Commit Graph

  • 3eebd6c5c7 added picture for radio set (by smeagol) Flugente 2013-11-11 20:35:31 +00:00
  • 38cbb4e7f4 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1867 4f8fa57e-7814-0410-bad4-adc449f26b7c Wanne 2013-11-11 14:38:26 +00:00
  • abdd68adc2 - New camo handling: Camo Kits can now only be used to paint naked skin which usually means face and hands. Clothing will take care of the rest Together they can reach 100% camo. CAMO_KIT_USABLE_AREA = 5 in Ja2_Options.ini sets the area that can be painted. silversurfer 2013-11-11 12:50:06 +00:00
  • 9f9b9ebfa4 Adjustments (by Buggler) - MERCS_RANDOM_BELL_DISTRIBUTION = True for bell curve distribution; False for uniform distribution in Ja2_Options.ini - Turn off MERCS_RANDOM_STATS - Double MAX_MERC_DEATHS in 1.13 as current AIM + MERC roster is twice that of vanilla Wanne 2013-11-11 09:57:51 +00:00
  • 05d0b1eb7c - Removed EnemyTaunts.xml fro UB Wanne 2013-11-11 09:51:07 +00:00
  • 1db6dcf0e6 - Added <uiIndex> Tag to the EnemyTaunts.xml, because of localized version support Wanne 2013-11-11 09:47:49 +00:00
  • a25f0e2e05 Translated INI Editor section to Russian language (by E1vS) Wanne 2013-11-11 07:37:34 +00:00
  • 5300a8c441 - New Feature/exploit enhancement: enter hostile sector with helicopter and land mercs anywhere - MP entry points are now much more and scale with mapsize Flugente 2013-11-10 19:32:30 +00:00
  • bedfc7a926 New Feature: Externalized Enemy taunts (by anv) - Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE) - Enemies will randomly choose their taunt from an pool of applicable ones - All taunts can be stored in TableData/EnemyTaunts.xml - see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830 Wanne 2013-11-10 08:27:54 +00:00
  • a82887fe7d New INI Editor: 2.6 - Fixed wrong resolutions in Drop Down List Wanne 2013-11-06 08:42:36 +00:00
  • 966fac044a updated battle sounds for Manuel (by anv) silversurfer 2013-11-05 12:48:50 +00:00
  • f46311da82 Externalizations (by Buggler) - Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility Wanne 2013-11-05 12:39:40 +00:00
  • b5578876a7 new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns Flugente 2013-11-04 22:31:47 +00:00
  • 543036115c If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, then [Alt] + [t] over a target will toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons. Flugente 2013-11-04 18:25:00 +00:00
  • afcd60657b New item property modifier for armor: silversurfer 2013-11-02 10:48:32 +00:00
  • cfc7e94858 Reworked JA1/DG mercs (by anv) - Animated new Smoke faces - Revised Postie, Reuban, Leon and Bud's dialogues (replaced 11khz battle sounds with better quality equivalents, replaced some quotes with better fitting, unlocked 045s, etc.) - Leon now immediately hates all of his progeny, including both drunk and sober Larry - Replaced some default nationalities/sexism/racism values for DG mercs Wanne 2013-11-01 13:21:51 +00:00
  • 262b2f5e96 - added missing flags to ItemFlag.xml - added missing explosion type 10 to ExplosionType.xml silversurfer 2013-10-31 20:56:05 +00:00
  • 3a12cb844c - Deleted unused files from old encyclopedia Wanne 2013-10-31 12:13:43 +00:00
  • 87cb61c18a fixed missing = in INIEditorJA2Options.xml which caused the editor to crash (by Moa) silversurfer 2013-10-31 10:53:42 +00:00
  • 06733fbb5b Reworked Encyclopedia (by Moa) - Updated INI options, INIEditor xml files - Updated other game dir files Wanne 2013-10-31 09:22:42 +00:00
