Commit Graph

  • 73566b0e10 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1768 4f8fa57e-7814-0410-bad4-adc449f26b7c Wanne 2013-09-11 09:33:48 +00:00
  • 197239a51d - Added new hint (by Off_Topic) Wanne 2013-09-11 08:59:13 +00:00
  • 162e3f8710 - Deleted the Manuals from the "Docs" root folder Wanne 2013-09-11 08:52:50 +00:00
  • e02a618658 Restructured / cleaned "Docs" folder - The "Docs" folder now only contains the Manuals, Hotkeys, Compatibility Fixes ... and a link to the additional 1.13 Documents Folder - Additional 1.13 SVN Documents: https://ja2svn.dyndns.org/source/ja2/trunk/Documents - see: http://www.bears-pit.com/board/ubbthreads.php/topics/325007.html#Post325007 Wanne 2013-09-11 08:46:37 +00:00
  • 1a7474ce74 - Fixed (Improved) create cutscene not playing after liberating 3 mine sectors (by Jazz) o Reworked / optimized LUA script Wanne 2013-09-11 07:30:18 +00:00
  • 70013ecee1 - Bugfix: Creature Quest Cutscene was not triggered o There was a wrong condition in LUA script (In the ja2 source code this condition works, but not in LUA!!!) -> WRONG: if ( giLairID ) -> this is always triggered as TRUE and therefore never starts the cutscene -> CORRECT: if ( giLairID ~= 0 ) -> if the quest has not started ( value != 0), start the cutscene Wanne 2013-09-10 11:24:11 +00:00
  • 4e322cea5a - Fixed X-Y coordinate mixed up for CheckConditionsForTriggeringCreatureQuest (by Buggler) Wanne 2013-09-10 07:25:38 +00:00
  • 3dba3dee26 - Added link to the new mercenary spreadsheet (by Faalagorn) - Deleted old mercenary spreadsheets Wanne 2013-09-09 08:48:03 +00:00
  • 8d400f8bbc changed IMP starting gear silversurfer 2013-09-08 19:25:11 +00:00
  • 33a0080de1 New parameters in CTHConstants.ini: silversurfer 2013-09-07 11:58:13 +00:00
  • 4f0173345c BACKPACKWEIGHT_LOWERS_AP controls wether backpack weight affects APs negatively Flugente 2013-09-05 19:43:07 +00:00
  • beda4107e8 (feature adjustment) Food properties are now shown in DB (by Moa) Flugente 2013-09-05 17:36:05 +00:00
  • ad1c104538 - Correct a few sentences "LoadScreenHints.xml" Wanne 2013-09-05 13:01:54 +00:00
  • 9a9c210746 - aligned texts - added <insurance> tag to backgrounds Flugente 2013-09-04 23:33:03 +00:00
  • 0987191f43 - added more backgrounds - added new backgrounds to mercs - <no_male> and <no_female> prohibit specific backgrounds to show up on IMP generation - <cth_vs_creatures> modifies gun CTH when aiming at creatures Flugente 2013-09-04 21:09:21 +00:00
  • 0e7fb3b00a - Added new hints to LoadScreenHints.xml (by Off_Topic) Wanne 2013-09-04 17:17:24 +00:00
  • 55ffda0240 - Deleted old UB executables Wanne 2013-09-04 11:09:50 +00:00
  • 242232cecf - Turned on the new Feature "Merc Story Backgrounds" for the 1.13 Mod per default (-> awesome mini feature) - Fixed crash on startup of "Vanilla" mod o Missing Backgrounds.xml o Made the initialization of the "SoldierProfileEnemy*.xml" files optional, because the "Vanilla" mod does not need it - Updated Ja2_Settings.INI Wanne 2013-09-04 10:45:26 +00:00
  • 7a8c727741 - Fixed B_map icon contrast and transparency issue (by Buggler) Wanne 2013-09-04 10:29:20 +00:00
  • 64bdbe450d - Added new hints and tips to the LoadScreenHints.xml (by Uriens) - Added missing OVERHEATING property in "TableData/LoadScreenHints.xml" Wanne 2013-09-04 10:06:21 +00:00
  • baf0a60594 - new feature: backgrounds allow more personalisation of mercenaries - background feature replaces overheating on startup screen, moved overheating opion to ini Flugente 2013-09-03 20:40:56 +00:00
