502 Commits
Author SHA1 Message Date
Flugente 96d0b1d312 Fix: a bomb object could be cloned if unsucessfully apllied to someone else
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-02 17:19:46 +00:00
Flugente 591682d493 Minor change: when aiming a weapon in prone stance, this also counts as 'mounting' the weapon. This allows redefining 'mounting' as 'weapon is readied an leaning on a physical object, which can be a structure, person or floor'
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7808 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-03 20:14:30 +00:00
Flugente 6891d102c3 Fix: if a spy is closer to an enemy than COVERT_CLOSE_DETECTION_RANGE tiles, he won't examined as thorough
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7799 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-29 15:40:01 +00:00
silversurfer 8ef0c1e353 Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-20 21:26:28 +00:00
Flugente 6e824810ab - Fix: profile id was used instead of profile's face id
- Fix: squad names were not used correctly

- Change: spotter minimum preparation time lowered to 2 turns (was 3)
- Change: spotter ct bonus has been doubled
- Cahnge: spotter cth bonus now works for rifles and sniper rifles


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7774 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-09 18:19:34 +00:00
Flugente 68869f77b2 If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7772 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-07 15:53:25 +00:00
Flugente 62f0461f96 - disease infection chances (percentage) is now read as float, valid numbers between 0.01 an 100.0
- lowered infection chances for swamp/tropical sectors and contact with humans/corpses
- infections on gunshot wounds only happen on severe wounds (damage taken > 20)
- lifeloss by bloodloss no longer leads to traumatic infections

Requires GameDir >= r2219 due to changed xml entries.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7770 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-06 21:42:32 +00:00
Flugente 66d4bc8a33 Added disease resistance and lowered food and drink consumption to survival trait.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-05 22:43:15 +00:00
Flugente 9d8e5a4c3a - New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1.

Requires GameDir >= r2215.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-28 22:35:30 +00:00
Flugente f6f19d01cd Fix: captured enemy officers still provided boni
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-28 15:32:51 +00:00
Flugente 8bfb14e90a New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait.
Requires GameDir >= r2213.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-27 23:23:03 +00:00
Flugente c9bcf90966 Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
GameDir >= r2204 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-08 22:11:16 +00:00
Flugente 33316bcac8 A gun only counts as mounted if it is raised. This does not alter shooting mechanics and removes unnecessary code changes. As a sideeffect, mercs will complain less often about other mercs using them as weapon racks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-17 22:21:34 +00:00
Flugente 3f7bbdc423 Radio Operators can now use their skills while using Old Inventory.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7718 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-17 21:02:22 +00:00
Flugente c8eda14e2b Work has begun to enable strategic movement for other teams than just player and enemy.
- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam.
- To further simplify the code, I've replaced 
UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY ); 
with 
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );

In the next days, more strategic functions will be simplified, merged and replaced.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 00:50:25 +00:00
Flugente ee27a3864c Fix: removed unnecessary display cover updates (by Ocular)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-11 19:33:26 +00:00
Flugente b5ed7df390 DISEASE_CONTAMINATES_ITEMS controls wether contaminated food/blades/throwing knifes can infect people.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7649 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-05 22:01:14 +00:00
Flugente 94ded57962 New Feature: tracking allows rangers to track past movements.
Fro more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337545#Post337545

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7646 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-04 20:03:18 +00:00
Flugente 7a61eec3e0 Merged revision(s) 7634 from branches/ja2_source_official_2014:
Fix: NPCs could be handcuffed. This is useless as long as there are no routines that handle their removal and interrogation.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7635 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-02 03:11:19 +00:00
Flugente 65056d793c Fix: should any robot still have the covert property from a savegame prior to r7628, simply remove it.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-01 17:09:08 +00:00
Flugente 30ae48c8d7 Fix: robot could get the 'covert' property when added to the team
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-01 17:01:00 +00:00
Flugente 2e9c6965b0 - New Feature: roof tiles can be destroyed. Requires GameDir >= r2174.
- Fix: Owner ID of player-requested artillery shells was wrong.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7614 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-25 23:46:45 +00:00
Flugente 1102106b78 Fix: ID on artillery shells was not set correctly. This caused all damage of an artillery strike to be attributed to the first merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-14 22:15:44 +00:00
Flugente 396fe4d106 Fix: if sneaking undetected near an enemy, saving and reloading increased agility.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7569 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-14 20:05:49 +00:00
Flugente 20e3b6cf94 Fix: player could not order artillery from militia (by Ocular)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-13 20:23:51 +00:00
Flugente e6b6395f47 Fix: Under certain conditions, an overflow in healing can cause doctors to heal tremendous amounts. HealPatient() was redesigned along the way.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-13 20:18:35 +00:00
Flugente fc861e0ba1 - Added 3 new opinion events (OPINIONEVENT_BRUTAL_GOOD, OPINIONEVENT_BRUTAL_BAD and OPINIONEVENT_TEACHER)
- Fix: during dialogue, mercs did not agree often enough
- Fix: if no mercs were in any squad, Melody website did not show relations
- Dialogue has been reordered, this should make adding new ones slightly easier