  • f18782a2bd New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills Flugente 2013-10-30 22:20:39 +00:00
  • 2044087952 Mobile Miltia improvements (by Moa) - ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER - see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html Wanne 2013-10-30 19:49:09 +00:00
  • 8110005474 Gun sling picture (from IOV by Off_Topic) Flugente 2013-10-29 21:34:14 +00:00
  • cde047baa2 - removed ability to store the large Belts, C-Mags and Drums in small pockets in Old Inventory System - updated description for LAW silversurfer 2013-10-27 16:54:31 +00:00
  • 62e9c3f697 New modifiers for enemy item quality: silversurfer 2013-10-27 09:04:04 +00:00
  • 7734c0e654 Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass in Item_Settings.ini Flugente 2013-10-25 19:25:03 +00:00
  • 60d2f35877 MOLLE Fixes (by Off_Topic) - MOLLE Typos - Wrong Bray Descs. - Throwing Knife Pocket now holds 3 Shuriken. Wanne 2013-10-24 18:03:58 +00:00
  • 79c5a2daf6 added missing ini options Flugente 2013-10-22 19:40:11 +00:00
  • 8bb1b092ce MOLLE Fixes (by Off_Topic) - Fixed: PriceMod Missing for some Premium Kits - Added: New Pocket & Silhouette Double Frag - Added: New Pocket Single Flashbang - Balanced Price/Coolness of MOLLE from 1-8 - Change TK Leg Rig Pocket General->Tiny - Added Missing BRAY Text for Bomb Pouch - Better Image for 7RD Bandolier Wanne 2013-10-22 17:10:46 +00:00
  • 15cae6313b added descriptions of values for racism/sexism/nationality etc. Flugente 2013-10-21 22:22:00 +00:00
  • fc9fa1b132 Externalized victory sector and gridno (by Buggler) - VICTORY_SECTOR_X - VICTORY_SECTOR_Y - VICTORY_POSITION Wanne 2013-10-21 12:25:17 +00:00
  • 2dd950c894 Added some modifiers for explosive damage: DAMAGE_HEALTH_EXPLOSIVE_MODIFIER - general health damage modifier DAMAGE_BREATH_EXPLOSIVE_MODIFIER - general breath damage modifier silversurfer 2013-10-21 07:12:41 +00:00
  • bc0bb5ef57 Molle updates (by Off_Topic) silversurfer 2013-10-21 06:26:41 +00:00
  • a31be1fc36 - New (originally very old) feature: merc relations are influenced by appearance/refinement/racism/nationality/sexism. See http://www.bears-pit.com/board/ubbthreads.php/topics/326828.html#Post326828 for more info. - fixed some default values Flugente 2013-10-19 16:18:57 +00:00
  • 132e0330ee Molle Improvments / Fixes (by Off_Topic) - Mini Grenade Size 14->13 - Mini Grenade Pocket 14x2->13x2 - New Pocket (Small Knife) for Nylon Knife Sheath Can't hold KCB or Rambo. o KCB & Rambo size 24->28 o Regular Knife Pocket Volume 13->15 - Carabiner o New Item Class Armour/Face/LBE/Misc. o Can now hold items 16 (Handcuffs) & 18 (Compact Binoculars) There are still a few items that will go there that shouldn't (Syringes for example) but with the new item class restriction it's a lot less stuff. - New ITEM: Carabiner oCan be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard. - New Silhouette: Sniper Rifle - New Pocket type: Sniper Rifle (Can now only hold one item sized 8 & 9, large sniper rifles and one item sized 5,6, or 7) - Replaced this in Sniper Drag Bag - General Drop Pouch can now hold more than small pouch (no restriction) and can hold bigger items. Volume increased from 2 to 8. - New ITEM: Carabiner o Can be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard. - Ammo Pockets now more flexible, they still only take Ammo. Other pockets tweaked. - Mercstarting Gear: Wolf K2 Removed Leg Rig/Ice K3 Removed Combat Pack. Wanne 2013-10-19 12:18:37 +00:00