  • 4e3eb01e65 - Bugfix: Fixed issue with the Leather Shop Deed quest (by silversurfer) o On modified maps Kyle couldn't reach the temp money for the reward. Now there is a new parameter in Mod_Settings.ini called KYLE_MONEY_POSITION = x. The default for x is 14952 which is for vanilla map. Wanne 2013-09-01 16:07:46 +00:00
  • dab64f4e9f - LUA Script Bugfix (by silversurfer) o Added missing ProfileID parameter when calling the LUA method: CheckFact( fact, profileID ) Wanne 2013-08-30 20:40:20 +00:00
  • f8431f558c - Corrected comments and ini references (by Faalagorn) Wanne 2013-08-30 14:09:18 +00:00
  • 111d5226ec - UB Improvements / Cleanup (by Jazz) o Deleted unused Inventory XML files Wanne 2013-08-29 11:57:12 +00:00
  • 2b7d9a05a7 - UB Improvements / Cleanup (by Jazz) o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. o The instruction Morrisa will be generated after destruction of Morrisa automatically. o All scripts lua were modified for UB Wanne 2013-08-29 11:56:11 +00:00
  • e9d3115ee7 Clothes can be cut into rags. Flugente 2013-08-28 19:55:49 +00:00
  • 7a1cf8171b - UB Improvements / Cleanup (by Jazz) o Deleted old / unused files and added / updated new files o Fixed problems with the icons of objects laid on the ground (wrong ja2set.dat) Wanne 2013-08-28 17:09:45 +00:00
  • beb8cbffd4 - Bugfix: Fixed too long sentences in Email.edt for John Kulba (thx to Inshy for reporting) Wanne 2013-08-28 16:34:03 +00:00
  • 60c837d358 soldier tooltips now display energy and morale Flugente 2013-08-26 21:23:22 +00:00
  • 56b971ce75 moved face icons for assignments and various states to a separate library to be independent of face gear icons Flugente 2013-08-25 11:57:34 +00:00
  • 5763fe9d73 - Updated faces and added missing camo faces for Spike and Leech (by anv) - fixed Sparky relationships and quotes (by anv) Flugente 2013-08-24 23:08:25 +00:00
  • 85aa8bac65 - Cosmetic Improvements to MERC hiring page (by Buggler) Wanne 2013-08-22 19:36:22 +00:00
  • d3355d1c07 - Added optional profile names to the XML files (by silversurfer) Wanne 2013-08-21 22:25:16 +00:00
  • 8905dcc21b - Updated Vehicles.xml (by silversurfer) o Added the jeep Wanne 2013-08-21 07:52:47 +00:00
  • 94cffbcb63 - Bugfix: Externalized Music (Music.lua) (by Jazz) o Added missing: 6 - creature start battle (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg) 7 - creepy music (CREEPY_xxx.wav or CREEPY_xxx.ogg) Wanne 2013-08-20 08:34:32 +00:00
  • f805684010 - New Externalization: Externalized the used music to an OPTIONAL "Scripts\Music.lua" file (by Jazz) o This file is OPTIONAL and if not available, the game uses the default music tracks o With the user of the Music.lua script file, you can play different musics and types for each sector (*.WAV or *.OGG) o An example of the usage has been added to "Docs\Externalized Music Example.zip" o See comments from the Music.lua scripts below Wanne 2013-08-20 07:21:55 +00:00
  • 7bbe67776b - Updated some JA DG faces and added missing camo faces for JA1 natives (by anv) o Face improvements: Spam & Roachburn family members o Added missing camo faces for the 3 JA1 natives Wanne 2013-08-20 06:45:46 +00:00
  • 25acada9c1 added a few loadscreen hints (by Acqsen & Flugente) Flugente 2013-08-19 19:43:33 +00:00
  • 1f42603859 made tripwire merges not that hard, thereby reducing the stat gain Flugente 2013-08-16 22:27:29 +00:00
  • 27dfcb84a4 - Fixed wrong index of drunken Larry in MercAvailability.xml (by silversurfer) Wanne 2013-08-15 20:21:19 +00:00
  • c150b517da - Fixed missing and placeholder face files for the 3 JA1 natives (by Buggler) Wanne 2013-08-14 11:20:06 +00:00
  • 62b01d0637 - Bugfix: Fixed duplicated tags that were introduced in revision 1725 (thx to silversurfer) Wanne 2013-08-11 20:08:25 +00:00
