Commit Graph
4801 Commits
Author SHA1 Message Date
Andrzej FałkowskiandGitHub 3ddacf1a44 Fix vehicles consuming fuel after instant movement cancel (#213) 2023-08-28 16:26:02 +03:00
rftrdevandGitHub 8ec02b2d40 Add version info to main menu (#209) 2023-08-23 01:21:22 -07:00
rftrdevandGitHub 6bae48658e Fix personality check for backgrounds during IMP creation (#208) 2023-08-23 00:34:54 -07:00
KittyandGitHub 28a5c76775 Merge pull request #206 from kitty624/ExtraItems
Update XML.h

- added path to sub-directory for Extra Items
- to avoid cluttering up the parent directory when using this feature
- it allows to place extra items in sector via xml and based on difficulty level
- the new directory "ExtraItems" will contain more details on how-to-use
2023-08-22 00:36:01 +02:00
kitty624 1289c399ce Update XML.h
- added path to sub-directory for Extra Items
- to avoid cluttering up the parent directory when using this feature
- it allows to place extra items in sector via xml and based on difficulty level
- the new directory "ExtraItems" will contain more details on how-to-use
2023-08-22 00:22:20 +02:00
Andrzej FałkowskiandGitHub 1e1d456fd2 Prevent deadlocks due to self-healing interactive spots and self-attacking (#205) 2023-08-21 19:44:02 +03:00
Asdow a45f3ae319 Add more AI logging 2023-08-20 23:38:56 +03:00
Andrzej FałkowskiandGitHub 2060022e94 Battle Panel Multi Resolution (#203)
* Battle panel interface with support for multiple resolutions and scrollable list

* Support for localized versions of battle panel

* Removed commented out code

* Fixed wrong copypasta in German version
2023-08-20 20:52:34 +03:00
Andrzej Fałkowski 8f08eb15d2 Merge branch 'master' into loading-screens-multi-res 2023-08-19 23:02:54 +02:00
Andrzej Fałkowski 5400fb019d Loading screen multiple resolutions support and stretch modes, loading bar fixes 2023-08-19 22:30:57 +02:00
Asdow 318e4a40cf Improve AI logging 2023-08-19 23:23:59 +03:00
Asdow 1170f82159 Move variable declarations to point of initialization 2023-08-19 21:47:31 +03:00
Asdow d28ed97dff Add section comments do DecideActionRed 2023-08-19 21:45:01 +03:00
Asdow 96a7fa0538 Add section comments to DecideActionBlack 2023-08-19 14:41:16 +03:00
Asdow c5d1615035 Move decision if stuck in water or gas into its own function 2023-08-19 14:39:33 +03:00
Asdow 138ad0656f Prevent AI deadlocks
Canceling current AI actions at the start of soldier's turn prevents a lot of ai deadlocks. The status RED & BLACK actions are supposed re-evaluate the situation every turn anyways
2023-08-19 14:37:49 +03:00
Asdow a0cbe42a01 Create function for decision to wear a gasmask 2023-08-18 23:56:40 +03:00
Asdow 06478266d0 Moved armed vehicle/robot in gas check into function
Originally placed in DecideAction(green/yellow/red/black) functions separately
2023-08-18 23:11:39 +03:00
Asdow 613de1b869 Remove useless code
!AimingGun(pSoldier) would always evaluate to true and there are no hits to CrowDecideAction in the entire solution even in commented out code
2023-08-18 21:05:11 +03:00
Asdow 1c4929c3e1 Improve AI item handling log entry 2023-08-17 19:52:21 +03:00
Asdow 664142c36c Don't log AI info if pSoldier is null 2023-08-17 19:50:59 +03:00
Asdow 1c8d008a66 Move DebugAI() calls inside if blocks
Clutters logs and slows down game less when logging is on.
2023-08-17 19:49:55 +03:00
Asdow 0e529070c4 Allow AI to shoot with lower aim if out of AP for current aim level 2023-08-17 19:42:43 +03:00
Asdow bacad9b4c0 Prevent AI deadlock when they try to shoot and player gets an interrupt 2023-08-17 19:41:41 +03:00
Asdow e502727828 Disable canceling AI actions for escorted mercs
Logging AI decisions shows that this conditional would constantly cancel AI actions during regular gameplay. A special case like this should not affect normal AI routines and I'd rather disable this for now to prevent it from masking other problems with AI decisions.
2023-08-17 19:41:08 +03:00
Asdow d99b12cb5f Allow status black cover advance with full AP 2023-08-16 23:08:03 +03:00
Asdow 070867d965 Check for closest known opponent in status black 2023-08-16 23:07:29 +03:00
rftrdevandGitHub b91871b518 Move grenade bonuses from Demolitions to Throwing (#202)
* Copy grenade settings from demolitions to throwing