  • 119fca79b2 Bugfix for AttachmentSlots.xml: - Molle leg rigs lower row small slots had the wrong attachment class silversurfer 2013-10-18 13:33:25 +00:00
  • 279bdf1321 - Removed special characters from xml texts (® and ™) cause they could lead to problems Wanne 2013-10-18 07:01:24 +00:00
  • a4a4170d70 Externalizations (by Buggler) - Externalized airport sectors - Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location - Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt Wanne 2013-10-17 14:50:11 +00:00
  • 7463111106 added missing silhouette for small shotgun to Silhouette.xml silversurfer 2013-10-16 19:04:05 +00:00
  • a1555560e2 - new NAS Layout Classes for Molle System (Thigh Rigs = 3 and Vests = 4) - fixed attachment slot layout for Molle items - fixed wrong slots for Molle items - fixed wrong BR dropoff grid in GameDir 1828 silversurfer 2013-10-16 18:46:04 +00:00
  • f648713a0b Externalizations (by Buggler) - Externalized BR shipping destination - Externalized Drassen item dropoff grid no Wanne 2013-10-15 19:53:05 +00:00
  • 36f6745f2a Russian Molle pistol holster had wrong pocket silversurfer 2013-10-15 18:02:25 +00:00
  • 18afbf760c added new silhouette 46 for shotgun holster silversurfer 2013-10-15 17:59:40 +00:00
  • 07147870e4 - fixed <ubClassIndex> in Items.xml. This was broken in rev 1818 with the addition of the Molle system - added some missing tags in MercStartingGear.xml silversurfer 2013-10-15 11:15:04 +00:00
  • 5c5c86f750 - Talon Launcher was missing NAS attachment class - moved OA-93 and CMMG 7.3 to pistol category silversurfer 2013-10-14 15:31:46 +00:00
  • dbabc86a58 New silenced sound definitions for rifle type weapons The old sound IDs used a sound that fits pistols but not rifles, ARs and sniper rifles silversurfer 2013-10-14 12:26:05 +00:00
  • 66b1309246 Externalized (by Buggler) - AWOL scientist location - Brothel sector - Call Kingpin over for boxing match - fact Tony in building - meet Carmen for reward - moved John & Mary unescort sector from Mod_Settings.ini to LUA Wanne 2013-10-14 11:57:51 +00:00
  • f3f6e8dca6 - Added rifle silencer burst sounds (by silversurfer) Wanne 2013-10-14 11:54:08 +00:00
  • ef2fe10558 - fixed some tags that went missing with the new Molle system silversurfer 2013-10-13 19:46:22 +00:00
  • 9f2f4b9780 New ja2_ini value: USE_WINFONTS o Set USE_WINFONTS = 1, if you play the Chinese version of the game, otherwise set to 0 (default) Wanne 2013-10-13 19:03:38 +00:00
  • 7e8d94fa92 Added Molle system to 1.13 (by Off_Topic) - Several new MOLLE vests added along with three MOLLE leg RIGS and numerous MOLLE Pouches. (Most Images: IOV, Attachment slots based on Strohmanns, thanks to Depri/Parkan for help.) - Only DG Mercs MOSES, BOb, Mitch Snake & BUD have been given MOLLE items in their starting gear for demonstration purposes.. MOLLE only available through BRAYs. - MOLLE vest differ from regular vests in that an AR mag pocket/pouch etc... will only hold AR mags. I did this to make regular vests a viable option versus MOLLE vests, don't worry, you can customise the best MOLLE vests with up to 9 pockets and leg rigs with 5 pouches. - There is also a new "Carabiner" pocket, this is for "hooking" on items with straps E.G. Helmets, Gasmasks, LBE etc... there are a few things that will still go there that shouldn't, but it's a minor thing. There is also a Carabiner that will only hold face items. - In order for this to be implemented, i