- Added a few 1.13 matching sector loadscreens to alternate sector loadscreens in SectorLoadscreens.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1280 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Without the fix this leads to wrong face coordinates and then to blitter crashes when playing with READ_PROFILE_DATA_FROM_XML = FALSE
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1276 4f8fa57e-7814-0410-bad4-adc449f26b7c
o The original OPTIONSCREENADDONS.sti has bigger buttons, so we need this one. I replaced the first index of the STI (which was from Ron's interface) with an empty one.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1275 4f8fa57e-7814-0410-bad4-adc449f26b7c
o The changes are in Revision 4202
o ChrisL updated the following STIs: ATTACHMENT_SLOT.sti, INFOBOX_INTERFACE.sti, ITEMINFOC.sti
o I just deleted the 3 STI files, cause otherwise we forget to do it later when merging the stuff back from the development trunk
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1272 4f8fa57e-7814-0410-bad4-adc449f26b7c
o You can now define the path of your language specific GameDir folder
o See XMLEditorInit.xml (GameDir_Russian_Path, GameDir_German_Path, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1239 4f8fa57e-7814-0410-bad4-adc449f26b7c
o XML Editor can also start now, when language specific files (*.Items.xml and *.AmmoStrings.xml) do not exist
o The language specific Items Tab for the missing files will be invisible and the file will NOT be created on save
o The language specific AmmoStrings Menu item for the missing files will be invisible and the file will not be created on save
o The improvements also increases performance on save!!
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1238 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Map Editor Release (Build: 3358)
New Features
-------
- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts
Bugfixes
------
- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine,
but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings,
it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version.
In all other builds it is set to FALSE.
Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
2.) The Map Editor should load a map automatically
3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
Cols always have the same size than Rows. That's why you can't enter a number for Cols.
Normal maps have a size of 160 rows X 160 cols
5.) Now click on New map" or load an existing map
6.) The map should have now the new size you entered for Rows
If you loaded a map, the original map is placed in the center of the new big map
7.) Make any changes you like to the map
8.) Save the map. Depending on the mapsize it could take some minutes
9.) The map will be saved in the Profiles folder
Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
2.) Press "i" and you get an overview of the map.
Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster
Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format
Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features
-------
- Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor
o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols)
- Added Multiplayer v1.5
o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs
Info
-------
- Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME
o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open
New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
Changes
-------
- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size.
* New settings *
o gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
o gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
* Removed settings *
o gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1202 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes
--------
- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*
New Features
------------
- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Added new INI option (VFS_NO_UNICODE), which allows users to play JA2 1.13 together with the new VFS on a Win 98 OS.
o INFO: The property is currently not used with the latest SVN EXE.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1174 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes
--------
o IMP Creation -> String Array for holding the Attribute selection text was too short and so we got a buffer overrun in Debug version
o At the end of an underground battle, all stationary enemy garrisons in the SURFACE sector directly above disappear completely
o Temporary fix in method "NumEnemiesInSector()" to avoid assertion errors if the "source" sector was along the map's edge
o IMP Creation: Moved second info text for skill page some pixels up, because in Russian version text is longer
o If user changes shipping destination location in "ShippingDestinations.xml", Bobby Ray was still under construction if the "original" shipping destination was not under players control.
o Bugfix: Adding or removing "possible placement locations" for bloodcats, in any of the bloodcat maps, causes the program to create 0 bloodcats as a "defense mechanism"
o Some minor VFS fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1172 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New XML Editor (Version: 0.42)
o Display "Spread Pattern" Name in the last column in the items grid
o IMPORTANT: If you save an Item or AmmoType which has the <spreadPattern> Tag set, it will get lost. You have to add it manually in a text editor after saving the item in the XML Editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1160 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features
------------
- Spread Patterns MOD
o TableData/SpreadPattern.xml & additional (optional) <spreadPattern> Tag in TableData/Items.xml
Bugfixes
--------
o Mine income was not correctly initialized in GameSettings
o Need for soldier sleep was calculated wrong
o Stop Time when Skyrider arrives in the destination sector
o On "sell all" also unreachable items were sold
o Stop time compression when shipment and email arrives
o Fixed duplication of items from shipment. This bug occured, when loading a savegame with at least 2 depending shipment orders
o Re-enabled stealing from delivery sector (ja2_options.ini: STEALING_FROM_SHIPMENTS_DISABLED)
o Re-enabled & externalized chance that whole shipment is lost (ja2_options.ini: CHANCE_OF_SHIPMENT_LOST)
o Re-enabled delivery from John Kulba
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1159 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added tags to some XML files which is used by the SpreadPatterns MOD (latest SVN EXE does not include Spread Patterns MOD)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1155 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes
--------
o EDB: Autofire and Burst now have their own penalties (there are updated "Data-1.13\Interface" files)
o JA2 Game Intro is working again
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1137 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features
------------
Virtual File System (VFS)
o INFO: Using the VFS we have an elegant way for defining MOD hierarchy
o Additional INI Files (e.g: vfs_config.JA2Vanilla.ini, vfs_config.JA2113.ini) for setting up different MODs
o The file ja2.ini now contains a property called "VFS_CONFIG_INI" where you can select the INI of your MOD instead of the "CUSTOM_DATA_LOCATION"
o For additional informations on the VFS see "Docs\VirtualFileSystem_Setup.txt" inside your JA2 install directory
Multiplayer v1.2
o File Transfer for sharing files from the server with the other clients
o A lot of Bugfixes
o Improved GUI
o For additional informations on Multiplayer and File Transfer see "Docs\Multiplayer_*.txt" inside your JA2 install directory
Bugfixes
--------
o Enhanced IMP Creation
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1135 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features
------------
Enhanced IMP Creation
o INFO: Customize your IMP more personally (hair, clothes, ...)