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-27 20:19:49 +00:00
Flugente 12cf5396e9 Merged revision(s) 7523 from branches/ja2_source_official_2014:
Fix: enemy radio operators called in artillery even though it could not fire

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7524 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-16 23:09:56 +00:00
Flugente 484f8572ca Merged revision(s) 7521 from branches/ja2_source_official_2014:
Fix: Kingpin's assassins do not attack

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-15 21:37:58 +00:00
Flugente a642ab500d Covert Ops trait improvements:
- performing suspicious activities renders a spy easily identifiable for a short time (realtime) or until he ha spend enough AP (turnbased). This should make exploiting disguises harder.
- if a spy is closer than COVERT_ELITES_UNCOVER_RADIUS to an elite or officer, they can uncover the spy, depending on uniform worn an experience levels.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-13 13:12:46 +00:00
Flugente 81644fef04 If walking with an aimed gun, do not return to standing animation but to aiming animation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7509 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-11 22:23:10 +00:00
Flugente 760a1b16f1 Feature improvement:
- via StructureConstruct.xml and StructureDeconstruct.xml, one can now define which structures can be removed and created via items and the fortifications feature.

For more information, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335557#Post335557

does not break savegame compatibility. Requires GameDir >= r2140.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7491 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-07 00:11:16 +00:00
Flugente 3f4973b54c Fix: disease magnitude should be 0 if feature is off
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7487 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-04 20:00:35 +00:00
Flugente 5ad522e4a7 - Fix: disease notification should not be visible to the player
- Fix: disease infection happened even though disease feaure was off
- Disease Improvement: infection chance by corpse is now affected by age of corpse

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7486 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-04 19:55:56 +00:00
Wanne d3100e3c4e Merged from revision: 7484
Fixes (by Buggler)
- Commented code due to weird results when swapping filled LBE items that has pockets of the same size
- Fixed militia remains in loaded sector on using Unassign All button and then not assigning any militia to the loaded sector

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-03 16:29:19 +00:00
Flugente ee27f27895 removed obsolete code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 20:42:20 +00:00
Wanne 684e1d6148 Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00
Flugente 5fc358f70c Fix: tanks automatically uncovered spies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 21:38:24 +00:00
Wanne 344797f6af New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 10:30:40 +00:00
silversurfer 75e9ab3883 Bugfix: This should finally fix the deadlock that could happen when someone was running through a letal gas cloud and died in it.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7405 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-24 11:23:15 +00:00
Flugente 36e9d15edc New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Flugente 24a78e5dc3 If <BloodiedItem> is set on a blade, the blade weapon wil be replaced with th specified item when a person is hit with it.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7337 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-14 20:55:26 +00:00
Flugente 0efc3b7241 - When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.
- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- various prisoner fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-10 21:19:26 +00:00
Flugente 3a9cb5ecc3 New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-27 22:12:29 +00:00
Wanne dbc852ea74 Vehicle Update: Roadkill with vehicles and ramming (by anv)
- new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs.
- new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle.
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-21 10:07:11 +00:00
Wanne 981c81b4b4 Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-18 18:10:07 +00:00
Flugente 9242b972c9 Fix: dynamic opinion data was not cleared correctly upon starting a new game
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7269 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-06 00:41:53 +00:00
Wanne 5d5e02f207 Merged from revision: 7262
Fixes (by anv)
- fix: comparison feature would sometimes show comparison with empty sector inventory slots,
- fix: enemy taunts aimed at NOBODY could cause out of range,
- fix: list of boxers fought per day is properly reset when fight club reopens,
- fix: Van Haussen won't offer a fight or accept bets if all boxers are dead (even if our mercs stand on corpses),
- fix: boxing opponents won't try to call reinforcements any more.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-03 18:42:29 +00:00
Wanne fa29d9be26 Merged from revision: 7258
- Translated russian source code comments (by Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-03 18:13:23 +00:00
Flugente 5e9289b450 - New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- Requires GameDir r2050.
- new background property: <dislikebackground> allows mercs to dislike specific backgrounds
- Fix: snitches did not correctly prevent misbehaviour
- Fix: morale event was not handled
- Fix: DropDowns did not refresh when using the arrow buttons

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-28 22:10:42 +00:00