* Fix setting strings

* Add throwing bonuses to the same spots as demolitions

* Delete grenade bonuses from Demolitions

* Update text

* Reapply throwing check
2023-08-11 11:27:29 -07:00
rftrdevandGitHub aaeea9aac8 Replace evolution with growth rates (#201) 2023-08-09 18:36:44 -07:00
AsdowandGitHub 43c6943399 Don't modify gMAXITEM_READ when reading localized file (#198) 2023-08-04 14:25:35 +03:00
AsdowandGitHub 52ccc7cc3c Fix widescreen UI militia popup box y-coordinate (#196) 2023-08-04 13:45:54 +03:00
CptMooreandGitHub 200ac73f7a Merge pull request #195 from 1dot13/another-try-to-fix-latest-1
Update build.yml
2023-07-31 00:28:50 +02:00
CptMooreandGitHub 1bb8a214c9 Update build.yml 2023-07-31 00:28:42 +02:00
CptMooreandGitHub f78d91f3a3 Merge pull request #194 from 1dot13/another-try-to-fix-latest
Update build.yml
2023-07-30 23:34:09 +02:00
CptMooreandGitHub 32e49784a0 Update build.yml 2023-07-30 23:33:28 +02:00
CptMooreandGitHub 8824d32da9 Merge pull request #193 from 1dot13/correct-working-dir
Update build.yml
2023-07-30 19:23:13 +02:00
CptMooreandGitHub 2345dd0ae6 Update build.yml 2023-07-30 19:22:23 +02:00
CptMooreandGitHub cc6adb70f6 Merge pull request #191 from 1dot13/create-latest-tag-explicitly
Create latest tag explicitly
2023-07-30 09:53:06 +02:00
CptMooreandGitHub f16f137f2b Create latest tag explicitly
Apparently the github API does too much magic, lets hope removing a step will make it behave
2023-07-30 09:48:11 +02:00
Asdow 06918d7585 Update Item Types.h
uint8 -> uint16
2023-07-29 14:43:57 +03:00
majcostaandGitHub c8c7066969 Refactor merc backpack checking in FindBestPath (#162)
* remove unused fNonFenceJumper from AstarPathfinder::GetPath

* Extract backpack check into function and flip logic

Avoiding double negatives is nice
v1
2023-07-28 12:07:25 -03:00
Asdow 57cc888cd7 Allow more creatures, civs and rebels 2023-07-27 21:30:03 +03:00
Asdow 9ac53cac32 Fix UINT8 references to pSoldier->ubID to UINT16 2023-07-27 21:29:37 +03:00
Asdow 9fb4ef8607 Merge branch 'master' into ExtraMercs 2023-07-27 18:38:39 +03:00
majcostaandGitHub a0ac81aa65 Add support for AddressSanitizer instrumentation (#189)
To use, just set `ADDRESS_SANITIZER` to `ON` on the command-line or your
CMakeUserPresets.json file
2023-07-27 18:15:53 +03:00
AsdowandGitHub d14c92e2a9 Add /lib/ folder to gitignore (#188) 2023-07-27 12:07:35 +03:00
rftrdevandGitHub 7868ddf1c9 Pablo speech fix (#187)
Courtesy of Seven

Fixes #181
2023-07-26 23:44:25 -07:00
Asdow 03482ffc3d Merge branch 'master' into ExtraMercs 2023-07-26 13:17:49 +03:00
AsdowandGitHub 0decb14856 Prevent endless clock (#186)
Stop AI from attempting to steal a weapon that has a sling attachment, which prevents stealing. (by Seven)
2023-07-26 10:18:13 +03:00
AsdowandGitHub 2163a66169 Prevent writing past array capacity (#185)
Game would crash with stack-based buffer overrun when a MOLLE item had enough attachments and their texts were written past attachString capacity
2023-07-25 14:19:30 +03:00