had to standardise LBE leg rigs, in most cases a size change from 21->22. I also had to change: - Medkit:26->27, Toolkit26->27 but this won't change anything in game storage wise. TV, Golfclubs, & Chalice were also changed by one size. - The first few vests you encounter will have limited MOLLE attachment points. - E.G. 3.11 Leg Rig has limited volume and can only take small MOLLE pouches. Later, you can purchase Larger Rigs/vests with greater volume and can hold both small/large pouches. - Several new pockets/silhouettes added. Wanne 2013-10-13 17:57:21 +00:00
  • dc666b6c42 - externalized noise threshold for silenced shots to Ja2_Options.ini (MAX_PERCENT_NOISE_SILENCED_SOUND) silversurfer 2013-10-13 11:35:30 +00:00
  • 3cb62243b3 - Reworked Smoke face (by anv) - Recolored Beth's clothes (by anv) Wanne 2013-10-12 20:51:48 +00:00
  • 9db48861aa Fixed wrong recovery bonus values for facilities. They were upside down. Sleeping was worse than idling. silversurfer 2013-10-12 14:44:40 +00:00
  • 67f0ec3050 New item tag <SleepModifier> silversurfer 2013-10-12 13:57:04 +00:00
  • e74f0bb1c4 Externalizations (by Buggler) - Queen Palace & Interrogate meanwhile stuff - Initial POW stuff in Alma - Sectors for triggering Meduna outskirts meanwhile scene - Add Iggy to location when game progress condition met - Add Rat to location after creature meanwhile scene Wanne 2013-10-11 06:54:58 +00:00
  • 7f3de40b34 Externalizations (by Buggler) - 'Kingpin wants his money' history log hardcoded location to his actual location - John & Mary sector to disappear on quest completion - Dynamo prison sector for Matt's quest - Joey primary & alternate location to be found - Spike sector relocation when assassins are sent - Weapon cache locations Wanne 2013-10-09 19:45:52 +00:00
  • 48547ef9b3 - Reverted Smoke's new face, because it should go in the BigFaces folder instead and not all new Smoke face graphics are finished yet (thx to Buggler) Wanne 2013-10-09 06:29:57 +00:00
  • 15f146c252 - Improved face of Smoke (by anv & Kaucukovnik) Wanne 2013-10-08 20:28:13 +00:00
  • b3991c99f4 - Fixed typo in Items.xml Wanne 2013-10-08 20:26:50 +00:00
  • e8eb3c36d6 fixed wrong xml tags silversurfer 2013-10-06 19:18:33 +00:00
  • 1353f9ee7d added missing .45 drum magazines to Tony's inventory silversurfer 2013-10-06 19:12:22 +00:00
  • 9751c9f744 fixed Dr. Q's 4th trait. Somehow he lost his paramedic skills silversurfer 2013-10-06 12:21:54 +00:00
  • 440bd7060f New Pocket Types and Silhouettes (by Off_Topic) Wanne 2013-10-06 06:41:28 +00:00
  • 71e793e844 New weapon type modifiers for: silversurfer 2013-10-05 15:02:59 +00:00
  • 50224e9f67 - added weapon overheating modifiers for launchers - added range modifiers for guns and launchers silversurfer 2013-10-04 18:47:41 +00:00
  • 41c2a722f3 Fix: missing merge lookup Flugente 2013-10-02 21:42:01 +00:00
  • b426cddc0e added missing items from Tony's inventory silversurfer 2013-10-02 14:48:28 +00:00
  • baef780c7d New Ini for item property modifiers silversurfer 2013-10-02 12:30:21 +00:00
  • 6097e3e795 - Fixed Tixa explored sector name (by Buggler) Wanne 2013-09-30 17:49:04 +00:00
  • efdb0bfa40 added rifle sling attachment to AI attachment choices Flugente 2013-09-29 17:42:46 +00:00
  • 8c957a30db Forgot to merge tripwire rolls. Flugente 2013-09-29 17:35:21 +00:00
  • e1cfe963f0 - stacks of binders can be merged - new item: when planting tripwire roll (Item# 1640), a tripwrie item is created, thereby making planting multiple wires much easier Flugente 2013-09-29 17:03:58 +00:00