o Soldier Tooltips can now be toggled on/off in the option screen
o Removed "Random IMP personality" from option screen
o Removed CUSTOM_PERSONALITY, CUSTOM_ATTITUDE, ALLOW_SOLDIER_TOOL_TIPS, IMP_STARTING_LEVEL from ja2_option.ini
o Added IMP_STARTING_LEVEL_COST_MULTIPLIER, IMP_BONUS_POINTS_FOR_DISABILITY, IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN to ja2_options.ini
o New Files in the Data\Laptop folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1133 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features
------------
Airport Externalization
o INFO: Externalized Bobby Rays Shippment Locations and Delivery Methods
o TableData\Map\ShippingDestinations.xml
o TableData\Map\DeliveryMethods.xml
o Localiced Versions of Shipping Destinations (Tabledata\Map\XYZ.ShippingDestinations.xml)
Improved Game Setting (Option Screen)
o INFO: Fixes corrupt ja2.set file by using ja2_settings.ini
o Fixed corruption of ja2.set
o ja2.set will no be saved to ja2_settings.ini
o A few more minor game setting fixes and error tracings
Ultra Dynamic Tooltips
o INFO: Get more realistic tooltips debending on the range
o ALLOW_UDT_RANGE, ALLOW_UDT_DETAIL, UDT_MODIFIER (see ja2_options.ini -> [JA2 Tactical Settings])
Real-Time Mode
o INFO: allows the player to stay in real time while unnoticed by the enemy. While observing enemies in real time, the player may enter turn-based at will.
o ALLOW_REAL_TIME_SNEAK, QUIET_REAL_TIME_SNEAK (see ja2_options.ini -> [JA2 Tactical Settings])
o Ctrl + x: While observing enemies in real time, enter turn-based mode. Does not work if no enemies are seen, inactive if RT sneaking is disabled.
o shift + Ctrl + x: Toggle the real-time sneaking mode on/off. Enters turn-based if the player can see an enemy. Toggling it back on in turn-based, while stil unseen by the enemy does NOT revert to real time - turn-based will continue until the player no longer sees any enemies.
Bugfixes
--------
Negative APs didn't actually have any effect on the next turn because they were being reset to 0 before they could have any effect
Fix problem with invalid X,Y coordinates
Corrected spelling mistakes in _GermanText.cpp
Glitch with NIV mouse region
NIV fix with displaying town names
Fixed Morale and ice-cream truck
Problems with refreshing fast help text in mapscreen
Change some limits for merc attributes and rain durations.
Enable all terrorists in game, if all terrorists should be available (defined in the ja2_options.ini)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1132 4f8fa57e-7814-0410-bad4-adc449f26b7c
- New "Map Editor" (build: 2736): No map editor changes so far, but it should fix the problem with ja2.set -> "displaying white rectangles"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1128 4f8fa57e-7814-0410-bad4-adc449f26b7c
New Features:
- Headrock's HAM 2.8:
- Zathras' Multiplayer UI Patch
Bugfixes:
- New option "Force turn mode" is always disabled when playing a multiplayer game
- Max Merc limit in multiplayer was not evaluated when hiring merc
- Press "ESC" while green progress bar on laptop loads -> Buttons are still visible although Laptop is closes
- Fixed szSoundEffects definition
- Minor fix to allow the bullet graphic to render properly when the shopkeeper panel is open.
- Fixed a bug when creating the application, it was only possible to start ONE instance of the game. Now it is possible to start as many instances of the game you would like.
- Temporary fix for game freeze when a path contains duplicate tiles
Also non English Versions (German and Russian) of ja2.exe are available
How to update these Versions from SVN, take a look at the Bears Pit thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=201700&page=1#Post201700
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1104 4f8fa57e-7814-0410-bad4-adc449f26b7c
- GUI changes, so it displays correctly with Chinese fonts
- Changed "General" and "Bipod/Prone" values on the item "Bonus" tab from old ranges (-100 to +100) to new ranges (-300 to +300) so it can display values from DBB Mod
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1099 4f8fa57e-7814-0410-bad4-adc449f26b7c
Bugfixes:
- CTD when enemies retreat (by Heinz)
- Open IMP page in laptop and then close laptop using key ESC. You will see button for closing window on strategic map... if you press this button you will have CTD.
- Mercs randomly drop aimed weapons automatically under some weird circumstances
- Merc are now a little more "talkactive"
- Fixed error creating new soldiers in DoReinforcementAsPendingEnemy
- Fixed some bugs in Shopkeeper interface.
- Fixed CTD when pressing Alt-Y not in cheat mode
- Save/load screen shouldn't appear during quickload
- Fix movement cost problems in 100AP. Externalized the movement cost modifiers and changed the run modifier from a divisor to a flat modifier like other forms of movement use.
- Added a condition which should stop the blue asterisk from appearing on an item unless that item is of item class IC_LBEGEAR.
New:
- AI Viewer: To use the AI Viewer build a Debug Version, go to the Strategy Screen and press F12
- Quest Debug System: Quest Debug System dialog is opened by switching to the Tactical screen and press F11.
- New option screen with "Next" and "Prev" button. This allows "unlimited" of options in the option screen
- "Forced turn base mode" option in the option screen and also available via keyboard shortcut (CTRL+ALT+SHIFT+T) in tactical. This forces the game to go in turn based mode when there are enemies in the sector.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1097 4f8fa57e-7814-0410-bad4-adc449f26b7c