2. Added and updated some of the required files from HAM5. Others will be added when the code is ready. HAM5 XML changes have been included for use with the latest XML Editor code. These changes will be ignored by the game.
3. AttachmentClass changes by Flugente applied to xml file.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon
o Raider and Kelly have one in their starting kit 4
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1380 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Fixed Gus <LearnToLikeTime> for Scully
- Corrected Scully biweekly salary to original 53000 from 63000
- Reverted Dr. Q to 4 NewSkillTraits
- Changed Buddy/Hated tags to 255 from -1 values (variable was changed to UINT8 from INT8 in SVN4480)
- other small fixes
1.13 only
- Fixed Monk <Buddy> to Laura from Scope
- Fixed Sidney pants colour
- Fixed Cliff Agi to 60 from 59
Vanilla only
- NewSkillTrait & CharacterTrait updated w 1.13 values (from LocknLoaded)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1378 4f8fa57e-7814-0410-bad4-adc449f26b7c
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:
- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos
- A few more adjustments to the GameDir files
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
- NPC Inventory Tabledata IndexNo sort according to ItemID
- Removed double entries for same Item ID
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1355 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Only merc Index 0 - 10 is currently adjusted
o Empty Face_SunGoggles_IMP.sti. We need to add sun goggles for imps
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1324 4f8fa57e-7814-0410-bad4-adc449f26b7c
o Dr. Q now has all his original traits
o WF mercs repriced according to skill/experience. No longer all bunched together.
o Attitudes tweaked after brainstorming with several Bear'spit members.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1320 4f8fa57e-7814-0410-bad4-adc449f26b7c
Link: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=286021&page=1
#All Mercs now have their original 1.12 traits.
#STOMP traits revised to match original traits as closely as possible. Some Mercs have extra traits to make use of STOMP.
In some cases i used Demo instead of Throwing as this is how Grenades are linked now.
Raven and Lynx are the only AIM Mercs with Scouting as it is a very powerful trait. There are also 1 Merc & 1 RPC with this trait.
Because some traits have been made minor, a few Mercs like Igor have been given another trait. All STOMP traits have been used.
Electronics is a funny trait to translate into STOMP:
Old Trait: Improves chances (+15) of modifying/assembling electronics, picking electronic locks and disarming electronic traps, and attaching remote detonators.
So for some it means DEMO while for others it means Tech.
#All WF Mercs have been given their proper starting gear, minus the grenades and kevlar leggings etc...
#Every Merc has their 1.12 gear now, select *Kit 2 if you would like to experience how JA was originally released.
*Static,MD, & Spider kept their 1.12 gear, so for them it is Kit 1.
Kit 1 is their 1.13 gear. K2&3 are normally a choice of weapons/equipment etc... K5 is aimed at the Mid-Late game, but that's not to say you can't sacrifice manpower for equipment.
#All the 1.13 added weapons & equipment have had 100% condition replaced with how they would have shipped in 1.12 along with other minor fixes.
E.G. Malice MAT-49 100%->87%
#All Mercs now have 5 Kit to choose from.
#Corrected the Wildfire Mercs Bios.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1315 4f8fa57e-7814-0410-bad4-adc449f26b7c
removed NCTH-values from LMGs (and SRs) that no longer have an integral bipod.
FN MAG can mount a Grippod now (found an after-market rail on the web...)
raised the number of 6.8mm SPC ammo at BR's and added a clip to Tony's inventory as well.
made Rifle-LAMs attachable to AICW (it has a rail on top).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1287 4f8fa57e-7814-0410-bad4-adc449f26b7c
added a 'Use Item'-merge to get a Fumble Pak out of a Portable TV by using the Utility Knife.
changed Bubba's ammo from magazines to speedloaders (was mentioned on Bugzilla).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1284 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Added a few 1.13 matching sector loadscreens to alternate sector loadscreens in SectorLoadscreens.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1280 4f8fa57e-7814-0410-bad4-adc449f26b7c
corrected some very wrong MinRangeForAimBonus values that somehow sabotaged some scopes (I have no idea how these crept in, SVN 1256 still had correct values)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1262 4f8fa57e-7814-0410-bad4-adc449f26b7c