  • 4fe527ca86 - Re-added missing buddies/hates for some merc that were overwritten in revision 1715 Wanne 2013-08-11 19:19:35 +00:00
  • d3e7615aa4 - Quickfix: Added the missing 33-faces for the 3 JA1 natives to fix the crash o Currently all the 3 uses the face of John Kulba, until we get the correct ones Wanne 2013-08-11 19:11:23 +00:00
  • 9ad650d9b7 new feature: 'Move item' assignment allows quick and easy mass transfer of items between city sectors. Flugente 2013-08-11 15:07:36 +00:00
  • 65ef13b10a added and adjusted the following features by zwwooooo to help restoring IoV to a pure item mod: - externalized the brightness vision range modifiers to allow for different ratios of day/night vision range - added <PercentRangeBonus> as a complement to <Rangebonus> - added the possibility for LBE vests to function as plate carriers Flugente 2013-08-08 21:08:44 +00:00
  • df70dd50a5 R-Holster is now covert. Flugente 2013-08-06 20:44:38 +00:00
  • 8c400305c6 - Bugfix: Overhead.lua (by Jazz) o Entering Kinpgin room through the window. Demon (bodyguard) has to let in the player and Kingpin has to expect the player Wanne 2013-08-02 11:18:54 +00:00
  • ae71026775 - Added missing MERC level up emails for John Kulba and the 3 JA1 natives Wanne 2013-07-31 20:25:48 +00:00
  • c5eeb55758 - Bugfix: Fixed wrong bio index for the 3 JA1 natives (by silversurfer) Wanne 2013-07-31 20:10:47 +00:00
  • 21c8c1cda1 - Fixed maxvalue for IMP_MALE_CHARACTER_COUNT and IMP_FEMALE_CHARACTER_COUNT Wanne 2013-07-31 20:06:14 +00:00
  • 2f705f83cb new item tag <ItemChoiceTimeSetting> forbids AI from picking an item at night if set to 1 and at day if set to 2 Flugente 2013-07-30 19:34:13 +00:00
  • d299f4c115 - Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv) o Added faces (except camo faces), speech, bio, ... o All those 4 mercs are available at M.E.R.C o Added INI options for enabling/disabling recruitable Speck, Kulba and natives -> RECRUITABLE_SPECK, RECRUITABLE_JOHN_KULBA, RECRUITABLE_JOHN_KULBA_DELAY, RECRUITABLE_JA1_NATIVES o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html Wanne 2013-07-29 11:55:20 +00:00
  • e6ed236d4a If COVERT_ELITES_DETECT_NEXTTILE is set to TRUE, elite soldiers will uncover spies disguised as soldiers next to them if more experienced. Flugente 2013-07-28 14:06:17 +00:00
  • b662474c9a - Added possibility to create 7 IMP males instead of only 4 (by Parkan) o Added profiles & other needed XML data for 3 new IMPs (MercProfiles.xml, ...) o The 3 new IMPs use voice set (speech & edt) of IMP (51, 52, 53). All speeches are Russian currently, texts in English Wanne 2013-07-23 13:14:06 +00:00
  • 0251a6f2c7 - Bugfix: Dialog is not triggered after escorting John & Mary to the Drassen airfield (by anv) Wanne 2013-07-21 21:17:01 +00:00
  • cdaa4d0f9c Added possibility to show rank and name on enemies (by silversurfer) - If a name is available for the enemy, the name will be shown and if INDIVIDUAL_ENEMY_RANK = TRUE also the rank will be shown - The name will be shown if INDIVIDUAL_ENEMY_NAMES = TRUE or SOLDIER_PROFILES_ENEMY = TRUE. If both are true, then the name will be taken from the enemies profiles Wanne 2013-07-21 17:43:30 +00:00
  • b7bd15c8d6 o Externalized ja2_options.ini value if you want to use / or not the cleaned up version of CalcNewChanceToHitGun: USE_NEW_CTH_CALCULATION (by silversurfer) o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322986/Re_Potential_NCTH_Code_Change_.html#Post322986 Wanne 2013-07-21 17:09:14 +00:00
  • ee7170e778 - Re-added the <ubGraphicNum>245</ubGraphicNum> for uiIndex=445 (5.56x45mm Belt M) which got lost in revision 1708 (thx to silversurfer for reporting) Wanne 2013-07-19 07:30:30 +00:00