  • 17a1773cf5 New trait modifier for Ranger silversurfer 2013-09-29 16:01:38 +00:00
  • 0c077c978f - Added "Eskimo" (aka "Mr. Removed") - big face + camo, basing on animated ones (by anv) Wanne 2013-09-29 13:06:04 +00:00
  • b2771938d0 Fixed faces (by anv) o Beth, Sam, Smoke, Postie, Bud, Needle, Stella, It, Ears o Added missing camo faces Wanne 2013-09-29 13:03:12 +00:00
  • 1f2dd0a359 Fixed LUA script for sex in brothel silversurfer 2013-09-26 18:20:24 +00:00
  • 1750631953 Rifle Sling now uses external attachment slot which is more logical and doesn't block internal slot anymore. silversurfer 2013-09-26 16:32:46 +00:00
  • 75532a3e3c Merc Starting Gear adjustments (by Off_Topic) - Sidney - Kit 4: Added mini grenade and mag to Kit 4 - Hector - Kit 3: He had a SIG PRO .40, it should be a HK P7M8 - Vinny - Kit 4: He should have a TT 3 Day Pack. - Blood - Kit 2: He had .40 SMG mag, should be .40 pistol mag. Wanne 2013-09-26 06:35:24 +00:00
  • 63340827f4 - add settings for enemy and militia reinforcements delay, and this option from now is turn off and by default. Kriplo 2013-09-23 21:52:06 +00:00
  • 1448f460f0 Fix: wrong ini value location Flugente 2013-09-23 20:33:45 +00:00
  • 6260b50d47 Missing ini values caused reinforcements to be delayed. Added default values simulating absence of this feature. Flugente 2013-09-23 20:04:39 +00:00
  • 17efff2861 - Deleted unused file A9_0_ExtraItems_Expert.xml Wanne 2013-09-23 06:53:51 +00:00
  • 2f8b400e7b - Restored missing Covert Ops-Traits for Mouse and Elroy (by Flugente) Wanne 2013-09-23 06:42:37 +00:00
  • ce684297ce New trait bonus for Ranger silversurfer 2013-09-22 18:21:31 +00:00
  • 18a8a13e5d - fixed attachment class of trigger group - fixed coolness of 4x scope - fixed coolness of 7x scope silversurfer 2013-09-20 15:03:05 +00:00
  • de58be843e New icons for secondary attributes silversurfer 2013-09-20 14:40:02 +00:00
  • 8e2950b056 - Added new loadscreen hints (by Uriens) Wanne 2013-09-20 08:36:52 +00:00
  • 1b0a4456a9 - Externalized Kingpin money sector and Hospital sector (by Buggler) Wanne 2013-09-20 08:20:39 +00:00
  • e58e084da3 - Addded missing gear kit name 5 ("Premium") for merc Lucky (by Off_Topic) Wanne 2013-09-20 08:11:49 +00:00
  • 911a4105ce - Reworked GearKits for Merc and adjusted a few merc profiles (by Off_Topic) Wanne 2013-09-19 11:54:53 +00:00
  • 4f03cab39f New icons for repair ease silversurfer 2013-09-18 18:06:53 +00:00
  • 3080a6d05a Shadow had wrong background Flugente 2013-09-17 20:35:05 +00:00
  • ac3ffbd9e7 TOPTION_MERCENARY_FORMATIONS toggles wether mercenaries walk in formation when more than one is selected. Flugente 2013-09-17 19:09:35 +00:00
  • eb459db10b - Added comments to Samsites.xml (by Buggler) Wanne 2013-09-17 14:45:49 +00:00
  • 9ebb2471e4 Mobile Militia Improvements (by moa) o see: http://www.bears-pit.com/board/ubbthreads.php/topics/325133/Re_Fix_Catched_the_mobiles.html#Post325133 Wanne 2013-09-13 06:33:28 +00:00
  • 0bd3963f28 - Updated LoadScreenHints.xml Wanne 2013-09-12 11:21:31 +00:00
  • dcbde7fc46 - Restored German code page file (german.cp) o To use the german codepage, you cann add the entry CODE_PAGE = german.cp in your ja2.ini file Wanne 2013-09-12 11:05:20 +00:00
  • 511c9c1ea8 - Added new hints (by Faalagorn) Wanne 2013-09-12 07:22:29 +00:00
  • 625d880a09 - Added new hint (by DepressivesBrot) Wanne 2013-09-12 07:18:34 +00:00