now be correctly turned off.
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- improved handcuffing checks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-04 00:57:19 +00:00
Flugente
6ff06a530e
- New Item: Stun gun ( #1626 ) needs batteries and does no damage but knocks out an enemy. Uses new item flag TASER (/1048576)
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- New Item: Pepper Spray (#1627 ) blinds anyone for a few turns if hit in the face, ammo is (#1628 ), uses ammoflag AMMO_BLIND (2)
- Fix: possible division by zero in ammotype description
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 23:07:00 +00:00
Flugente
cb9c217bb1
- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
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- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 00:50:48 +00:00
Sandro
d60507a020
- Changed jumping hotkey from >Shift+Mouse Button< to >Ctrl+Shift+Mouse Button<
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- "Flexing" idle animation made rare, unless the merc has Show Off personality.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5702 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-26 19:01:25 +00:00
Wanne
d3d47da188
- Fixed previous attachment fix (by Realist)
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o If you removed grenade launcher incl. grenade from attachments, a "ghost" items slot was crated
o If this fix causes any weird behaviors with attachments, it can be reverted...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-25 21:47:42 +00:00
Wanne
e0d028bed2
- Fixed CTD that could happen when removing attachments (by Realist)
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o The CTD always happened in Old Attachment System (OAS)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5697 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-22 23:16:03 +00:00
Flugente
23e93663fd
- New feature: massive counterattacks in all major cities
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- Fix: Check for water drums was wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-16 21:16:31 +00:00
Flugente
f6ae18533f
- Optimized a few code bits
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- Enemy ranks has now size 20 instead of 500
- Fix: losing your disguise makes you lose your disguise again
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5687 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-15 00:03:39 +00:00
Flugente
51342b0669
- Fix: fully repairing a gun did not always clean it
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- Fix: need to sleep modifiers from food were applied wrong
- Fix: under certain circumstances, player mercs won an AI interrupt, leading a deadlock or - potentially - AI-controlled player mercs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-14 01:23:13 +00:00
Flugente
1a7e900df5
- Fix: security check for underflows when adding reinforcements
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- Fix: added defined heights for kid's heads and torsos to correctly apply headshots
- Fix: While filling canteens, poisoned water from sectors is only consumed if no water drum is found
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5684 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-12 20:10:28 +00:00
Flugente
004728d2e4
- AI controlled soldiers can now jump through windows
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- new ini option allows to jump through closed windows, smashing them while doing so
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-11 05:31:41 +00:00
MaddMugsy
e98c1ce83c
-Added check in CONSIDERED_NEUTRAL macro for SOLDIER_COVERT_CIV and SOLDIER_COVERT_SOLDIER flags. This should prevent enemies from targeting a disguised merc with sniper and spread fire.
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-Added screen messages when disguise changes to indicate civilian or soldier disguise
-Enabled mercs disguised as soldiers to carry >2 guns, if the additional guns are covert or hidden
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-09 08:10:23 +00:00
Flugente
5844c7265c
if disguised mercs with the covert trait retreat from battle, it is assumed they were on a reconnaissance mission, thus they do not suffer a morale penalty for retreating
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5678 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-06 23:28:13 +00:00
Flugente
f970116840
Fix: disguising as a soldier did not always work because of string comparisons
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5671 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-06 00:55:33 +00:00
Flugente
8ace761e7f
- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
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- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give
- fixed a bug that caused tooltips to display the wrong traits
- fixed a few zombie-related bugs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 22:38:52 +00:00
Wanne
4c232c38c7
Added features (by Buggler)
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- 'Ctrl+Tab' for next tab in Enhanced Description Box at Strategic & Tactical Screen ('Tab' also possible in Strategic Screen as previously not in used)
- 'M' for Multiplayer in Main Menu Screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5668 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 09:12:14 +00:00
Flugente
b9615ff597
Fix: Jim was missing in several assassin-related checks
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The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 02:03:10 +00:00
Wanne
3124310a74
Bugfixes (by Buggler)
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- Close old description box to open the new one if nothing in hand while right-clicking on an item in sector stack
- Ctrl + Right-Click to call info description directly for e first item in stack
- Revert partially to have an empty mouse region to close item stack easily when stack is full (r5632)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5657 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-01 15:08:04 +00:00
Flugente
04278c7ad9
- new item flag NO_METAL_DETECTION (131072) makes mines an bombs undetectable via metal detector. Also works on action item bombs and mines. Sparing usage is advised.
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- new item flag JUMP_GRENADE (262144) increases the explosion heigth of explosives, can be used to simulate bouncing grenades or jumping mines.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5656 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-29 23:08:44 +00:00
Flugente
14561917ec
Fix: bombs action items on newer map versions did not get the correct settings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-28 19:23:15 +00:00
Flugente
43adda0e5b
Fix: game should no longer complain about randomitems being invalid arms dealer items
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Reminder: Do NOT put random items into any merchant xml or BR, weirdness can occur here!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-27 20:20:18 +00:00
Wanne
b1596f0c63
- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
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o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-25 19:00:12 +00:00
Flugente
888c76e65c
zombies no longer kick in melee
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5641 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-23 21:29:56 +00:00