  • 27f51f779c Added / Updated Item graphics (by Bambusar) o see: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/322670/Searchpage/1/Main/12303/Words/Bambusar+/Search/true/Re_BUGZILLA_report_all_bugs_he.html#Post322670 Wanne 2013-07-17 19:07:33 +00:00
  • 507d9d3be3 - Bugfix: Fixed missing <ubGraphicNum>245</ubGraphicNum> for uiIndex=445 (5.56x45mm Belt M) (by Bambusar) Wanne 2013-07-16 09:27:28 +00:00
  • a5db19bccf - Bugfix: Added missing nAccuracy tag with value 6 for uiIndex = 675 (HK P7M8) (by Bambusar) Wanne 2013-07-16 06:25:14 +00:00
  • 5723a889d3 - Removed double (wrong) Speck Entry on index = 1 Wanne 2013-07-15 13:12:36 +00:00
  • 753a8bdf82 Feature improvement: the prisoner system now distinguishes between different types of prisoners (admin, regular, elite). Advanced troops are harder to interrogate, but have a high chance of retaining their rank, should they join your militia. Flugente 2013-07-12 23:56:41 +00:00
  • 6682a6b315 - Fixed Speck Merc Bio (by Charlie_May ) - Removed empty lines in EncyclopediaQuests.xml Wanne 2013-07-11 20:39:48 +00:00
  • 91eeef7d4b Added Speck to M.E.R.C (by anv) o From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea. Also added quotes for MERC website: - on recruiting Speck - on trying to recruit unavailable Speck - on trying to recruit unavailable Biff (present in game files and code, but previously unused) - Speck advertising himself Wanne 2013-07-11 19:44:24 +00:00
  • 66739d1cf9 - Hireable Mike (by merc05) http://www.bears-pit.com/board/ubbthreads.php/topics/322512/1/Improved_hireable_Mike_script.html Wanne 2013-07-10 21:00:23 +00:00
  • d9ebefaa70 Fix: corrected .50 BMG Mag AP size to 10 (by DepressivesBrot) Flugente 2013-07-08 16:28:28 +00:00
  • d4fabaef41 - Updated Snakes Face (by anv) Wanne 2013-07-07 09:16:03 +00:00
  • 34c2c41f95 - Fixed wrong scope magnification factor for PS0-3 (by silversurfer) Wanne 2013-07-07 09:03:33 +00:00
  • 052b3a9343 - Darrel now sells farm products Flugente 2013-07-05 21:48:45 +00:00
  • fc9d4a77c1 - Updated faces (Elroy, Mouse) (by anv) Wanne 2013-07-05 14:53:00 +00:00
  • a588e4b425 - Updated faces (Snake, Reuban) (by anv) Wanne 2013-07-05 14:52:15 +00:00
  • e2aa0f56fd - Bugfix: MERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz Wanne 2013-07-05 14:49:58 +00:00
  • a14ecd4b21 added enemy profiles from 'Modders to Backers Event' (by Shanga) Flugente 2013-07-02 19:44:12 +00:00
  • 95eedbc0fa - Added a collection of links from Bears Pit Links for common Problems and their Solutions (Windows 8, Graphic, Mouse Wheel ...) Wanne 2013-07-01 06:31:12 +00:00
  • 63d7d708e5 - Updated comment for the ENCYCLOPEDIA feature o Currently this feature is disabled in the executable, because of hugh memory problems Wanne 2013-06-30 16:47:22 +00:00
  • a7b4e660fc - Externalized 2 breathing values to APBPConstants.ini (by silversurfer) o With those values you can define the minutes needed to regenerate BP in real-time mode o BP_RT_BREATH_RECOVER_MODIFIER, BP_RT_BREATH_DEDUCT_MODIFIER o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322238/Re_Breath_regeneration_is_too_.html#Post322238 Wanne 2013-06-30 16:32:14 +00:00
  • 9e1ccfadef changed poison symbol position Flugente 2013-06-30 02:54:43 +00:00
  • 26ab76245e - Bugfix: DG Mercs (fixed missing approaches values) (by anv) Wanne 2013-06-27 11:12:36 +00:00
  • 4ab75f5402 - Removed unused TONY_USES_BOBBY_RAYS_SETTING and DEVIN_USES_BOBBY_RAYS_SETTING options from Ja2_Options.INI (by silversurfer) Wanne 2013-06-26 07:29:20 +00:00
  • 394c7e8506 DG Merc Bugfixes (by anv) - fixed few quotes (Wink, Carp, Turtle, Sparky) - changed Wink's throwing trait to demolitions - changed incorrect zeroes in buddy/hate records to 255s - changed Sparky opinion of Gary from buddy to hated Wanne 2013-06-26 07:15:03 +00:00
  • e47f7bc18d - Added 5-mission example MOD to play a mission based game (like it was in Deadly Games) with the use of the new 1.13 briefing room feature. (by Jazz) o The MOD with a readme is currently located as a zip file in Docs/Briefing Room Example 2.zip o Just extract the ZIP file in your JA2 installation and then you have "Data-BriefingRoom" o Set the mod in the ja2.ini and start the game. See "ReadMe.txt" how the mission based system works. INFO: Currently the executable is built without the briefing room enabled. To enable briefing room feature in the exe the define must be enabled! Wanne 2013-06-26 06:03:37 +00:00
  • 07a0f4802d - Added the new CIVILIANS_DROP_ALL option to Ja2_Options.INI (by silversurfer) Wanne 2013-06-25 06:37:41 +00:00
  • aa5b9e03af reverted unnecessary changes Flugente 2013-06-23 21:52:11 +00:00
  • 8226595416 added missing options to ini Flugente 2013-06-23 21:41:57 +00:00
  • 2a63066464 - Added the last missing DG mercs (by anv) o Mitch (AIM), Carp (AIM), Lance (MERC), Raffi (MERC), Wink (MERC) o added voice sets for above o added love/hate talk for Spam, Vicki, Biff, Fidel, Bud o added gear kits for all MERC mercs, now everyone should have 5 choices (I hope they're somewhat balanced) o added 2 signature weapons from DG: Postie's letter opener, Reuban's hedge trimmer, now in their kits Wanne 2013-06-20 19:38:57 +00:00
  • 2870da3b92 New Lua Externalization (Quests.lua) (by Jazz) - New File "Quests.lua" - Modders can now define new events relating to tasks (from 0 to 254) - Fixed missing laptop history quest text when escorted S. to Estoni Wanne 2013-06-19 11:22:57 +00:00
  • 6324012392 SHOW_HEALTHBARSOVERHEAD allows hiding the health and fatigue bars over your selected mercs Flugente 2013-05-24 16:58:23 +00:00
  • 8f60abd8dd Clarified ini settings. Flugente 2013-05-15 21:06:05 +00:00
  • c2aae027ed - Re-added missing TOPTION_ZOMBIES to Ja2_Settings.INI Wanne 2013-05-13 21:22:59 +00:00
  • f458063659 - Added new JA/DG Mercs to M.E.R.C: Pops, Wally, Eli (by Anv) o Added speech for those mercs o Updated Jimmy's Portraits Wanne 2013-05-13 19:42:32 +00:00
  • dcd5956f24 INI Adjustments (by Buggler) - Added RandomStats & RandomSalary options to INIEditorJA2Options.xml - More detailed description for RandomStats settings - Set faster laptop transition & website loading in Ja2_Options.ini for 1.13 & UB Wanne 2013-05-11 16:58:49 +00:00
  • dc3b6e7c59 per default, random stats are off Flugente 2013-05-10 23:32:15 +00:00
  • f410a67a7c new feature: soldier profiles allows defining individual names/bodytypes/hair/skin/traits of soldiers and militia. The game will choose randomly from this pool. Flugente 2013-05-10 23:14:57 +00:00
  • d3cfaf25a8 Improved Random Stats Feature (by Buggler) - Added random starting salaries in Ja2_options.ini - Added more options for random stats & tweaked existing formula Wanne 2013-05-10 20:37:53 +00:00
  • 667ff91d9d new feature: fixed bayonets (still in need of animation) Flugente 2013-05-05 21:26:40 +00:00
  • dae9e09c35 - Minor fixes (by anv & merc05) o Hector has bad MouthY coordinate (should be two numbers higher) o Stella has Fox as a hated merc (should be Hurl) o Reaper has Shadow as a buddy merc o Reaper has Blood as "learn to like" o Changed some GenderQuotes o fixing Larry's alumni page text Wanne 2013-05-04 15:04:29 +00:00
  • baf52bd1ca - Added soundset for "Hector" (by merc05) Wanne 2013-05-04 14:36:55 +00:00